似乎是雞蛋做過的削弱
Initial Nerfs:
Armageddon now ticks for ~418k on mythic (from ~670k)
Wailing Reflections spawn on tank deaths.
Focused Dreadflame reduced to 15,600,000 (from ~30,000,000)
Erupting Reflection HP reduced to 156600000 (from ~170000000)
Wailing Reflection HP reduced to 288144000 (from ~304000000)
Hopeless Reflection HP reduced to 33000000 (from ~40000000)
Armageddon now spawns 8 small and 2 large missiles on mythic.
The knockback of Rupturing Singularity has been reduced ~5% on Mythic
There is more space between Armageddon Rains, Rupturing Singularities, and
Erupting Reflection spawning in p1.
There is more space in between abilities on the first intermission.
Secondary Nerfs:
Darkness of a Thousand Souls damage reduced to 520000 (from 864600)
Intermission 2 had some visual bugs with the Rupturing Singularities (fixes,
not really affecting anything)
翻譯:
初次削弱:
隕石的dot 從 67萬 > 41.8萬
坦克分身給坦克的dot 從坦克分身死亡才給
聚焦烈焰總傷害從 3000萬 > 1560萬
坦克分身 3億 > 2.88億
補分身血量 4000萬 > 3300萬
隕石數量從 10小 2大 > 8小 2大 (sco實況講的)
奇點的擊退距離降低約 5%
p1各個技能間的間隔時間變長
第一次轉階段的技能間隔變長
第二次削弱
千魂之暗的dot 傷害 86.4萬 > 52萬
第二次轉階段的奇點視覺效果更新 (基本沒啥影響)