[情報] #2沙盒第三階段消息

作者: scoMico (測試)   2017-02-28 12:48:25
文章來源:
http://sandbox.worldoftanks.com/en/
https://goo.gl/wYiSvU
https://goo.gl/k4TFEA
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官方沙盒blog
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The stun mechanic, new UI elements, and multi-use consumables performed well
at Tier X. They facilitate teamwork, boosted battle dynamics, and made
matches feel fairer.
暈眩機制、新的UI以及可多次使用消耗品在十階場表現良好,
它們促進團隊合作,增加戰鬥的變化性,並讓對戰感覺起來更加公平。
Currently, we are testing the same scope of changes across Tiers VIII–X to
see how they play out on a wider range of vehicles and affect overall
gameplay.
現在我們將要把這些機制向下延伸到八階,
以檢視這些新機制在更大範圍的車種之中表現如何,又會怎麼影響玩法/遊戲進行。
The 2nd point on the agenda are Tier X light tanks. The main goal of their
addition is to eliminate the frustrating +3 matchmaking that the class
currently has. Stretching light tank branches to Tier X makes the regular +2
matchmaking possible for them, which should turn them into a standalone
battle unit.
而第二大項目則是十階輕坦。
此項主要目標是為除去輕坦現在令人受挫的+3分房,
而將輕坦科技樹延伸到十階使+2分房輕坦成為可能,
這將能讓輕坦成為一個獨特的戰鬥單位。
However, with all the internal tests and models, and Supertests, we can’t be
absolutely certain that everything works as intended. It’s for you to tell
us if we are on the right track here. Join the test to help us check if they
really work!
然而僅僅藉由內部測試/模型甚至超測,
我們無法肯定一切都會如我們設計般地運作,
這將需要你來告訴我們有否偏離正軌。
現在就加入測試幫我們看看這些新東西是不是真能成功吧!
Schedule:
Feb. 27—Mar. 1. We start with Tier X vehicles to see how the addition of the
new Tier X light tanks affects the gaming experience compared to Phase 2
Mar. 2–5. When Tier VIII–IX vehicles roll out on March 2, we’ll focus on
analyzing how these changes affect top-tier gameplay
時程:
2/27-3/1
我們會從十階車開始測試,相較於第二階段時,多了十階輕坦以後遊戲體驗如何
3/2-3/5
八到十階通通出來以後,我們會專注於分析這些新機制會怎麼影響高階場
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沙盒patchnote
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The third iteration of the Sandbox includes the following major changes:
1. Added tier 10 light tanks.
2. Changed the mechanic of firing in SPG’s – reduced the damage of HE
projectiles, increased radius of shell splash, stun mechanic, no AP shells
for SPG’s, changed some characteristics.
3. Changed the mechanics of consumables – possibility to use consumables
multiple times (first aid kits, repair kits, etc.) during the battle.
4. Add alternative sight for SPG’s. For more effective targeting, SPG’s
receive an alternative sight which will allow a more comfortable aiming at
the target.
5. Front-end changes: Added the aiming circle for SPG’s. Now allied
artillery will be able to warn allies about the place where it plans to make
a shot.
6. In most battles, number of SPG’s is limited to three in each team (if you
have a large number of SPGs in the queue for a battle, there may be up to 5
in each team).
* Please note – penetration mechanics, distribution of shells in the circle
and other changes which were on the first iteration are not tested in this
iteration – these mechanics are the same as on the live server.
第三階段沙盒包含以下數個主要變動:
1.增加十階輕坦
2.SPG砲擊機制改動-降低HE傷害、增加暴風半徑、暈眩機制、移除AP彈及改動部分性能
3.消消耗品機制改動-戰鬥中可以多次使用消耗品
4.增加SPG瞄準視角。
為了讓SPG可以更有效率的瞄準,新增了可切換視角,這將讓SPG瞄準起來更舒適
5.前端(UI?)改動:
新增瞄準圈提示,現在友方砲車可以通知友軍砲火苗處
6.在大多戰鬥中雙方砲車數量都會被限制在至多3台
(如果排隊的砲車夭壽多那還是有可能會雙方各5台砲車)
*請注意-
穿深機制、砲彈散佈以及其他出現在第一階段的改動並不會在此階段測試-
這些機制會跟現行正式版相同
Tier 10 LT: 十階輕坦們:
T-100
Rheinmetall Panzerwagen
XM551 Sheridan
AMX 13 105
WZ-132-1
Changes in stun mechanics:
– Removed resistance to the stun effect with:
regular first aid kit
premium first aid kit
heavy spall liner
superheavy spall liner
– Resistance to stun duration:
normal first aid kit – none
premium first aid kit – 5%
heavy spall liner – 5%
superheavy spall liner – 10%
* Also, the minimum possible stun time is increased to 5 seconds.
暈眩機制改動:
抗暈眩數值改動:
小急救: 無暈眩抗性
大急救: 5%暈眩時間減免(上版印象中是10%)
重型內襯: 5%減免(上版似乎也是10%)
超重型內襯: 10%減免(上版15%)
*同時保底暈眩時間增加到5秒
*原文下列砲車細項就不詳列了,僅表列最大暈眩時間與上版的差異(左新右舊)
最大暈眩時間 新 舊
obj261 29秒 38秒
T92 35秒 45秒
GWE100 31秒 40秒
CGC 33秒 43秒
BC15558 27秒 32秒 #BC彈夾被砍一彈(4->3)
#看起來是降低最大控制力但是增加對硬皮車的控制力
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三測輕坦科技樹
http://i.imgur.com/FYrEuC9.jpg
小亮點:法國T8不是1375往上拉而是八洽12t
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被Intel工程師大師賽坑了90張 = =
來攢賭本
如有誤譯或語意不清處
還請多多指教以及海涵
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