Re: [情報] Game Informer一堆荒野之息的情報

作者: zaxwu (阿薩)   2017-02-10 11:27:10
薩爾達的部份的訪談內容整體
- Mentions that the game is harder. Died a lot.
- In other Zelda games, a group of enemies would attack you one at a time. In
BotW, they will gang up on you.
- During a thunderstorm, one guy threw his metal equipment at an enemy, the
lighting was still attracted by the metal equipment and struck the enemy.
- Bring struck by lighting deals a massive amount of damage.
- "The Far Cry 2 of Zelda."
- You can launch your bombs or explosive barrels great distances by freezing
it with the Stasis Rune and striking it a bunch.
- For an open-world game, still seems to retain the "Nintendo polish."
- "Bold and cool."
- "Seems super dense. Lots to do."
- YOUR HORSES CAN DIE!
- Not sold on weapon durability.
- There is no "ideal path" Game is very free from.
- A Treehouse employee mentioned that at no point playing the game did he
find a weapon with infinite durability. If this includes the Master Sword is
a mystery.
- Link goes "YAH"
- Cutting grass does not give hearts or rupees.
- Animation is fantastic.
- Game looks amazing.
- Shrines are compared to the Riddler Puzzles from the Batman Arkham games.
In a good way.
- The dungeon they went through felt smaller than Twilight Princess'
dungeons. Still was one of the best parts of the demo they played.
- Game Informer has played more of this game than anyone outside of Nintendo.
Feels like they've still seen only a small portion of the game.
-They didn't get to meet Zelda at any point while they played, nor did they
do quests.
-No noticeable bugs/glitches, they said that it felt very polished.
-Music is very understated, it didn't make a strong impression on them. It's
not that they disliked it, it just wasn't very memorable.
-The dungeon was still very "tricky", despite being smaller then the dungeons
in the last few games.
-One of the guys thought that the dungeon didn't feel short, although another
guy (who is currently playing Twilight Princess) thought that the BotW was
shorter then the average TP or SS dungeon
-They're very excited for the game, and are surprised that they still haven't
found any noticeable flaws.
我聽了兩遍,超棒的
但我沒力氣翻譯 XDDD
作者: kumo (dentalmao)   2017-02-10 11:34:00
謝謝 聽寫 感覺評價很高 完成度也很高 希望劇情滿滿滿
作者: zombsu (ZoMb)   2017-02-10 11:43:00
我還是很希望要有大型迷宮啊,東卡西卡半天總算摸到地圖然後打敗中頭目拿到關鍵道具後勢如破竹解出最大的機關後 魔王房間就在入口正對面之類的XD雖然每次都很老梗,但我很擔心全都被小型迷宮代替
作者: zaxwu (阿薩)   2017-02-10 11:53:00
有大型迷宮啊,只是沒TP那麼長
作者: HornyDraco (好色跩哥)   2017-02-10 11:59:00
好 想 玩 RRRR
作者: ryoma1 (熱血小豪)   2017-02-10 13:38:00
TP迷宮真的過得很爽!相對的就會對天劍兼用關感到有些失望
作者: x12118 (雪山飛熊)   2017-02-10 13:39:00
就是喜歡玩大型迷宮啊!可是地圖的豐富度應該能彌補這缺憾
作者: zombsu (ZoMb)   2017-02-10 13:52:00
我不認為天劍迷宮有什麼缺失的,兼用部分應該是野外區域吧天劍的缺失就是魔王重複率高 魔族長x3 封印x3野外區域缺乏廣度但至少縱度很濃密啊TP也只是地圖大+無雙 頂多下馬抓昆蟲而已
作者: bestadi (ADi)   2017-02-10 14:26:00
天劍就很藤林GBA薩爾達風格
作者: tom11725 (奧特斯)   2017-02-10 15:27:00
目前訪談有說過荒野之息的命名由來嗎
作者: zaxwu (阿薩)   2017-02-10 16:05:00
沒有,但是我有猜想過,也是PV裡有出現的東西

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