Reddit偷跑評論
以下來自已白金的早期測試者心得,滿分10分的話,他給了9分
Much like AC in terms of the open world, map filled with points of interest. A
ccording to him he has dozens of side quets and more than a hundred collectibl
es and exploitable, he even leaves the tiring exploration and the game bloated
like the ACs, one of the game's only flaws.
I found combat to be a happy medium between the new Assassin's Creeds (but bet
ter) and Nioh. The game requires precise parrys and is very punitive for mista
kes, I really liked the combat, I believe it is a major strength. There is no
level system on enemies.
Stealth remembers a lot and is little better than Assassin's Creed. AI is not
the best and I honestly think it's more of a way to vary gameplay than really
well thought out mechanics.
Resources are 100% used for equipment upgrades and the persobalization of weap
ons and armor.
There are several skill trees that offer several options in the progression of
Jin as Samurai or Shinobi.
Story seems to be simple and interesting, it does not have the narrative level
of RDR2 and TLoU, but it is not the focus of the game and it seemed to be muc
h better than the previous games of Sucker Punch.
Graphically it is one of the most beautiful games of this generation. It does
not have the technical level of TLoU2 and RDR2 but it has an absurd art of bea
uty and according to my friend a wide variety of scenarios.
地圖與任務點呈現跟刺客教條一樣雜滿,會讓人玩到很疲憊.很有作業感,是這款遊戲唯一
的缺點
戰鬥是這遊戲最大的樂趣
潛行系統做得非常的好,遠超刺客教條,但敵人AI很弱智
故事水平很簡單平庸,沒有達到RDR2或是TLOUS的程度,但比SP社以往的作品來得要好
畫面是PS4上少數畫面頂尖的遊戲之一,但還是不及RDR2和TLOUS2的程度,但遊戲美術風格
非常獨特
有人説想看原文,一起附上了
對岸媒體的問答
https://i.imgur.com/WJhnkoF.jpg
https://i.imgur.com/5ogZyhZ.jpg
劇情方面,有提到有點無聊,也有人提到劇情前期非常勸退
另外是新放出的一點消息
根據PlayStation發表的新部落格,即將發售的PS4獨佔遊戲《對馬戰鬼》,其遊戲世界將
分成三個大區,共有40個獨特的生物群落,包括森林,沼澤,冰凍山區等。開發商Sucker
Puch的目標是,通過使用色彩和樹葉的類型,讓每一個生物群落都有獨特的感覺。在這4
0多個生物群落中,玩家可以期待數百個可以互動的興趣點。
《對馬戰鬼》並不會1:1重現真實的對馬島,但一些現實地標和日本內陸的一些東西則為
遊戲提供了靈感。最終,關卡設計師專注於自然和人類世界的對比上。
大概就這樣,大家自己決定要不要預購,不要吵架好嗎QQ