[規則] 新演化論新獨立遊戲-海洋PNP及規則簡譯

作者: putindoggod (putin)   2018-11-20 21:51:58
前兩天收到northstargame的信
內容是說他們準備要推出新演化論的下一款獨立作品:海洋
本來只想招募一百名內測玩家
結果收到兩千多個報名者
所以他們改變策略,把內測變成公測
因此提供了BETA版的海洋PNP及規則給玩家
小弟實在太喜歡生物題材的作品了
因此在此斗膽對規則進行了簡譯
排版不好敬請見諒 有翻錯的部分 也麻煩各位先進不吝賜教
PS 翻完之後發現完全變了一個遊戲,但感覺不出來好玩不好玩 個人覺得不是很有趣...
文末附上PNP檔案的下載位置
Oceans Rules - Beta v1.1
Overview
Our planet is teeming with life. Millions of species interact in a tightly
woven ecosystem where seemingly small events can have huge ripple effects.
Enter a vast, underwater cosmos: a mysterious interconnected world of
tentacles, sharp teeth, and black ink, where your survival depends on your
ability to adapt to the unknown.
The foundation of the oceanic food chain are billions of one-celled organisms
called phytoplankton that capture the sun's energy through photosynthesis.
The next level are species that feast on the sea's abundant plant life—
zooplankton. All of this takes place in the Reef.
Every other oceanic species is a predator, each bigger than the next, all the
way up to the dreaded apex predator....and even bigger than apex predators are enormous
filter feeders that gently swim through the ocean scooping up everything in their path with their
baleen.
Oceans is about this dynamic ecosystem that exists just under the water’s
surface. Although individual species will adapt with specific traits, it’s the entire
interwoven tapestry that determines which species survive, which ones thrive, and which ones will go
extinct.
概觀
我們的星球充滿生機,數以萬計的物種緊密交織出生態系,現在進入一個巨大的水下宇宙
一個由觸手、尖牙與墨汁組合的神秘世界,你的生存機率取決於對未知事物的應變能力。
海洋生態系的基礎來自於數十億的浮游植物,藉由光合作用獲取來自太陽的能量,
再來是進食浮游植物的浮游動物,這一切都在珊瑚礁上進行
在海洋中,所有物種都是捕食者,一隻比一隻大,直到食物鏈的頂端,
更勝者是巨大的濾食動物,它們漫遊於海洋之中,濾食路徑上的所有東西
演化論:海洋是描述這個水面下充滿活力的生態系,
各個物種會演化出特定性狀以適應環境,
而交織在一起的大環境會決定出誰能存活、誰能茁壯,而誰會滅亡。
Components
● 1 Rulebook
● 1 Reef
● 80 Trait Cards (8 of each type)
● 28 Species Boards
● 20 Scenario Cards
● 248 Population tokens:
○ 120 blue Population tokens
○ 32 aqua Population tokens
○ 32 yellow Population tokens
○ 32 red Population tokens
○ 32 orange Population tokens
● 5 Score Screens (or bags)
● 5 Player Aids
物品清單
一本規則輸
一片珊瑚區版圖
80張性狀卡(每種8張)
28張物種版圖
20張海洋場景卡
248個族群指示物
-120個藍色族群指示物
-32個海藍色族群指示物
-32個黃色族群指示物
-32個紅色族群指示物
-32個橘色族群指示物
五個計分檔板(或計分袋)
五張玩家幫助卡
SETUP
● Each player gets a Score Screen.
● Place the Reef, Species Boards (unlimited), and shuffled traits cards on
the table.
● Mix additional sets of 32 Population tokens with the blue Population
tokens:
○ 2-players: none (120 total)
○ 3-players: 1 set of Population tokens (152 total)
○ 4-players: 2 sets of Population tokens (184 total)
○ 5-players: 3 sets of Population tokens (216 total)
● Place the remaining Population tokens to the side to be used at the end of
the game.
● Set up the Ocean:
○ Place 3 random light colored Scenario Cards in a line next to the Reef.
○ Place 1 random dark colored Scenario Cards at the end of the line.
○ Roughly divide the mixed Population tokens into 4 even piles, and put each
pile on top of a Scenario Card. Do not count them! (that’s a waste of time)
● Deal 5 face-down trait cards to each player. Players may look at their
cards.
● Randomly choose a start player to go first.
● Flip a card from the deck into the face-up discard pile. The number on
that card is the number of Population tokens that each player will put into the Reef. In turn
order,players choose to take the tokens from any of the 4 Scenario cards.
設置
每個玩家拿取一個計分檔板
放置珊瑚區版圖與物種版圖,以及混洗後的性狀卡
將額外的族群指示物混入藍色指示物中:
二人遊戲:不需混入(共120個)
三人遊戲:混入一組族群指示物(共152個)
四人遊戲:混入二組族群指示物(共184個)
五人遊戲:混入三組族群指示物(共216個)
把剩下的族群指示物放在旁邊,它們可能會在遊戲結束時被使用
設置海洋:
隨機抽出三張白天海洋場景卡依序放置於珊瑚區版圖旁邊
隨機抽出一張夜晚海洋場景卡放置於最後
隨意將族群指示物分成大致相等的四堆並放置於海洋場景卡之上(不用數,太麻煩)
牌面向下分派給每個玩家五張性狀卡,玩家可以確認自己的卡片內容
隨機選一位起始玩家
從牌堆中翻一張卡片到棄牌堆,卡片上顯示的數字就是每位玩家要把
族群指示物移動到珊瑚區的數量
所有玩家依序從自己選擇的場景卡上將族群指示物移動到珊瑚區
GOAL
The goal of Oceans is to thrive in an ever-changing ecosystem where food is
scarce andpredators lurk. Most of your points will be from the Population of
your species over the course of the game. So cultivate your species, increase
their Population, and evolve them to best ensure their survival.
At the end of the game, players get points for:
● The Population tokens behind their Score Screens.
● The Population token on their surviving species.
● The trait cards on their surviving species.
目標
演化論:海洋的目標是在食物稀缺且掠食者環繞的多變環境中讓物種茁壯
你整場遊戲大部分的分數來自於物種的族群,因此,好好培育你的物種,
提高它們的族群數,並演化它們以確保它們的生存,遊戲結束的時候,
玩家的分數來自於:
-檔板後方的族群指示物數量
-存活物種的族群指示物數量
-存活物種的性狀卡片
INTERCONNECTED ECOSYSTEM
Every species in Oceans lives in the same environment. The left-most species
of one player is adjacent to the right-most species of another player.
So every species is connected by a big circle of adjacency. For now, we’ll
call this the circle of life [cue Disney music].
互動生態系
海洋之中所有物種都生存在同一個環境之中,一位玩家最左邊的物種緊鄰另一位玩家
最右邊的物種,所以所有的物種都在一個相鄰的大環中相連,我們稱之為生活圈
TURN STRUCTURE
On your turn, you must go through the following 4 phases in sequence:
回合流程
當輪到你的時候,你必須依序執行四個階段動作
1) Play Cards phase
You get two actions in the Play Cards phase. You can do two different actions,
or the same action twice:
● Play a card from your hand onto a new species. Grab a Species Board (place
it vertically so that the fish are facing the Reef), give it 1 Population from
the first Scenario card in the Ocean, and place the trait face-up to the right
of the Species Board. A new species can go to the right, to the left, or in
between any of your other species. Once a player places their new species,
they are unable to alter its position (position is only altered by the
extinction and creation of species).
● Play a card from your hand onto an existing species. A species cannot have
more than 3 traits, but it can have multiple copies of the same trait. Half of
the traits in this set are additive: Tentacled , Cleaning , Symbiotic , Bottom
Feeding , and Parasitic .
● Discard a card from your hand to move Population tokens equal to the
number on thecard. Take the corresponding number of Population tokens from any
pile (Ocean or Reef) and place them in any other pile. All of the tokens must
come from a single source and cannot be taken from a different pile if the
original pile runs out of Population tokens.
You may also remove one or more traits from your species at this time. Removing
traits does not count as an action.
1)出牌階段
在出牌階段你可以執行兩次動作,你可以做兩個不同的動作或相同動作兩次:
-打出一張卡片創造一個新的物種,拿取一塊物種版圖(垂直放置讓魚頭朝向珊瑚區),從
最靠近珊瑚區的海洋場景卡上拿取一個族群指示物,並把性狀卡正面朝上放在物種版圖右
邊。新的物種可以放在左邊、右邊或你任意兩個物種中間,一旦放下新的物種版圖,
物種的位置就不能更動(物種位置變化只會發生在滅絕或產生新物種時)
-打出一張卡片給予一個現存物種,一個物種不能擁有超過三樣性狀,但是可以擁有重複
的性狀,遊戲中有一半的性狀都是可堆疊的:觸手、清道夫、共生、底棲及寄生
-從手中棄置一張卡片,並依上面標示的數字,從任意區域(珊瑚區或海洋場景卡)上移動
族群指示物到其他區域所有的族群指示物必須來自同一個區域,即使該區域的族群指示物
用完了也不能從其他區域拿取
你也可以在這個階段從物種上移除任意張數的性狀,移除性狀不算執行一個動作
2) Feeding phase
You choose one of your species to feed. That species may forage in the Reef
or attack another species.
● Forage in the Reef: Take 1 Population from the Reef and place it on the
Species Board.
● Attack another species: Take 1 Population from the attacked species and
place it on the Species Board of the attacking species. Any species can attack
any other species, so long as it is not prohibited by a defensive trait on the
attacked species(defensive traits have a black text box at the bottom). A
player can attack one of their own species.
A species may never get more Population than it has space for on its Species
Board.
Gains: Sometimes a feeding will trigger one or more species to gain Population.
When a species gains 1 Population, take 1 Population from the first Scenario
Card in the Ocean that has Population tokens, and place it on the Species Board.
All traits that are triggered by a feeding are resolved before a Scenario Card
that has been emptied becomes active. See Scenario Cards section. If a
species gains more than 1 Population and there is not enough Population on the
first inactive Scenario Card, it takes the remaining amount from the next
inactive Scenario Card.
Overpopulation : After each feeding is completed, check for Overpopulation.
OverPopulation happens when a species receives its 10th Population (the space
on the Species Board with the fish bones). Immediately place 4 Population from
that species into the Reef.
2)進食階段
選擇一個物種並進食,該物種可以從珊瑚區覓食或攻擊其他物種以取得食物:
-從珊瑚區覓食:從珊瑚區拿一個族群指示物,並放到該物種的圖板上
-攻擊其他物種:從被攻擊的物種版圖上取得一個族群指示物並放置在發動攻擊的物種版
圖上
任何物種都可以攻擊其他物種,除非被對方的防禦性狀給阻擋(防禦性狀底部的文字欄底
色是黑色)玩家也可以用自己的某個物種攻擊自己的其他物種來進食。
一個物種永遠不能獲取超過物種版圖上標示的族群數量
GAIN:
有時候進食會觸發一個或多個物種增加族群數量,當一個物種增加族群數量,從第一個海
洋場景卡上拿取族群數量指示物並放在物種版圖上,所有被一個餵食觸發的性狀都將會執
行,在所有性狀都執行完後才觸發海洋場景卡的效果,若第一個未觸發的海洋場景卡上已
經沒有族群指示物了,就從第二個未觸發的海洋場景卡上繼續拿取。
物種過剩:
當進食結束時,要進行物種過剩的確認,當一個物種擁有十個族群數量時就發生物種過剩
(使用到物種圖板上的魚骨物種)立即將物種版圖上的四個族群指示物放到珊瑚區
3) Aging phase
Ah, the inevitable march of time… Score 1 Population from each species by
placing it behind your Score Screen. Any of your species that now have 0
Population go extinct.
Do the following
for each species that goes extinct:
● Place the traits in the discard pile.
● Put the Species Board back in the communal pile.
● Take 2 Population from any pile in the Ocean and place it into the Reef.
Remember! Species do not go extinct when the Population drops to 0.
Extinction only occurs
during the Aging phase of your turn. This means you always have a turn to try
and keep your species alive if they have been targeted by other players.
3)老化階段
啊,無法避免的時間流逝...從你的每個物種版圖上拿取一個族群指示物並放計分檔板後
面,這些族群指示物價值1分
若任何一個你的物種上方沒有族群指示物則該物種滅絕,當物種滅絕時依序執行下列行動
-將性狀卡放到棄牌堆
-將物種版圖繳回公用區域
-從任何海洋場景卡上拿取兩個族群指示物並放到珊瑚區
記住!當物種的族群數量歸零時,物種並不會立刻滅絕,滅絕僅會發生在你的老化階段
因此你永遠有機會嘗試保住被其他人針對的物種一條小命
4) Discard & Draw phase
Discard as many cards from your hand as you want and draw back up to 5 cards.
Shuffle the discard pile into a new draw deck if you run out of cards in the
draw deck.
4)丟棄與抽牌階段
將手上任意張數的卡片丟棄並抽滿至五張,如果抽牌區沒卡片了,混洗棄牌區的卡片補充
抽牌區。
SCENARIO CARDS
Scenario Cards are inactive as long as there are Population tokens on it.
After any action is resolved, a Scenario Card becomes active if there are no
Population tokens on it. And likewise, a Scenario Card becomes inactive again
if a player moves Population back onto it.
The dark colored Scenario Cards do not have ongoing effects. They have events
that get triggered. It is possible for these Scenario Cards to get triggered
multiple times during a game.
Population for these events are taken from the first Scenario Card with
Population tokens, or if this is the last turn of the game, from the Population
tokens that were set aside during Setup.
If your group dislikes a specific Scenario Card’s impact on the ecosystem,
feel free to remove it from the lineup in your future games. These cards are
designed to make players rethink their gameplay strategy. They are not designed
to make the game less fun!
海洋場景卡
當海洋場景卡上方有族群指示物時,海洋場景卡處於非活動狀態。當任何一個動作完成後
,如果海洋場景卡上沒有族群指示物,海洋場景卡將會被啟用
同樣的,如果玩家將族群指示物移回海洋場景卡上時,海洋場景卡再次進入非活動狀態。
黑夜場景卡並不提供持續的效果,它們只會在被啟用的當下觸發效果。在一場遊戲中,場
景卡可以被多次觸發。
觸發的增加族群會從第一個有族群指示物的海洋場景卡上拿取,若這是遊戲的最後一回合
,則會從設定時預留的族群指示物中拿取
如果你的夥伴不喜歡某些特定海洋場景卡的效果,下次請直接把他移除不使用,這些卡片
是為了讓玩家重新思考遊戲策略,而不是讓遊戲變得不好玩
END OF GAME
The last turn of the game takes place when a player must take a Population
token from the Ocean (1 of the 4 Scenario Cards) but there are no tokens left.
It does not matter if there are Population tokens in the Reef. The person that
triggers the ending finishes their turn. Every other player gets a 1 Population
bonus for each of their species and places it behind their Score Screen. Players
use the extra Population tokens during this final turn to satisfy any triggered
traits and for the bonus.
Scoring:
● Score 1 point for each Population token behind your Score Screen
● Score 1 point for each Population token on your surviving species
● Score 1 point for each trait on your surviving species.
遊戲結束
當一位玩家要從海洋場景卡(1號-4號)上拿取族群指示物,而所有海洋場景卡上都沒有族
群指示物可以拿取時,遊戲就迎來最後一回合,珊瑚區上的族群指示物與遊戲結束無關,
觸發最後一回合的玩家將繼續完成他的回合,其他玩家依據自己擁有的物種數量拿取族群
指示物並直接放到計分檔板後方,玩家們可以使用額外的族群指示物來完成所有的觸發與
獎勵
計分:
-每個計分檔板後面的族群指示物算一分
-每個存活物種上的族群指示物算一分
-每個存活物種的性狀算一分
REFERENCE SECTION - TRAIT CARDS
Defensive Traits
Defensive traits have a black text box at the bottom of the card so they are
easy to spot when looking around the table for a species to attack. Defensive
traits take priority over other traits when there is a conflict. For instance,
an Apex Predator says to take 3 Population when attacking , but Inking says it
only loses 1 Population when attacked . Since the Defensive trait wins the
conflict, an Apex Predator only gets 1 Population when it attacks a species
with Inking.
參考資料-性狀卡
防禦性狀
防禦性狀底部的文字欄底色是黑色,所以當發動攻擊時,防禦性狀很容易被注意到
當效果衝突時,防禦性狀的優先權高於其他種類的性狀,舉例來說,頂尖掠食者說明攻擊
時可以取得三個族群指示物,而噴墨說明當被攻擊時該物種只會損失一個族群指示物,
因為防禦性狀的優先權較高,所以當頂尖掠食者攻擊有噴墨性狀的物種時只能取得一個族
群指示物
Inking:
A species with Inking only loses 1 Population when it is attacked by another
species.Furthermore, the attacking player’s Feeding phase immediately ends
(even if the attacking species has Tentacled).
噴墨:
若一個物種擁有噴墨性狀,當該物種被攻擊時僅會損失一個族群,
此外,發動攻擊的玩家將立刻結束進食階段(即使發動攻擊的物種有觸手性狀)
Schooling:
If a species with Schooling has a Population of 4 or greater, it is protected
from any attack .
群聚:
若一個物種擁有群聚性狀,當該物種的族群數量在4以上時,該物種將不會受到任何攻擊
Transparency: A species with Transparency is protected from any attack so
long as the Reef has at least one Population.
透明化:
若一個物種擁有透明化性狀,只要珊瑚區有至少一個族群指示物,該物種將不會受到任何
攻擊
Apex Predator: An Apex Predator can only be attacked by another Apex Predator
which is why the text box at the bottom of the card is black. It gets up to 3
Population when attacking another species (but the normal 1 Population when
foraging in the Reef).Since Defensive cards always take priority if there is a
conflict, Apex Predators only get 1 Population when attacking a species with
Inking .
頂尖掠食者:
頂尖掠食者只會被其他頂尖掠食者攻擊,當它對其他物種發動攻擊時可以得到最多三個族
群指示物(但從珊瑚區覓食時還是只有一個)因為防禦性狀的優先權較高,當頂尖掠食者對
有噴墨性狀的物種發動攻擊時,僅能取得一個族群指示物。
Non-Defensive Traits
Many of the Non-Defensive traits gain Population when triggered. When a species
gains Population, take the Population from the first Scenario Card in the Ocean
with tokens on it, and place them on the species that is gaining the Population.
The number after the word gain is the number of Population the species will
receive from the Ocean. If a species has multiple copies of a trait that is
gaining Population, each copy will trigger.
非防禦性狀
許多的非防禦性狀被觸發的時候都會增加族群數量,當一個物種GAIN到族群數量時,從第
一個海洋場景卡上拿取族群指示物並放置到物種版圖上,GAIN字旁邊的數字代表增加族群
數量,若一個物種有多於一個以上能增加族群的性狀,每一個都會發動
Bottom Feeding: This species gains 2 Population whenever a species to its
immediate,left orright is attacked (depending upon the direction of the arrow).
底棲:
當這個物種左邊或右邊的物種受到攻擊時(取決於卡片上的箭頭),這個物種增加兩個族群
數量
Cleaning: Whenever a species with Filter Feeding forages , the 2 closest
species with Cleaning (one of each side) gain 2 Population. If there is only
1 species with Cleaning on the table, it only gains 2 Population (as opposed to
4 Population for being the closest on each side of the Filter Feeder). The
Cleaner does not need to be immediately adjacent to the Filter Feeder.
清道夫:
當一個擁有濾食性狀的物種進食時,離該物種左邊及右邊最近一個有清道夫性狀的物種會
增加兩個族群數量,如果場上只有一個清道夫性狀的物種,那該物種只會增加兩個族群數
量,清道夫物種不需要緊鄰在濾食物種旁邊
Filter Feeding: A Filter Feeding species gets 4 Population when foraging from
the Reef (or fewer if there are not 4 Population in the Reef). It cannot attack
other species (even if it is has the Apex Predator trait).
濾食:
濾食物種從珊瑚區進食時可以取得4個族群數量(若珊瑚區不足4個則全拿),濾食生物不能
攻擊其他物種(即使該物種擁有頂尖掠食者性狀)
Parasitic: After your Play Cards phase and immediately before your Feeding
turn, a species with Parasitic may leech 2 Population (or 1 Population if there
is only 1 available) from the species to its left or right (depending upon the
direction of the arrow).This may only occur if the species that is being
leeched from has a larger Population than the species with the Parasitic
trait. This does not count as an attack . All of your species with Parasitic
are triggered at the same time.
寄生:
在你的出牌階段結束後,進食階段發起前,有寄生性狀的物種可以從左邊或右邊的物種(
取決於卡片上的箭頭),身上吸取兩個族群數量(若對方只有一個則吸取一個),只能在目標
族群數量大於寄生物種時發動寄生,寄生的動作並不算攻擊,你所有有寄生性狀的物種將
同時發動能力。
Symbiotic: When the species to the left or right (depending upon the direction
of the arrow) of a Symbiotic species forages , the Symbiotic species gains 1
Population.
共生:當有共生特性的物種左邊或右邊(取決於卡片上的箭頭)的物種覓食時,有共生性狀
的物種增加一個族群數量
Tentacled: A species with Tentacled may feed an additional time ( forage or
attack ) for each copy of Tentacled. If the additional feeding is an attack
(and it made a previous attack on that Feeding turn), then the additional
attack must be on the same species as its previous attack , or a species
adjacent to that species.
Resolve all triggered traits from the initial feeding before starting an
additional feeding. Subsequent feedings will trigger traits a subsequent time.
Check for OverPopulation after each feeding. Your Feeding phase immediately
ends if the feeding species (the one with with Tentacles) loses Population
due to Overpopulation. OverPopulation from a different species (ei:one with
Bottom Feeding) does not end your turn. Your Feeding phase also ends if you
attack a species with Inking.
觸手:
有觸手性狀的物種,每張觸手性狀可以額外進行一次進食(覓食或攻擊其他物種),如果額
外進行的行動是攻擊其他物種(且前一次也是),那你必須攻擊同一個對象,或緊鄰該物種
的其他物種。
先將第一次進食觸發的所有性狀執行完成,才能發動額外的進食
額外進食同樣觸發所有相關性狀
每次進食完成就要檢查物種過剩的狀況
如果這個有觸手性狀的物種過剩了,你的進食階段會立刻結束並損失族群數量
其他物種因為性狀而觸發的物種過剩不會結束你的進食階段(如底棲性狀)
你的進食階段也會因為攻擊有噴墨性狀的物種而立刻結束
GLOSSARY
詞彙表
Attacking : During the feeding phase, a species may attack to get Population
from another players’ species board.
攻擊:
在進食階段,一個物種可以攻擊其他物種以取得族群數量
Ocean: The 4 Scenario cards are called the Ocean. The Ocean sits next to the
Reef on the table.
海洋:
四張海洋場景卡合稱為海洋,海洋會放置在珊瑚區版圖旁邊
Extra Population: The Population tokens that are not in the Reef or the
Ocean. These tokens are only used on the last turn of the game.
額外族群指示物:指那些不放在珊瑚區或海洋上的族群指示物,這些族群指示物只會在最
後一回合使用。
Gain : This is the term for taking Population tokens from the first inactive
Scenario Card in the Ocean. By first, we mean the Scenario Card that is
closest to the Reef.
GAIN:
指從第一個非活動狀態的海洋場景卡上取得族群指示物的動作,所謂的第一個是指離珊瑚
區最近的海洋場景卡
Feeding: This is the phase of a player’s turn where they choose 1 of their
species to either forage or attack .
進食階段:指一個玩家階段,玩家選擇一個物種進行覓食或攻擊
Foraging : During the feeding phase, a species may forage to get Population
from the Reef.
覓食:在進食階段,物種到珊瑚區覓食以取得物種指示物
Leeching : A species may leech to get Population from another players’
species board. This does not count as a feeding and cannot be blocked by
Defensive Traits.
吸血:一個物種可以透過吸血從旁邊的物種上取得族群指示物,這不算是攻擊且不能被防
禦性狀防禦。
Reef: The part of the Ocean that players forage from in order to get
Population. Foraging always takes place in the Reef.
珊瑚區:玩家在海洋中覓食並增加族群數量的地方,覓食永遠只能在珊瑚區中進行
Frequently Asked Questions
FAQ
Can a species technically be adjacent to itself if it is the only species in
play?
No.
如果場上只有一個物種,他算是在自己身邊嗎

Can a species attack another species if it will not get any Population?
No. The attacking species must be able to get at least 1 Population to be
allowed to make the attack .
物種可以攻擊一個無法提供族群指示物的對象嗎
不能,對方至少要能提供一個族群指示物才能成為攻擊目標
When a Scenario Card is activated, does the rule immediately change in the
middle of a person’s turn?
Yes. Often, a Scenario Card will activate when people grab tokens from the
Ocean to satisfy a trait card that was triggered, or to fulfill an action. In
any event, people will finish grabbing what they needed to grab, and then the
Scenario Card immediately goes into effect.In other words,the effect becomes
active after everything triggered from the forage or attack action is resolved.
當一個海洋場景卡被啟動時,遊戲規則是否立刻改變,即使是在某位玩家的回合中
是,正常來說,海洋場景卡通常會在玩家因觸發性狀而拿取族群指示物時被啟動
玩家拿取完他能得到的族群指示物後,海洋場景卡隨即開始生效
換句話說,場景卡會在覓食或攻擊觸發的動作完全結束後開始生效
好康的:https://goo.gl/v53Yi3
試玩反饋:https://goo.gl/mSBA1K
作者: jjhjjh (因為我是接接取。)   2018-11-20 22:05:00
謝謝大大無私分享
作者: gta6666   2018-11-20 22:54:00
推推
作者: martian001 (幻之雪狐)   2018-11-21 00:15:00
作者: jackhzt (巴克球)   2018-11-21 01:13:00
作者: willy1265341 (Willy)   2018-11-21 01:55:00
作者: cnoscnos ("↖( ̄▽  ̄))   2018-11-21 13:15:00
推!
作者: kib82330 (kib82330)   2018-11-21 17:12:00
大推!

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