[WoWs] 4/21 Q&A #2

作者: disciple2 (農農湯湯)   2016-04-22 09:25:13
有人直接去現場訪問開發者
Optimization:
0.5.4 has problems, which cannot be corrected in 0.5.5 but in 0.5.6 / 0.5.7
0.5.4版本有些問題必須要等到0.5.6或是0.5.7版本才能解決
Remember the temporary disappearance of citadel hits in 0.5.1? This occurred
because part of the relevant information was in the client and needed to be
updated. This took four days to solve and correct.
0.5.1版本的暫時消失的裝甲區問題(我沒印象,還請有人說明?)
Transition to Direct X11 will take place, making much better graphics
possible.
遊戲會因應dx11讓畫面影像更優質~
Production cycle:
The developers invision the following production cycle for updates
3 weeks of development
3 weeks of testing
3 weeks of gaming
A minimum of micro-patching
開發者大概的基本更新處理流程
3周開發>3周測試>3周放給玩家玩>小更新
Future:
Really awesome changes are coming in 0.5.6
0.5.6又有更多不錯的更新
Two types of CV interface are under development, basic one for noobs and a
much more advanced one for the experienced players.
將來會有兩種CV介面,一種給海猴玩家一種給假猴玩家
他這裡的用詞是"更進階的",不知道是和現在的比較,還是單純和前面的海猴玩家比較
The developers are well aware that with a bit of effort anyone can become
good in a relatively short time. Measures to increase the variability of
gameplay are constantly being discussed to keep things interesting for more
experienced players.
開發者知道只要多努力一點就可以讓更多人玩的更好,所以要讓假猴玩家的玩法更多元
更有趣
Single torpedo fire is being tested.
正在測試單發魚雷發射的機制
Gold unification is coming soon. A reliable technical solution can be
implemented. (I guess, it was never a priority)
WG的達布隆整合coming soon~
作者: freedom80017 (大頭公)   2016-04-22 13:34:00
搞不好雷可以像米字型一樣一個個丟讓你轉都不用轉!

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