消息來源:
https://reurl.cc/02lnkY
前幾天EUROGAMER發出一則新聞,是有關艾爾登法環的製作者宮崎
英高的訪談。
英高表示遊戲很難是他們工作室的特色,他們並不打算放棄。
"So it's not something we're willing to abandon at the moment. It's our
identity.
同時他也表示他從不是一個很懂技巧的玩家,他也死過很多次。
"I've never been a very skilled player," Miyazaki added. "I die a lot. So, in
my work, I want to answer the question: If death is to be more than a mark of
failure, how do I give it meaning? How do I make death enjoyable?
特地翻譯一下這句:
"If death is to be more than a mark of failure,
how do I give it meaning?
How do I make death enjoyable? "
如果死亡並不只是一個失敗的標記
我該如何給它意義?
我該如何讓死亡變得"愉悅"
各位,連英高都這樣說了,就好好接受善意吧。
不知道有幾個在碎星就被勸退的