[情報] 2/16 Q&A

作者: tai33ru (磁磚大)   2015-02-17 02:13:53
Hello everyone,
a bunch of articles for you to see, if you are interested. First, there is an
interview with Armored Warfare chief developer, Richard Taylor. Nothing much
there, but still, interesting.
有關新戰車對戰遊戲AW首席開發人員的訪問,不多,但很有趣。
連結:http://goo.gl/lj6Tsl
Secondly, there’s a 0.9.6 update for the useful region changer mod – if you
want to play in the US and RU with EU client for example, it comes in handy.
It’s no roaming though, you still need separate accounts.
另外9.6有個模組是能夠讓你在同一個遊戲程式上轉換不同的國家伺服器,但你必須要
有個別國家的帳號才行,因為這不是漫遊系統。
模組連結:http://goo.gl/ESxPDo
Third, there’s a couple of articles on Overlord’s blog – by David “Listy”
Lister about Project Foil, UK’s line of rocket launchers and a sort of
legend about one Turkish corporal, who fired the Big Guns during the
Dardanelles breakthrough.
另外是關於紅茶國的多管火箭發射系統計畫與英國和鄂圖曼之間的戰爭。
連結:http://overlord-wot.blogspot.cz/2015/02/corporal-seyit.html
   http://overlord-wot.blogspot.cz/2015/02/foiled-again.html
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以下正文
- the fact that there won’t be LT9 and LT10 does not mean that LT8 tanks are
equal to MT10 or HT10 in combat, it means they are the best scouts in the
game (best suited for the role)
不會有T9以上的LT不代表T8LT在戰鬥中等同於TXHT與MT,在遊戲中他們擁有最好的偵
查能力。(角色定位最突出)
- on long distances, the coordinates of tanks are not accurate, because they
get updated only once in a while to optimize server traffic and therefore,
they are “estimated” by the client before they get updated by the server
again. That can lead to cases, where you shoot at very long distance, but the
target is “no longer there” because its position changed server-side, but
not client-side due to infrequent (relatively) updates. This can lead to a “
ghost shell” effect on long distances, when the player sees the shell pass
through the target, while on the server, the target is already somewhere else.
目前遠距離外的車輛座標並不精確,因為必須等到伺服器流量刷新位置,因此這期間
他們的位置是透過客戶端「估計」來顯示。因此當你在射擊遠距離目標時,目標其實
早就不在那個位置上了,因為伺服器端上該敵車的位置早已改變,而客戶端因為刷新
並不頻繁,所以看起來敵車還在原位。這個例子能夠解釋最近長距離會有「砲彈消失
」的情況,當玩家射擊遠處目標時,伺服器端上的敵人早就不在那個位置上了。
- Q: “I suggest removing arty from the servers for a month and then analyse
the results!” A: “I will write this proposal to SerB…” (SS: this is
sarcasm. I hope.)
Q:「我建議WG將砲兵移除一個月做實驗!再看看成效如何?」,A:「我會上呈給
SerB知道......」(SS:這是在Troll人,希望是...)
- a player has a feeling that after 9.6, shells started flying slower. Storm
states it’s just his feeling.
有玩家感覺9.6更新後砲彈飛行速度變慢了,Storm表示都給他感覺就好了。
- the fact that from 9.6, the rule that open-topped vehicles have more
viewrange was cancelled does NOT mean that open-topped vehicles will be able
to mount ventilation
9.6之後開頂車不再適用視野較遠規則的訊息不代表開頂車未來可以裝風扇。
- Israeli Merkava Mk.I will most likely not appear in WoT, the problem does
not seem to be the gun, but the fact that there’s no tree to put it in
梅卡瓦 MK1不太可能會在WOT上推出,炮不是問題,沒線可以放才是問題。
- introducing two shell distributions (one for unaimed aim circle and one for
fully aimed aim circle) would introduce more camping (SS: as in, everyone
would want the critical accuracy advantage)
導入未縮圈的砲彈分布與完全縮圈後的砲彈分布差異會造成玩家更龜。(SS:因為大
家都想要準度優勢。)
- German gun penetration used in the game is based on Soviet penetration
tables (and methods) at distance of 100 meters
德國炮在遊戲中的穿深是參照蘇軍的一百公尺火炮穿深數據來設定。
原文網址:http://ftr.wot-news.com/2015/02/16/16-2-2015/

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