[情報] Storm 收集移動系統意見的討論串

作者: WillieHuang (Willie)   2014-07-13 11:53:23
- the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for
balance reasons
有些車輛加速較慢是為了平衡(例如IS-7)
- apparently (if I understand it correctly), the “feature” where tanks lose
a lot of speed on the meeting lines between mountains and regular areas will b
e fixed
會改掉車輛通過山腳時大量掉速的狀況
- Storm states that when you manage to turn your vehicle on the roof and noone
helps to flip you back on your tracks, the battle is over for you, but also a
dds that such situations are very rare
若翻車後沒人把你翻回來,就只能泡茶了
- tank, flipped on its back, cannot turn the turret and cannot shoot
翻車後無法轉砲塔或開砲
- Havok has nothing to do with how the suspension works in the game
Havok 引擎和懸吊運作機制無關
- the “jerking” of tracks will be implemented (SS: hard to explain without a
video, it’s a situation where when a tank turns, the track on the opposite s
ide of the turning circle between the first roadwheel and sprocket “jerks”
– if you don’t know what I mean, just take it as “realistic track behavior
will be implemented”)
會實裝擬真履帶
- SerB now works “on another level” than Storm (“one level higher, even two
”)
SerB的層級和Storm不一樣(高了一到兩階)
- PT-76 in World of Tanks? Storm: “What will it do in WoT? It has no armor. I
t has no speed. The gun sucks, wasn’t built to penetrate armor.”
PT-76? Storm:「沒裝甲、沒速度、砲根本不是拿來穿甲的;要這傢伙來WoT做啥?」
- furthermore on PT-76 topic (SS: some players want it as top Soviet LT) – “
What will you do with 44 km/h speed? Is that a nice scout?”
有人建議把它當成高階輕坦。「時速44開去偵查?你認真的?」
- there are plans to further develop (improve) light tanks
有計劃進一步改善輕坦
- new physics prototype has much fewer cases of tanks getting “stuck” over s
omething
新實驗物理系統可大量降低被東西卡住的狀況
- by “new physics prototype” Storm means the rework of tank motion physics
上面講的系統是指翻新的移動系統
- Storm states that the developers are now looking for ways to introduce reali
stic suspension behavior without screwing anything else up
正在找不會搞砸其他東西的方法實裝擬真懸吊
- IS-4, IS-7 and Maus are doing fine statistically
以上三台表現良好
- Storm stated that they tried to make the tank move completely realistically,
but it was unplayable, so now they are looking for ways how to put playabilit
y and realism together
試過完全擬真的移動但很難玩,正在找妥協方案
- the motion model, that was showed in the Developer Diaries video turned out
to be unplayable, because there were many speed losses, just like in real life
. Developers are tuning it.
之前開發者日誌展出的移動系統會造成大量掉速,不能玩。翻修中。
- Storm states that the new sounds in 9.1 were not tested so that they could b
e released in 9.2, but to gather player feedback – currently, developers are
working on them and after that they will add new ones for more variety. They w
ill come in the future.
9.1測試服的新音效本來就不是為了實裝而發佈的,是為了收集玩家意見。會做更多改動
後再釋出。
- the moving dead tanks bug was mostly fixed, there will be a complete fix, bu
t later, since the developers have to fix many things to get rid of it complet
ely
屍體會動的問題幾乎修復完畢
- barrels will not become material
不會有實體砲管(要問幾遍啊…)
- the new motion physics will come in not so far future
新移動系統會在不這麼遙遠的未來出現
- SpinTires type terrain physics is impossible to implement in WoT
不會做出像ST的地形物理效果(很誇張的效果,有興趣上youtube找)
- so far, the new motion physics made it even to supertest, the developers are
internally deciding whether “all is okay”
新移動系統目前還未進入超測
- during the first physics test (SS: old physics, as in the ones that are alre
ady in the game), there was a possibility for tanks to climb better (so they c
ould get into all sorts of places), developers decided to remove this and arti
ficially ban tanks from getting through some slopes and spots, because this fe
ature was breaking the maps
曾測試過讓車輛有更佳的爬坡能力,但會破壞地圖平衡,所以被移除了。
http://ftr.wot-news.com/2014/07/12/storm-is-asking-about-tank-motion/#more-142
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