[情報] WOWS 製作組Q&A第二回合+玩WOT救人一命

作者: hsinhanchu (hsinhanchu)   2014-07-03 12:32:19
這是SS篩選過的版本,原版請自行到WOWS Blog去找。
順帶一提那個ID叫做「條約必須遵守」的發問者是強者我朋友。
Hello everyone,
just a quick summary of the recent with some World of Warship producer,
nickname Ev1n. The interesting part is, it was basically an “ask me anything
”, why don’t we have that in WoT more often?
SS:這個什麼都可以問耶,WoT都沒有這種活動..
- you will be able to lob shells over one target to hit a target behind it
可以把砲彈用高拋彈道射過障礙物(或近目標)之後擊中後方的目標。
- it will be possible to repair turrets that got blown off by a repair kit to
a certain extent
被炸毀的砲塔可以用維修包進行一定程度的修復。
(總不會是先按4再按4就長出一座全新的砲塔吧Orz)
- WoWs now have limited dualcore support, full multicore support is being
worked on
WG老樣子,僅有限支援雙核,多核心開發中。
- right now WoWs has more than 10 maps built, they need to be tweaked for
gameplay
目前有超過十張地圖,但是需要測試才能真正拿來玩
- closed beta should start this year
重點:今年會有CB。
- changing weather won’t come this year
今年不會有可變天氣。
- the best working map size atm is 50x50km
最佳的地圖尺寸是50*50km
(依照Q&A,遊戲速度目前是真實世界的1.2倍,雙方的驅逐艦大概一分鐘內會接觸)
- the game will have slightly bigger PC requirements than WoT (minimum specs
are not clear yet)
基礎硬體要求會比WoT略高,詳情請稍後。
- regarding the point of view from which you will see the battle:
“Yes, we removed “arty view” as the primary targeting mode in WoWS.
Believe me when I say that it made the game very boring to play and broke all
immersion. For now we are sticking with a FPS/TPS camera setup, similar to
that in WoT for Main Caliber artillery and similarly for torpedoes. We might
keep arty mode for shooting at very long ranges, but if we do it will come
with a price. Carriers will of course have their own RTS-style top-down
interface. Each shell leaves it’s own splashes. :)”
遊戲視角問題:
「我們取消用『砲兵模式』作為主要瞄準系統,相信我,這個系統讓遊戲變的超級無聊,
而且很容易分心(←?)。目前我們正在弄新的第一/第三人稱視角,有點類似WoT的砲兵
視角(譯註:SPG的arcade?),魚雷也會用類似的系統。我們可能會做個超長距離開火用
的砲兵視角,但是會有代價(?)。
(譯註:GamesCom大概會有更多資訊)
航艦當然會有專屬的RTS俯瞰介面。
每顆砲彈會砸出獨立的水柱(原本是問砲彈會有獨立水柱,還是用隨機的罐頭水柱特效)。
- you won’t be able to hit planes with your main gun shells, explosion
shockwave won’t destroy airplanes
主砲無法用來防空,主砲震波不會摧毀飛機。
(譯註:第二個問題應該是問Lexington(之類的艦艇)上的8吋朝自己的航空甲板方向開火
會不會毀掉自己的機群。)
(朋友補充:如果主砲是雙用砲,例如美國的條約/後條約驅逐艦、亞特蘭大級,那玩家
可以選擇手動射擊水面目標或是換成自動防空模式)
- replay function will be added to WoWs
會有RP功能
- screen vibrates when there are huge explosions going on, it’s not sure
whether it will vibrate also when shooting
附近有巨大爆炸時畫面會震動(例如WOT裡有車被炸彈藥),不確定主砲開火畫面會不會震動
- some hybrid aircraft carriers carry strong guns as well
某些混種航艦會有強力主砲
(譯註:應該是指伊勢級,另外赤城/加賀/Lexington都有裝8吋)
- developers hope for stormy maps with high waves, but there are technical
issues with that
開發組其實想製作高海象、天氣惡劣的地圖,不過還有技術性問題要解決。
- it’s theoretically possible in random battles to have both teams composed
of battleships, if noone else is playing at the same time
沒其他艦種排隊的話,理論上隨機場也可能出現純BB場。
(Jutland FTW)
- it’s theoretically possible friendly planes can damage friendly ships by
bombing
理論上友軍投下的航空炸彈可以傷害到友軍。
- WoWs does not at the moment support Havok
還不支援havok
- historical and team battles: “Not like in WoT :)”
歷史/團隊戰役:「和WoT不一樣」
- you can change the type of ammunition for main guns and torpedos, for other
guns probably not
主砲和魚雷管可以切換彈種,其他武器(副砲/AAA)應該不行。
- there will be “some form of ship customization”
會有某種程度上的艦艇自訂功能。
(目前的資訊,會有某些塗裝、標記,似乎可以從同級艦名裡面選其中一個)
- currently, two modes (unspecified) are planned for the game
目前預計有兩種模式
(應該是一般戰鬥和護航模式,未確認)
- premium account will be shared with WoT
P帳共用
- there will also be premium ships
有金幣船,而且BB/CV/CA/DD都有。
(夕張/Aurora/Fletcher with OS2U)
- carriers will have a limited number of planes, when all get shot down, the
carrier won’t be able to launch any more planes
航艦的載機量是固定的,飛機摔光就沒了
- clans and private match rooms should come shortly after release
公會和自訂戰鬥房間應該會在釋出後一陣子出現。
- devs are working on nice destruction effects
破壞效果製作中
- you won’t be able to see any crews on the ships
不會有水兵。
- it’s possible the players will be able to destroy planes, that are present
on aircraft carrier decks, ready for take off, but this has to be tested first
理論上可以擊毀準備起飛的飛機,測試中。
- regarding smoke: “You will see this as a visual effect when firing, but it
probably won’t stay or affect gameplay. Just cosmetic. However there will be
environmental fog which does affect gameplay.”
煙霧:開火時會有效果,但是不會留太久或是影響遊戲,只是效果而已。
但是會有影響遊戲(應該是索敵)的起霧環境。
- there will also be coastal guns present (need to be balanced)
會有岸防砲,等平衡中。
- battleships are OP in large numbers
一群戰艦是很OP的
- apparently, if a carrier gets destroyed, its planes will fly until they run
out of fuel
航艦被毀的話艦載機會飛到沒油為止。
- ramming will make holes in both ships
衝撞會讓兩艘船都受損。
- sounds will be “as realistic as we can make them”, but it’s hard to find
recordings of Yamato gun sounds
砲聲會盡量真實,不過大和主砲的聲音找不到
(沒辦法,大和是最高機密,照片少、藍圖又被燒掉,相關人員受到嚴格管控,很多日本人
到戰敗之後才知道有大和的存在)
- the game will most likely have between 4 and 10 modules to damage
大概會有4~10個會受損的模組。
- even non-carrier ships will have some recon hydroplanes for example
航艦以外的艦艇也會帶水偵
- devs are experimenting with respawns as well
重生(換船再上?)系統研究中。
- the game already has near misses/hits below waterline mechanism
已經有近失彈/水下彈機制
(這個是我問的)
- crew is being redesigned now (it’s possible there will be only one crew
member, the captain)
組員重新設計中,有可能只有艦長一個。
(也是我問的,最早的說法是一個砲塔會有一個組員,全艦會有6~12個組員,我的原本
問題是問組員軍階,WoT從中士到少校跨了10階,如果WOWS從少校艦長開始,那很快
就會星星滿天飛...)
- there will be no elevator carrier animation, aircraft will simply appear on
deck
不會有機庫升降機視覺效果,飛機就是直接出現在甲板上。
- float planes will have animated catapults and cranes
水上機會有彈射器和回收吊桿動畫。
- WoWs will probably not have wind and water currents, “too much simulation”
應該不會有風和水流,計算量太大。
- only main caliber guns have their own ammunition depot
只有主砲有彈藥庫模組
(不用擔心副砲/防空砲彈藥大爆炸,但是副砲或防空砲本體會被炸掉)
- the game uses Dx9.0c
DX9.0C。
=
SS刪除的遺珠
有蘭姆酒可以當消耗品嗎?
- If there is rum on board, it is illegal. >_>
軍艦上帶酒是違法的~
(譯註:其實不是這樣,蘭姆酒在皇家海軍上有很長一段時間是每天定量配給的。大和的
小賣店也有賣清酒。)

玩WOT救人一命....
http://ftr.wot-news.com/2014/06/29/how-world-of-tanks-perhaps-saved-a-life/
Thanks to Tutmary for this one. Please note that this post is NOT an
invitation for Ukraine/Russia bashing, more like an interesting insight into
the life in eastern Ukraine. It was written by a guy living in Slavyansk, I
am sure you heard that name on the news in last months. It’s called “Thank
you, WoT”, the link is above.
感謝Tutmary告訴我這個東西,想噴烏克蘭/俄羅斯的請左轉離開。
這是個住在斯拉夫揚斯克的某人的故事,我確定你們過去幾個月應該有在新聞上看到這個
地名(sorry SS, Taiwan mass media sux),討論串原名叫做「謝謝你WOT」。
Here’s what it says:
原文如下
“I live in Slavyansk, we got our water pipes bombed, that’s why you have to
go to a water pump to get water (there, they pour water to anyone who
wishes). I wanted to go out to get water, but decided to run a few battles (I
am grinding E75) and while I was playing, shelling started. After the
shelling stopped, I went out to get water and saw the water pump stand. The
windows were broken, the stand was blown up. If I had been there at that
moment, a shell might have fallen on me. But two losses on E75 saved my
health. Thanks to you, WoT, and that’s no joke. Play tanks, friends!”
「我住在斯拉夫揚斯克,我們的自來水管被砲擊炸壞了,所以得到抽水站打水(有人會負責
供水),我原本想出門去打個水,但是我決定先玩個幾場WOT(我正在練E75),我玩到一半的
時候砲擊就開始了,當我出門打水,走到抽水站的時候,看到窗戶被震破、整個抽水站都
被炸了。如果我早點到的話,可能就被炸死了。不過在E75上面輸兩場救了我一命。
感謝你WOT,這是真實事件,玩戰車吧,各位!」
The comments are interesting as well, basically a city where internet works
just fine but the water distribution got destroyed – the author himself
notes that it’s just a weird situation. His grandmother apparently broke a
leg, that’s why they did not escape from the besieged city. The life in the
entire Ukraine is currently weird, it influences Edrard (FTR webmaster)
personally as well. Let’s hope the entire situation calms down soon.
評論也很好玩,網路正常運作但是自來水掛點的城市。作者自己也承認是個很怪的狀況
,作者的阿嬤腳斷掉,因此他們沒有逃離這座戰火下的城市。現在烏克蘭全境人民的
生活都在很怪異的狀況,FTR的網路管理者Edrard也受到影響。希望一切盡快平靜下來。

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