硬體、非遊戲的營收未計入,Xbox Live、PSN與Nintendo eShop的營收有納入統計:
1. Tencent ($19,733M) 9% ↑
2. Sony* ($14,218M) 41% ↑
3. Microsoft* ($9,754M) 32% ↑
4. Apple* ($9,453M) 18% ↑
5. Activision Blizzard ($6,892M) 6% ↑
6. Google* ($6,497M) 22% ↑
7. NetEase ($6,177M) 11% ↑
8. EA ($5,294M) 4% ↑
9. Nintendo ($4,288M) 36% ↑
10. Bandai Namco ($2,741M) 13% ↑
11. TakeTwo Interactive ($2,580M) 35% ↑
12. Nexon ($2,252M) 8% ↑
13. Ubisoft ($2,221M) 3% ↑
14. Netmarble ($1,893M) 17% ↓
15. Warner Bros* ($1,835M) 5% ↓
16. Square Enix ($1,583M) 9 % ↓
17. NCSoft ($1,343M) 8% ↓
18. Cyber Agent ($1,324M) 7% ↑
19. Mixi ($1,222M) 17% ↓
20. Konami ($1,210M) 12% ↑
21. Aristocrat Leisure ($1,146M) 187% ↑
22. 37 Interactive* ($1,091M) 27% ↑
23. Perfect World* ($897M) 3% ↑
24. Sega ($832M) 3% ↓
25. Capcom ($809M) 49% ↑
* = based on estimates
==========
Apple與Google的營收來自APP商店,未來會藉由Google Stadia、Apple Arcade擴展遊戲市
場。
前十名裡的五個上市遊戲公司營收主要來自主機。
傳統家機遊戲發行商Activision Blizzard、EA與Ubisoft的營收成長跟不上一廠的腳步。
《魔物獵人:世界》為Capcom帶來成功,《惡靈古堡2 重製版》、《惡魔獵人5》可望延續2
018年的氣勢。
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/
https://newzoo.com/insights/articles/top-25-public-game-companies-earned-more-th
an-100-billion-in-2018/