[情報] Yahoo e-sports訪問5%人

作者: Landius (原來我是漆原派啊)   2016-04-27 23:29:34
Combofiend Discusses How Guile's Zoning will Slow Down Street Fighter V
http://tinyurl.com/go8vmuq
Yahoo e-sports訪問影片:
https://esports.yahoo.com/guile-turns-street-fighter-v-150000818.html
Anyone who has played Street Fighter V has certainly noticed that the
game tends more toward aggressive play. Even characters who classically
work to slow down what's happening on the screen through effective zoning,
like Dhalsim, have been equipped with tools to encourage them to get in
their opponents' faces. In a recent interview with Michael Martin of Yahoo
Esports, Peter "Combofiend" Rosas notes, "there's no mistake here that
the game is a little bit more offensive in nature. With that being said,
Guile is the first true defensive character... he's going to make people
play a little bit slower, a little bit calmer."
玩SFV的玩家都注意到了這款遊戲比預期中還要鼓勵積極進攻,
就算是比較古典,利用空間讓你慢下來打的角色,
例如聖僧,也具備著讓聖僧玩家積極迎面作戰的性能.
Yahoo e-sports的麥克馬汀在最近訪問Combofiend,
Combofiend指出不能失誤的遊戲風格促使玩家自然進一步地更積極在進攻面,
但軍佬是本遊戲第一個真正的防守型角色...,
他會逼迫對手一定要打慢,像堵牆一樣.
As many have noticed, Guile's appearance is more reminiscent of his Street
Fighter II incarnation than other characters in the cast who also shared
a slot in that game's roster. The Street Fighter II parallels don't end
with aesthetics, either; this is due in part, Rosas says, to much of Guile's
gameplay revolving around his two special moves, as well as his long-range
normals, meaning "a lot of... older players are going to feel right at home."
Adding such a methodical character to the game in its current state also
means that new players will finally get a taste of what classic Street
Fighter zoning is all about.
或許很多人意會到了,軍佬展現出來的態勢更像是他在2代的樣子,
不以漂亮的招式結束一切,或者該說這就是快打旋風的一部份.
Combofiend指出軍佬玩家大部份的gameplay皆基於他那兩招萬年必殺技,
就像他具備優秀間距的基本技一樣好,
也就是說"這會讓許多老玩家感覺通體舒暢,有家的感覺".
加入這種條理不紊概念的角色,
會讓新加入的玩家們最終體會到什麼叫做老快打的空間感.
Rosas believes that the Guile players who have picked up Nash as a stand
in until they can officially put on their shades will almost certainly be
making the switch back to Guile when he's available. This is due to the
fact that Nash is a much more aggressive character and Guile is "pretty
much a wall."
Combofiend相信軍佬玩家之中已經投身納什的人,最終還是會回到軍佬的懷抱,
這基於一個事實
作者: tonybin (Courage)   2016-04-27 23:47:00
一再的說明Guile這隻初代SF2就完成的典型角色
作者: mikosara (星野電波)   2016-04-28 00:51:00
然後這面牆就被壓在牆角 沒資源的時候悲劇被打死?
作者: ArnoX (聚對苯撐氧)   2016-04-28 02:16:00
應該要問老桑玩家會不會噴淚吧,流淚算什麼
作者: sboy1111 (珠寶人)   2016-04-28 12:10:00
怎不問俄羅斯人
作者: sushidog (123)   2016-04-28 12:28:00
遊戲走向鼓勵積極進攻,卻看不到老桑有相對應的設計我也不想每次都靠25個frames的緩慢dash來積極進攻啊 XD
作者: hydehydeskip (ash)   2016-05-03 15:28:00
讓人體會到老快打的空間感(x)龜(o)
作者: katanakai (路過的納許)   2016-05-04 07:25:00
老桑拍拍

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