[閒聊] 紅帖 : 8.10 野區改動(二版)

作者: fkc (Mr. 男子漢)   2018-05-02 13:52:41
8.10 Jungle Changes - Iteration and Additional Context
https://riot.com/2w2aBnx
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□ 8.10 野區改動 ─ 修正與增加內容
[節錄略翻]
─ 持續保有的改動目標
降低早期線上來自打野的壓力
Reduce early lane pressure from junglers
降低被回魔限制打野的英雄
Reduce mana restraints as a hard blocker for champions that want to jungle
[說明]
對線期是遊戲內,構築build、買裝,最重要的時期
目前打野對於這時期的勝負影響過於顯著
Riot 認為線上(玩家)應該有更多的機會,在沒有打野的威脅下,去戰勝對手
或者,依靠自己的能力,不依賴打野,去撐過對線期
所以,決定推遲打野早期 Gank 的能力,並讓打野在早期 Gank 背負更多的風險和成本。
─ 取消的改動目標
增加早期將狗的互動
Increased early Jungle vs Jungle interaction
鼓勵多樣的打野動線
Encourage variation in optimal pathing
[說明]
不再強調多樣的打野動線
正確來說,消彌早期因為動線不同而造成的差距,或者隨機元素造成的過度影響
再者,我們 (Riot) 發現鼓勵早期的將狗互動
變相過於強調前期強勢將狗,以及線上能夠推線/壓線的角色,所形成的影響力
(*我X你Ma的,要人家講你們才知道? 幹,你們到底有沒有在玩 LOL 啊?)
相關的目標,會另從其他方面來尋找改動方向
─ 河蟹改動
[新] 出生機制 : 遊戲開始時,河道兩邊都會有河蟹;
兩隻都擊殺後,之後的河蟹將隨機出生於一邊河道。
[說明]
We want to lower the pressure that RNG has on the early game
decision making of the jungler and their laners. We like the dynamic the
randomness and scarcity creates as the game progresses, but forcing it so
early turned out to be too dramatic.
經驗值 : 170 → 115-230 (等級1~9)
[說明]
This makes the early Rift Scuttler not as pivotal in terms of early fights
and there is no more forced incentive to take it as it won't grant a quicker
path to level 3 than other routes. As the game progresses, Scuttler
importance will climb such that it's still a point of conflict.
金錢獎勵 : 100 → 70-140 (等級 1~9)
[說明]
Same as previous section. Pushing the reward into later in the game.
擊殺後重生時間長度 : 2:30 → 2:15
[說明]
Very tentatively testing lower respawn timers. Your camps having downtime is
great for encouraging PvP through ganks, but we can also see a world where
camps being available more leads to wider decision making, not fewer. Our
hypothesis is this will bring back some gains encouraging more
counter-jungling as a response to ganks, and thus higher cost and probably
less ganks early on. Moreover, efficient pathing becomes a more important
skill test. As mentioned, these are tentative because the changes have
downsides: this encourages a heavier PvE playstyle and makes the fastest
junglers have an easy and noninteractive path to a lead. Gold value of camps
is also down 10% so economy is not flat-out increased, though further tuning
will be required here.
─ 新的法系打野附魔
https://bit.ly/2I8LKmC
就這樣~
這些都會上 PBE 測試
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Wiiiiiiiiiiiiiiiiiiiiiiiiiヽ( ゚ ∀ 。)ノ 擺出《前進高棉》的姿勢!
作者: gonarain1231 (哥)   2018-05-02 14:14:00
線上玩家不依靠打野贏線 要屁孩崛起了?各種刺客鬥士壓臉上 JG還在苦升級

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