[情報] 11/15 Q&A

作者: WillieHuang (Willie)   2014-11-16 16:01:55
- a shell in the game is represented by a single point, not an object. As
such, a shell can pass through holes, that are smaller than its caliber
砲彈只是由一個點代表,所以可以穿過小於他直徑的洞
- developers are still thinking what to do with T-44-85
還在想 T-44-85 要怎麼改
- it’s possible T-34-85M will be “available before the end of the year” –
it depends on whether it’s “ready” (to be released)
T-34-85M 有可能「在今年底之前釋出」,如果來得及搞定
- developers will not disclose the internal tank module layout (the way it is
in War Thunder), there will however be an “armor inspector”
不會公佈車內模組配置,但會做「裝甲指示器」
- ammo rack damage (SS: as in the possibility to damage ammo racks) will not
be removed from the game
不會取消彈藥架損傷機制
- some guns have “wrong” damage (inconsistent with other guns of its
caliber)? “We will definitely fix that, as soon as we recieve the data on
historical damage value these guns had”
有些砲的傷害值做錯了!「只要你拿出傷害值的史實資料,我們肯定會修正。」
- a player claimed that certain tanks have higher chance to get certain maps
and gave “Chaffee” and “Stalingrad” as an example, Yurko2F stated this is
not true for the tanks the player gave as an example
有人聲稱某些車輛進特定地圖的機率較大,並舉「霞飛」和「史達林格勒」為例子。
Yurko2F 表示這個例子不成立。
- the fact that Porsche heavy tank tracks have thicker armor than the
Henschel ones is “compensated by other characteristics”
保時捷(P)重坦的履帶比亨舍爾(H)的要厚,已用其他的數值補償平衡
- Storm admits that the ramming system is screwed. It will be reworked and
simplified by removing the fact that the armor calculated currently during
the ramming is the one at the point of contact. Instead, the armor considered
when ramming will simply be the nominal armor, taken from the tank
characteristics (nominal front/side/rear armor) on the side that rammed (or
got rammed).
Storm 承認碰撞傷害系統搞砸了。將重製,把現行的「採計接觸點裝甲值」改成「直接使
用車輛資訊(前/側/後 那一條)上的裝甲值」
- T-44 in HD? “When it’s done it’s done”
HD T-44? 「WIDID」
http://ftr.wot-news.com/2014/11/15/15-11-2014/
作者: ThunderBlade (窗在下雨心在流淚)   2014-11-16 16:57:00
傷害值的史實資料 XD

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