[情報] [AW] 火炮掰掰

作者: scoMico (測試)   2016-12-02 23:34:54
文章來源:https://goo.gl/5eBs0t
Early on in our evaluation of Artillery for Balance 2.0 we made the hard
decision to remove the class in its current form. The ability to deal
indirect damage to an opponent who can neither see or retaliate was a
mechanic that just didn’t work well with the rest of Armored Warfare. Even
with our successful efforts to reduce the impact Artillery had on the
battlefield, it never completely took away the frustration players had with
it. Not only was it difficult to balance around, but it had real impacts on
our ability to create maps as well. Each map we made, whether in PvP or PvE,
had to take into account Arty firing lines. We couldn’t have complex cover
or tall mountains and buildings because Artillery wasn’t able to shoot over
them. With only a very small percentage of our active playerbase playing
Artillery, this made it even harder to justify keeping the class.
Because of these factors, we had a choice; remove Artillery altogether,
restrict the class to just PvE or offer the vehicles in a reimagined class
form. We decided to go with the third option and have condensed both
artillery lines into a single Self Propelled Gun line which offers high
damage at the cost of longer aim times and slightly higher reloads. SPG
vehicles now have drastically increased mobility to match their real-world
capabilities and their Artillery-view has been replaced with a standard zoom
reticle. They do retain access to smoke shells, but the illumination support
shells have been removed for now. Because of how different the class now
plays, we aren’t committing 100% to it sticking around, but we’d like to
get player opinions on the changes during the Update 0.19 PTS cycle before
deciding whether to keep it or remove the class with the official release of
Balance 2.0.
Source: Official Portal
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早前為了平衡2.0在我們對火炮所作的評估之下, 我們作出了移除這類車種此一艱困的決定
其對敵手製造間接傷害致使其看不到東西或無法反擊的能力, 這樣的機制就是跟遊戲格格不入
即使我們成功了減低其在戰場上的影響力都不足以消解玩家面對火炮時的挫敗感
並且火炮不單難以平衡, 其同時對開發地圖時產生了影響
每一張圖在製作的時候都得考量到火炮的射線
我們沒辦法放入複雜的掩體或者高山高樓因為火炮沒辦法射過它們
更甚之, 在活躍玩家中僅有極小比例的人有在玩火炮, 這讓我們更難保留這此一車種
綜合上述因素, 我們只有如下選項; 整個拔掉火炮, 限制火炮只能玩PVE,
或者給這些性質的車輛一個新的職責
我們決定採用第三個選項並將兩條火炮線合併成一條自走砲線(SPG),
作為以較長瞄準及裝填時間為代價換來高傷害車種
自走砲們現在有劇烈提升的機動性以符合其在現實世界的性能,
而他們的火炮視角將被替換成基本的縮放準心
自走砲還是能用煙霧彈但照明支援彈在現階段被移除
由於跟現在的玩法差異極大, 我們並不保證一定會這麼幹
相對來說, 在決定平衡2.0時到底是否還要留著火炮之前,
我們希望可以在 0.19公開測試得知玩家對於這項變動的意見
轉自官網
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作為WOT愛好者看到這篇議題覺得有趣就翻了
對不起我學生時代應該乖乖寫作文QAQ
有誤譯或難解之處還請多多指教嘿
作者: batterykugua (battery)   2016-12-03 00:33:00
"限制火炮只能玩PVE" 但是AW的一般PVP已經死了

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