[情報] 11/24 Q&A

作者: WillieHuang (Willie)   2014-11-26 16:48:29
25號的也很有趣;但我這兩天很忙,有沒有人有接手意願?
- Maus in the game has the armor it had in real life (WG measured the real
vehicle)
鼠式的裝甲符合史實(WG去量過實車)
- apparently, IS-7 armor is historical (SS: some players claim otherwise,
Storm disagrees)
IS-7 的裝甲也是
- Storm states that the mod that displays what type of shell penetrated you
and by whom will be dealt with by reducing the amount of data about the shot,
that reaches the client
Storm 表示會以降減少送至客戶端的射擊資料的方式,來對付會顯示攻擊者的MOD
- yesterday, Storm stated that the new Bigworld version is the reason for the
delay of render range being reworked to a circle. Now he adds that the new
motion physics were reworked for the same reason – the first thing WG wants
to do is to integrate new BW and after that comes everything else. Otherwise
they’d be buried under an avalanche of bugs.
昨天講到繪圖範圍更改因為新版BW引擎而延誤,Storm 補充說新移動系統一樣的原因而重
製:WG現在的第一要務是整合新版BW引擎,然後就能推出其他東西。不然的話又會有蟲蟲
大軍出現。
- developers are working on Havok, but Storm states that unfortunately, Havok
is delayed by the performance drops it causes. They are working on it.
正在搞 Havok,但進度因為效能問題而延遲
- as a reaction to argument that mobile heavy tanks are fine and that IS-7
mobility is nerfed and Object 260′s is not (and that IS-7 should thus be
buffed to historical values), Storm replies that the difference between the
two is that Object 260 can be penetrated even in the middle part of the turret
對於機動性重坦和IS-7機動被砍而Object 260卻沒動的爭論,Storm 回應這兩台的不同之
處在於 Object 260 就算是砲塔中央也會被擊穿。
- the HESH mechanics rework doesn’t look too well, Storm states that he does
not know how to implement it without making it either imbalanced or
completely useless
HESH 作用機制的重製並不被看好;Storm 表示這改動要不裝了沒意義,不然就是太IMBA
- Storm states that the main arguments against gold ammo damage nerf is a)
loss of profit b) making the game less fun (“making it percieved worse”) by
a “certain part of targetted audience”.
Storm 表示對降低金彈傷害的爭論點主要在:1.會降低營收 2.會讓「部份目標客群」覺得
遊戲不好玩。
- introducing more shell types or complicated shell mechanics is not an
option, as it would make the game incomprehensible for most players, who are
“common, normal people, many, many of those are not gamers”
不會加入新彈種或把砲彈運作機制複雜化,因為會讓大部分玩家無法理解;這些玩家「只
是一般的普通人,絕大多數不是遊戲專家。」
- Storm explains why he is against hiding player statistics (including
noobmeter etc.): “If the player hides his statistics, it means he’s either
a tomato (and he’s ashamed) or an unicum (and doesn’t want to be targetted
as first). And that means that this guy would be mocked by various means: by
chat, shooting, pushing, blocking etc. And that’s just one of the negative
moments of statistics hiding.”
Storm 反對隱藏玩家資料:「要嘛是不敢見人的爛蕃茄,不嘛就是怕被針對的獨角獸。而
隱藏反而會讓他們被以各種方式惡搞:聊天頻道、射擊、推擠或阻擋。這只是隱藏玩家資
料的其中一個缺點而已。」
- Storm states that it’s possible to theoretically implement “statistics
hiding” by the method of hiding player nickname in battle (the player would
only be displayed as “Player X”, with his full name displayed only after
the battle). This option will be discussed by developers.
藉由在戰鬥時隱藏玩家暱稱(例如以X代表)來達到隱藏玩家數據(在結算時才顯示),技
術上是可能的。會討論這方案
- Storm states that the three caliber rule was introduced for the light tanks
to be penetrated by big shells
Storm 表示,三倍口徑規則就是設計來給重砲打輕坦用的
- the damage eaten by tracks (permadetrack during sidescraping) counting as
blocked damage will not be returned
不會再把履帶吸傷算進阻擋傷害之中
http://ftr.wot-news.com/2014/11/24/24-11-2014/

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