[情報] 19.06.14 (1.41.27.12)今日大更新

作者: t84552 (安安)   2014-06-19 19:26:04
好多好多超級多 來考驗我的耐心了
每次翻坦克的東西都很痛苦 因為沒玩一點sence都沒有 所以翻不好請見諒XD
1.41.27.12 New Features
Network connection has been optimized (traffic reduced).
網路連線問題已最佳化
Added crew on open vehicle.
新增組員在開放式載具中 (這兩點都之前的老梗)
New missions/maps:
新的任務/地圖
New ground vehicle location “Carpathian mountains”
新坦克地圖"喀爾巴阡山脈"
Arcade battles 1.1x1.1km
RB and SB 2x2km
階機地圖比較小 歷史和全真是他的四倍大
New missions:
[Domination] Berlin;
[Domination] Britain;
[Domination] Korsun;
新增三張地圖的佔領模式
Changes in ground vehicle locations and missions:
坦克戰的任務和地點變更
In historical missions on “Kuban”, “Jungle” and “Ash River”, sides of
the conflict are no longer tied to specific spawn locations. Spawn locations
will be selected randomly at the start of the match and no longer will depend
on the nation.
歷史模式下有三張地圖的重生點不會固定了 以後重生點都會隨機決定
In the ground forces mission [Domination] Kuban. Ground vehicle mission;
[Domination] Ash River; added new events inside the mission which have an
impact on the win chance for the team.
兩張地圖的佔領模式下新增了勝利要素來影響戰局的發展(大概類似飛機的打觀察機吧)
Location “Kuban”庫班
All North-West areas of the map, which were much higher than the
South-Eastern part of it, has been lowered. This should increase game pace on
missions that are located on this map and allow armour to change flanks
quickly without spending time climbing slopes.
西北方由於太高已經被降低了 讓坦克少爬一點加快遊戲步調
A mission to capture documents from the crashed aircraft has been added to
[Domination] mode.
新增了搶奪墜毀飛機裡的文件這個任務
Added [Capture] mode, in which capture points constantly appear and
disappear. Each new zone that appears will grant team that captures it, more
points than the previous one.
新的搶點任務 (感覺像是搶旗戰 搶到比分數的 懶的猜 實際玩過的人來分享吧XD)
Location “Jungle”叢林
Southern area of the map has been changed significantly. Now players can use
it fully for flanking the enemy. The hillock on the beach is now part of the
location and you now can climb it to gain a good sniping position.
此地圖的南方整個被重製 玩家可以利用此改變來側襲敵人
海灘上的小丘也是地圖的一部分 現在可以爬上去取得良好的狙擊位置
The rivers in the location are now wider, but more shallow, which allows
passage across them in almost every part of the river areas. The centre of
the map now has additional routes around the hills and along the river banks,
which allows passage to the enemy backlines.
地圖中的河變寬了也變淺了 現在玩家可以在幾乎所有地方安全渡河
地圖中央新增許多路線讓你繞到敵後偷襲
The bottom respawn on the german side has been sunk lower down to stop the
possibility of sniping at it from a distance, as well as removing the ability
to fire from it.
德國重生點被降低防止別人直接從其他地方狙擊你或是你不出去直接狙擊別人
Foliage density has been lowered to make the map more “open”
植被的密度被下降讓地圖看起來更空曠
Location “Ash River”灰河?
The hill in front of the northern airfield that was interfering with the
re-spawning of bombers, has been removed.
轟炸機本來的出生點被移除了
Changes in aviation locations and missions:
飛機地圖和任務改變
[Operation] Ruhr 盧爾
Event with spotters was temporarily removed, enabled event with AI attackers.
打觀察機的任務被取消 變成打攻擊機 XD
New vehicles: (新載具)
Ground vehicles: (地面載具)
Premium Reserve tank Pz.Kpfw II ausf C with african unit paint scheme
(+decal);
Premium Reserve tank T-26 with winter camo of 1st Guard tank brigade (+decal)
反正就兩台金幣機
Please, be aware that if this is a players first ground vehicle battle using
vehicles of the USSR or Germany they will receive a free premium reserve tank
of that country (one or other of the two - not both). But only if you haven't
received the free plane reserve vehicle bonus in the past.
跟飛機一樣 你打哪個國家的第一場坦克戰他就送你那個國家的一階金坦克
KV-1E
T-34 of 1941 year with cast turret and “ambush’ winter camo of 1st guard
tank brigade;
PzIV/70 (A);
KV-1B in Finnish army colours (Special Limited Edition)
四台坦克車 有興趣自己GOOGLE
Aviation: (飛機)
IL-2M in “Avenger” paint scheme;
LaGG-3 34 series;
Hs-129 B-2 in Romanian air force paint scheme;
三台飛機 同上
Changes in damage models and technical characteristics of the vehicles
傷害模組和技術特色的改變
Fixed armour layout of the Sherman trophy tank
修正雪曼的裝甲
Improved damage model (armoured plates geometry now follows visual model
geometry more precisely) of IS-4M, IS-3 tanks;
改善兩台坦克的傷害模組 改善錯位問題
Fixed front turret armour layout on the T-43-85 tank with D-5T cannon (the
gun mount hole on the turret was missing, which led to “doubled armour”
mantlet+front of the turret);
T-43-85砲塔裝甲修正 讓兩層裝甲的問題消失
Fixed roof armour thickness above the driver’s hatch on IS-3 from 20 to 30mm;
IS-3的駕駛上面那塊裝甲加厚10mm
Fixed armour layout on the commander's cupola of the Pz.Kpfw VI ausf B (with
Henschel turret and KwK46 cannon) from 100 to 150mm, according to "Der
Panzer-Kampfwagen Tiger und seine Abarten" page 208;
某台虎式的車長裝甲加厚50mm 我懶了拉QQ
Fixed mass of the Pz.Kpfw V ausf G tank from 43 000kg to 44 800kg, according
to "Panther and Its Variants" page 232.;
某台豹式的重量變重1800公斤
Fixed fire rate of FLaK38 cannons from 480 to 450 shots per minute, KwK30
from 320 to 280 shots per minute, KwK38 from 480 to 450 shots per minute
(archive materials);
各種炮的開火速率修正
Fixed Damage Model of Flakpanzer I, loss of the driver or gun operator now
leads to loss of the vehicle.
修改某防空砲的傷害模組 組員死光就算陣亡了
Flight models changes: (飛行模組變更)
Preliminary aircraft tuning: (初步變更)
USSR
Light bombers of Su-2 and BB-1 series
Germany
Italian fighters G.50 serie II and Macchi C.200 Saetta
Bf.109 of F and E series
Me.410 series twin-engine fighters
Japan
Carrier-based A5M4 fighter and the B5N2 bomber
USA
Republic P-47 Thunderbolt (all versions)
只說有改沒有說改什麼 實際去飛了才知道~
Sound (音效)
Ground Vehicles:
Authentic sounds added for 105mm KwK46;
Authentic sounds added for 152mm ML-20;
Authentic sounds added for Hetzer engine;
Authentic sounds added for Рz.Kpfw V ausf. D Panther;
四台坦克的聲音更接近真實
Tracks and engines sounds adjusted for several German and Soviet vehicles;
某些坦克履帶和引擎的聲音都有改變
Aircraft:
Performance tweaks for some sound events;
Authentic sounds added for Ki-45 and Ki-49 (all versions), G4M1, Ki-102 Otsu
and Ki-96;
日本多台飛機的音效更加真實
Other (其他)
Type of the bot vehicles now depends on Rank of the players vehicles;
AI出什麼載具會根據玩家的等級來決定
Fixed visual bugs in I-16, Tempest, Boomerang and other models.
修正I-16 暴風和迴旋標的視覺模型
Some fixes on the Spain map.
修正西班牙的某些問題
Fixed effect of resistance on removed tail and nose gear in the water;
修正在失去尾翼和前輪在水中的阻力問題 (改這幹嘛)
Ability to change colours of markers for colour blind mode has been
implemented;
色盲模式已經完成
Fixed bug when parameters of selected fuel amount for a plane doesn't save if
player has selected to play ground vehicle first.
修正了在先選擇地面載具的情況下不會儲存飛機油料時間的問題
Rooms, created by player which are added to the blacklist, will no longer
show in the room listing in Custom Battles.
被你加黑名單的人永遠看不到你開的自定義房
Fixed bug when tank shots wouldn’t be rendered.
修正砲管開火後沒伸回去的問題
Fixed visualization of the drop-down lists of the shell when there are too
many shells available and the screen resolution is too low. Now drop-down
list won’t the edges of the screen.
修正選擇坦克炮彈的表單
Added lead indicator to the planes for players in Ground Vehicles in RB
修正歷史模式地對空有前置量提示的問題
Fixed bug with possible no damage inflicted by high-explosive and
fragmentation effects of shells.
修正高爆彈和破片彈無法造成傷害的問題
Performance of the game has been improved.
改善遊戲效能
Fixed error when the crew could be locked even after vehicle was destroyed in
a battle.
修正即使載具被摧毀也會被鎖住的問題
Removed effect of air resistance for nonexistent radiator of jet aircraft.
修正噴射機不應該有散熱氣阻力的問題
Improved animation visualization on tank tracks - its now more smooth
修正履帶動畫效果 看起來比較滑順
Improved roller animation on ground vehicles.
修正履帶軌跡動化效果
Fixed bug where taking a screenshot during loading screen would turn the
screen black.
修正在讀檔時截圖會一片黑的問題
Improved shadow visualization of a player.
改善了陰影效果
Fixed alert about not assigned buttons with view switch and zoom.
修正未指定視野控制按鈕的警告
Fixed visualization of the RP in the debriefing screen in case no active
research was selected.
修正戰報時RP的顯示防止沒有選擇研發項目
Fixed error with “Crew is not ready” message during shell selection on some
of the ground vehicles.
修正選坦克彈藥時出現組員未準備好的錯誤
Removed “cannon parking”, when player tries to aim in the “dead zone”.
Barrels no longer will try to move into a neutral position.
如果玩家想瞄準射界外的目標 砲塔不會再自動置中
Added support for DDS textures for user-creates skins.
自定義塗裝新增支援DDS材質
Fixed dependency on mode for reload time in tank sheet.
修正坦克裝填時間會根據模式不同而改變
Fixed instances of AI planes attacking allied ground forces.
修正AI飛機會打友方坦克的問題
終於翻完了 一個小時 崩潰OTZ
作者: Pegasus99 (天馬行空...的天馬)   2014-06-19 20:01:00
沒玩陸戰+1 飛機相關內容好少=w=是說IL-2M多了個後機槍手 整個靈活度爆跌 原本我以為只是白板機的關係 現在練滿了看起來有點不值得啊...除了有次在街機場亂鬥不小心秒殺跟在後面的零式駕駛=w=
作者: t84552 (安安)   2014-06-19 20:05:00
秒駕駛是新手永遠的痛 組員生命值不夠
作者: YukiPhoenix (雪鳳)   2014-06-19 20:11:00
某台虎式>>亨謝爾砲塔+KwK46的虎王 然後是指車長塔
作者: saki4271 (saki4271)   2014-06-19 21:37:00
有的地圖好像有bug? 佔點超慢,變成誰先把對面殺光就贏還是刻意改成這樣? 一場要打好久好久
作者: Victory2 (Victory2)   2014-06-19 22:32:00
推辛苦的翻譯!
作者: loach98 (銀貨兩訖)   2014-06-19 22:34:00
通常改FM都是NERF....
作者: YukiPhoenix (雪鳳)   2014-06-19 23:42:00
佔點超慢=>一旦佔點完成對方兵力條扣超快佔點很快=>對方兵力條慢慢扣不太相同的計算方式 我一開始也以為是BUG
作者: LittleBG (沉淪....)   2014-06-23 03:38:00
ASH是梣樹...

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