推 izplus: 另一篇藍貼說四件軟上限取消了 11/25 14:02
→ izplus: 哎,其實就是這篇 11/25 14:03
這推文引起個人的好奇心(?)
http://blue.mmo-champion.com/topic/785656-4-legendary-soft-cap-why-blizz/
最大重點
(4件)軟上限一周前已移除
So we removed that soft cap just over a week ago.
藍帖並沒有正面承認有"限制"玩家取得超過4件菊裝的機制
而是用其他說法表示先前的設定中
"已經有四件菊裝的玩家並不會從防黑臉機制中獲得好處"
你已經超級lucky了
Once you'd gotten 4, you could absolutely get more, but the invisible hand of
"bad luck protection" would no longer help you. Almost by definition, if you
had 4 legendaries in, say, early October, you were super-lucky. You didn't
need help getting more.
所謂的移除軟上限只是取消這個設定
-
其他內容
1.有防黑臉機制
但這篇沒有提到甚麼時候實裝
2.patch7.1有調高菊裝掉落率
We've since increased legendary drop rates in general, in patch 7.1
3.考量到純RNG狀態下
(200菁英)他們知道確實會有很lucky的玩家跟非洲大酋長
4.beta的時候只有數千玩家每周玩幾小時
但(200菁英)他們認為這跟上線後幾百萬玩家是不太一樣的狀況
所以不確定這些機制/設定是否合宜
5.如果菊裝太容易取得
(200菁英)他們擔心那些lucky玩家
或玩很大的玩家
拿到太多菊裝後會失去動力
但事後修正(取得機率)又會讓其他衰鬼感到永遠的落後
And we knew that if we erred on the side of legendaries being too common, we
could easily end up in a situation where some people (whether lucky people,
or those who played the most) were flooded with them. If that happened, it'd
have been a mess - a chunk of the playerbase would've had bags full of
legendary items and no more to look forward to for months to come, and if
we'd tried to "fix" it after the fact, then everyone who hadn't taken
advantage of the generous period would have felt forever behind.
6.在11月中的時候有一群(非常小群、不是200菁英口中討論的幾百萬大部分玩家)
Note that this is a very small group. They're overrepresented in these
discussions, because this issue concerns them, but we're talking about
hundreds of people out of millions.
玩家質疑是不是有所謂的4件菊裝軟上限
200菁英領悟到確實有玩很大玩很兇玩免錢的玩家已經達到4件菊裝數量
且這些玩家不是因為不尋常的好運才達到這個狀況
we realized that there existed a group of players that had done so much
content that they actually had an expected legendary count of around 4. They
hadn't needed to be unusually lucky to get there.
所以一周前移除軟上限且防黑臉機制無下架預定
7.這些玩家
Most of the players in this category
按:個人認為是指那群非常小群的玩家
可能因為過去這周都在拓M勇氣一直滅所以沒有拿到菊裝的機會
所以沒有辦法體驗移除軟上限造成的結果
Most of the players in this category have probably been focusing on Mythic
Trial of Valor for the past week, and since wiping repeatedly to raid bosses
during progress sadly can't award legendaries, they haven't had a chance to
see the effects of the change just yet.
8.如果有玩家拿到每個專精的每件菊裝,那就這樣吧
未來patch會有更多東西
If/when some players get to a point when they have every legendary available
for their spec, then so be it. They certainly will have earned it, and there
will be more coming in future patches.
-
個人感想
200菁英非常非常非常非常非常非常喜歡菊裝RNG設定
因為他們弄了一大堆設定想要避免RNG崩壞(?)
而不是選擇拿掉或大幅降低菊裝RNG成分改用保底機制
且
雖然沒有正面承認之前有限制玩家的菊裝取得上限為4
只說(不知道甚麼時候時裝的)防黑臉機制不會作用在他們身上
但這不太能解釋為什麼有人打了一定數量的m+拿到四件菊裝後
再打同樣數量或更多的m+卻看不到第5件
可能那個人拿到4件菊裝後 移民回非洲了吧
就讓200菁英的陰德直接受玩家考驗吧
不過200菁英看起來一開始認為玩家拿到菊裝就會很開心了
沒有分甚麼廢菊核心菊好朋友菊 _A_...............