[情報] 9/23 hotfixes

作者: kkmin (K平方最小值)   2016-09-24 11:08:01
https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-23
Classes
Developers’ Notes: As we discussed last week, we’ve been gathering a
massive amount of data based on how each spec has been performing in this
first week of raids and Mythic Keystone dungeons, so that we can make a
number of tuning changes with next week’s realm maintenance. The overall
goal of these changes is to buff up some underperforming specs while also
reining in a couple of over-performers, without dramatically changing anyone’
s playstyle or causing them to feel as though the spec they chose to focus on
became the “wrong choice.”
All of these class changes will be applied during the next scheduled weekly
maintenance period in each region. Note that there are also a number of
PvP-specific changes, which are noted separately below.
大意:
開發團隊看了第一週raid的數據後開始對各職業進行調整,包括部份PVP天賦
(小弟是術士玩家,先翻術士的部份,其他職業有勞各路高手)
Death Knight
Frost
Remorseless Winter damage increased by 50%.
Obliterate damage increased by 19%.
Frost Strike damage increased by 12%.
Howling Blast damage increased by 10%.
Frostscythe (Talent) damage increased by 13%.
Frozen Pulse (Talent) damage increased by 11%.
Breath of Sindragosa (Talent) damage increased by 17%.
Demon Hunter
Havoc
Throw Glaive damage reduced by 30%.
Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
Fury of the Illidari (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to Fury
of the Illidari.
Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced
to 3% per target.
Vengeance
Mastery now provides 50% less damage reduction per point.
Demon Spikes damage reduction increased to 20%.
Note: Gearing heavily for Mastery was allowing Vengeance Demon
Hunters to reach excessively high levels of Physical damage reduction.
We’re reducing the top-end potential of this effect somewhat, and
bringing up the baseline. This should also cause the value of
Mastery to be more in line with other stats.
Druid
Moonfire (non-Feral) damage increased by 10%.
Balance
Sunfire damage increased by 10%.
Starfall damage increased by 10%.
Lunar Strike damage increased by 5%.
Solar Wrath damage increased by 5%.
Mage
Arcane
Mastery effects increased by 20%.
Arcane Missiles damage increased by 9%.
Arcane Blast damage increased by 10%.
Frost
Frostbolt damage increased by 8%.
Ice Lance damage increased by 13%.
Flurry damage increased by 38%.
Blizzard damage increased by 36%, and mana cost reduced by 50%.
Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
Ice Nova (Talent) damage increased by 13%.
Ray of Frost (Talent) damage increased by 28%.
Glacial Spike (Talent) damage increased by 15%.
Hunter
Barrage (non-Survival) damage reduced by 20%.
Beast Mastery
Bestial Wrath damage bonus increased to 25%.
Survival
Flanking Strike damage increased by 62%.
Monk
Mistweaver
Spinning Crane Kick (Mistweaver) damage reduced by 25%.
Paladin
Retribution
Templar’s Verdict damage increased by 10%.
Divine Storm damage increased by 20%.
Crusader Strike (Retribution) damage increased by 13%.
Blade of Justice damage increased by 13%.
Judgment (Retribution) damage increased by 13%.
Zeal (Talent) damage increased by 13%.
Blade of Wrath (Talent) damage increased by 13%.
Priest
Holy
Holy Nova damage reduced by 16%.
Shadow
Mind Sear damage and Insanity generation increased by 50%.
Voidform stacks no longer increase while Dispersion and Void Torrent
are active.
Note: These abilities prevent Insanity drain from increasing
while active, which effectively reduces the Insanity drain for the
entire remainder the current Voidform. This was proving to be too
powerful, so we’re now making sure that the damage bonus and
Insanity drain from Voidform remain in sync.
The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
Note: We want it to be rewarding when you’re able to maintain
Surrender to Madness for an extremely long time, but the amount of
damage this trait was contributing in those circumstances was excessive.
Rogue
Death From Above (Talent) area damage increased by 100%.
Assassination
Deadly Poison damage increased by 30%.
Fan of Knives damage increased by 30%.
Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall
damage unchanged), radius increased to 6 yards (from 3), and now
benefits from Mastery.
Poison Knives (Artifact Trait) no longer benefits twitch from
Mastery. Damage per point increased to 4%.
Outlaw
Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per
rank.
Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced
to 6% per rank.
Black Powder (Artifact Trait) damage bonus to Between the Eyes
reduced to 6% per rank.
Subtlelty
Eviscerate damage increased by 15%.
Nightblade damage increased by 15%.
Note: See below for additional PvP tuning adjustments to
Eviscerate and Nightblade.
Shuriken Storm damage increased by 30%.
Second Shuriken (Artifact Trait) chance to activate increased to 30%
(was 10%), damage increased by 30%, and now deals 200% additional damage
while Stealth or Shadow Dance is active.
Shaman
Elemental
Mastery effects increased by 12.5%.
Chain Lightning Maelstrom generation increased to 6.
Lightning Bolt (Elemental) damage increased by 23%.
Chain Lightning (Elemental) damage increased by 23%.
Lava Burst damage increased by 5%.
Storm Elemental (Talent)’s Call Lightning and Wind Gust damage
increased by 20%.
Enhancement
Fixed a bug that gave offhand special attacks a 100% chance to
activate Windfury while Doom Winds was active.
Windfury activation chance increased to 20%.
Note: We’re fixing a bug that added multiple extra Windfury
procs to each activation of Doom Winds, but adding some Windfury procs
back by increasing the baseline activation chance. This should also
improve Maelstrom generation outside of Doom Winds.
Restoration
Chain Lightning (Restoration) damage increased by 23%.
Warlock
Affliction
Drain Life damage increased by 10%
Drain Soul damage increased by 10%
Corruption damage increased by 10%
Agony damage increased by 5%
Unstable Affliction damage increased by 15%
Seed of Corruption damage increased by 15%
Siphon Life (Talent) damage increased by 10%
Haunt (Talent) damage increased by 15%
Phantom Singularity (Talent) damage increased by 15%
痛術
吸取生命、吸取靈魂、腐蝕術及生命虹吸這4招傷害+10%
痛苦傷害+5%
痛苦動盪、腐蝕種子、蝕魂術及幻魅異點這4招傷害+15%
是說靈魂幻影不buff一下嗎...只分35%傷害太低了阿阿阿阿
Demonology
Hand of Gul’dan impact damage increased by 20%
Demonwrath damage increased by 15%
Shadowbolt damage increased by 10%
Doom damage increased by 10%
Wild Imps damage increased by 10%
Dreadstalker attack power increased by 10%
Felguard attack power increased by 10%
Doomguard (Demonology)’s Doom Bolt damage increased by 18%
Demonbolt (Talent) damage increased by 10%
Implosion (Talent) damage increased by 15%
Shadowflame (Talent) damage increased by 10%
Darkglare (Talent) damage increased by 10%
惡魔
古爾丹之手傷害+20%
惡魔怒火及小鬼爆破傷害+15%
暗影箭、狂野小鬼、末日、惡魔守衛、惡魔箭、暗影之燄及暗凝傷害+10%
惡魔潛獵犬攻擊強度+10%
末日守衛傷害+18%
Destruction
Chaos Bolt damage increased by 11%
Incinerate damage increased by 11%
Immolate damage increased by 11%
Conflagrate damage increased by 11%
Rain of Fire damage increased by 11%, and cast time removed
Cataclysm (Talent) damage increased by 11%
Channel Demonfire (Talent) damage increased by 11%
毀滅
混沌箭、燒燼、獻祭、焚燒、大災變及引導惡魔火燄傷害+11%
火燄之雨傷害+11%,改為瞬發法術
Warrior
Arms
Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
Focused Rage (Talent) damage bonus reduced to 30%.
Protection
Vengeance (Talent) Rage cost reduction reduced to 35%.
Intercept Rage generation reduced to 10.
Shield Slam Rage generation reduced to 10.
PvP
Developers’ Notes: While many of the above changes are beneficial for PvP,
some specs need additional tuning for PvP situations. Some of the PvP-
specific changes we’re making are intended to counteract the above, while
others are simply intended to help overall PvP balance.
Battlegrounds
Tank-specialized characters no longer take additional damage while
carrying a flag.
Death Knight
Blood
Consumption (Artifact Ability)’s healing is no longer reduced in
PvP.
Death Strike now factors in 50% of recent damage taken from
players when determining it’s healing amount (previously, it
ignored damage taken from players).
Demon Hunter
Havoc
Fury of the Illidari (Artifact Ability) damage is now reduced by
10% in PvP (up from a 30% reduction).
Vengeance
Soul Cleave’s heal is no longer reduced in PvP.
Druid
Restoration
Lifebloom’s bloom effect increased by 50% in PvP.
Critical Strike stat reduced by 50%.
Haste stat increased by 50%.
Guardian
Frenzied Regeneration now factors in 50% of recent damage taken
from players when determining it’s healing amount (previously, it
ignored damage taken from players).
Hunter
Survival
Mongoose Fury now increases the damage of Mongoose Bite by 35%
per stack in PvP (up from 25% per stack).
Beast Mastery
Agility stat reduced by 10%.
Mage
Frost
Frostbolt now reduces movement speed by 50%.
Frostbolt damage is now increased by 10% in PvP (down from 20%).
Fire
World in Flames (Honor Talent)’s reduction to Flamestrike’s
cast time reduced to 2 seconds.
Monk
Mistweaver
Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to
150%.
Windwalker
Strike of the Windlord (Artifact Ability) damage is now reduced
by 30% in PvP (up from 50%).
Agility stat increased by 12%.
Paladin
Retribution
Strength stat reduced by 5%.
Protection
Light of the Protector and Hand of the Protector healing is now
reduced by 15% in PvP (up from 50%).
Priest
Discipline
Atonement healing is now increased by 15% in PvP (down from 25%).
Holy
Apotheosis can no longer be dispelled.
Rogue
Outlaw
Control is King (Honor Talent) duration reduced to 3 seconds.
Between the Eyes’ damage bonus on Critical Strikes reduced to
100% in PvP (down from 200%).
Subtlety
Eviscerate now deals 15% less damage in PvP.
Nightblade now deals 15% less damage in PvP.
Warrior
Arms
Echo Slam (Honor Talent) damage reduced to 5% of the target’s
total health.
Fury
Bloodthirst’s heal is no longer reduced in PvP.
Protection
Ignore Pain’s maximum absorb amount is no longer reduced in PvP.
(Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
Honor System
The Honor system reward Glory of the Melee now rewards 500 Artifact
Power (was 150).
大混戰的榮耀提供的神兵點數上升到500
World PvP
Warden Tower World Quests now grant 150 honor (was 300).
Warden Tower World Quests now appear three times per day, and each
quest is available for 24 hours.
PVP世界任務(攻塔)現在提供150點榮譽,一天可解3次,每個任務持續時間24小時
作者: sumarai (Pawn)   2016-09-24 11:11:00
我大懲戒buff的這麼隨便喔
作者: Ezon (OLAS)   2016-09-24 11:12:00
又他媽的砍暴徒
作者: srfly (絕食系男人)   2016-09-24 11:13:00
跪求德魯伊
作者: AbukumaKai (あぶくま)   2016-09-24 11:14:00
靠賽還一直挨刀 非洲暴徒玩個毛
作者: breakblue (深蒼)   2016-09-24 11:15:00
為什麼是看團隊數據來調整PVP啊 這不是很怪嗎
作者: sarevork (蚰梜黎h郎)   2016-09-24 11:15:00
簡單來說就是盡量不改機制只動數值XDDDD
作者: coolboy16 (大玩具)   2016-09-24 11:15:00
暴徒這刀幹拎老師.....
作者: twelvethflor (渴了)   2016-09-24 11:15:00
法師冰秘buff
作者: ccl007 (.......)   2016-09-24 11:16:00
看PVP來調整PVE更好笑了 說好的分流 根本搞笑
作者: momentman (摩門這個人)   2016-09-24 11:17:00
終於霸夫術士了,不然就算穿850也打不出850該有的DPS
作者: beansop (黑澀幽默)   2016-09-24 11:17:00
整篇看下來就是這陣子強勢的DH被砍頭,被大家嘲笑的元薩鳥D冰DK術士生存獵刺殺賊等等被buff
作者: Ebergies (火神)   2016-09-24 11:17:00
為啥要砍補僧的傷害啊? why XD
作者: Kahn0926 (囧囧囧)   2016-09-24 11:18:00
災虐砍好多= =
作者: Foot (Foot)   2016-09-24 11:18:00
刺殺被砍30%敏 敏銳砍15% 怎不看dh武戰那鬼傷害
作者: jkshang1015 (黑色咖啡)   2016-09-24 11:18:00
3Q
作者: beansop (黑澀幽默)   2016-09-24 11:19:00
君不知WCL上有妖僧在作孽
作者: adgbw8728 (ass)   2016-09-24 11:19:00
連兩篇都翻術士 我大術士完美無暇
作者: kkmin (K平方最小值)   2016-09-24 11:19:00
術士表示需要更多的buff(貪心
作者: ym205 (00000)   2016-09-24 11:19:00
武戰3reduse打臉會長好棒棒
作者: AbukumaKai (あぶくま)   2016-09-24 11:19:00
刺殺沒到被嘲笑吧 就AE爛 被笑的是...(看著敏銳
作者: yuusan (.......................)   2016-09-24 11:19:00
神牧AE被砍XDD
作者: smallpig0903 (大豬)   2016-09-24 11:20:00
所以DH武戰都砍了阿 又不是沒看到他們
作者: AbukumaKai (あぶくま)   2016-09-24 11:21:00
最好刺殺敏銳被砍 是看到數字就當nerf喔
作者: torrot (totoro)   2016-09-24 11:21:00
幹你的buff敏銳賊好爆
作者: beansop (黑澀幽默)   2016-09-24 11:21:00
[email protected]
作者: spirit761127 (小袋)   2016-09-24 11:21:00
dh直接砍到爆xdd
作者: Foot (Foot)   2016-09-24 11:22:00
dh 10%刺殺30% 其實我不知道到底是以什麼為基準XD
作者: Vladivostok (海参崴)   2016-09-24 11:22:00
坦戰全部改怒氣相關,伺服器已經夠卡了,還要來卡怒氣..
作者: AbukumaKai (あぶくま)   2016-09-24 11:22:00
increased reduced這麼難分嗎
作者: glory5566 (榮耀5566)   2016-09-24 11:22:00
BUFF的好隨便喔 請問之前上市前有真的測試可玩性嗎
作者: beansop (黑澀幽默)   2016-09-24 11:22:00
看來推文中不少人英文老師請假了(嘆
作者: howard840531   2016-09-24 11:23:00
DH感覺砍的還好 幾乎只動到aoe
作者: spirit761127 (小袋)   2016-09-24 11:23:00
你有玩過dh就知道砍這些對單體影響有多大
作者: robertld2 (Ghoul)   2016-09-24 11:24:00
聖光又出現了???
作者: beansop (黑澀幽默)   2016-09-24 11:24:00
DH就是aoe在狂的......
作者: qaz12wsx45 (我是我自己)   2016-09-24 11:24:00
元素薩表示 感動阿
作者: torrot (totoro)   2016-09-24 11:24:00
我看到敏銳有buff啊 可是好像還是。。。
作者: e04su3no (鋼鐵毛毛蟲)   2016-09-24 11:25:00
DH被砍超爽的拉
作者: breakblue (深蒼)   2016-09-24 11:25:00
甚至還有增加62%的 是在把wow當D3在增加數字嗎...
作者: Wind781013 (Wind)   2016-09-24 11:26:00
堅持法師果然是正確的!!!!
作者: axiall (大樹底下好乘涼)   2016-09-24 11:27:00
側翼攻擊佔生存獵很高傷害嗎,有請獵人解惑
作者: Ezon (OLAS)   2016-09-24 11:27:00
刺殺 敏銳是buff吧...暴徒夠可憐了還要被砍,而且砍在刺穿上
作者: e04su3no (鋼鐵毛毛蟲)   2016-09-24 11:27:00
WOW平衡常常幾十%在砍/加 難怪電競搞不起來
作者: Kahn0926 (囧囧囧)   2016-09-24 11:27:00
DH DD飛刀-30% 衝刺天賦50%=》30% 出血200%=》100% 神器招-20% 有錯幫指正@@
作者: torrot (totoro)   2016-09-24 11:28:00
暴徒如果天選六骰還是海放敏銳(?
作者: stfang925 (司馬鈴薯)   2016-09-24 11:29:00
啊狂戰咧
作者: eric2099 (eric2099)   2016-09-24 11:30:00
DH如果是這樣砍很大...
作者: zakeruga (RRRRR)   2016-09-24 11:30:00
武戰死去 高興了吧
作者: zzro   2016-09-24 11:30:00
PVP技能也太多修改 然後又沒有頁面能查詢現在跟PVE的差別...
作者: knml (法師)   2016-09-24 11:31:00
DH這刀太大了吧…
作者: eric2099 (eric2099)   2016-09-24 11:31:00
單體連動AOE好嗎...
作者: AbukumaKai (あぶくま)   2016-09-24 11:31:00
我記得側翼比重不算高 雖然我生存只會打木樁...
作者: s63056305 (NeetFish)   2016-09-24 11:32:00
暴徒砍 武戰砍 DH砍 火法:安安
作者: FinFunnel   2016-09-24 11:33:00
新英雄職只活24 嘿嘿
作者: torrot (totoro)   2016-09-24 11:33:00
算了還是先玩dh看風景 等敏銳賊。。。
作者: AbukumaKai (あぶくま)   2016-09-24 11:33:00
真的想大buff生存直接改貓鼬比較有用
作者: ym205 (00000)   2016-09-24 11:33:00
武戰 弱點 10 %>3%,集怒40%>30%
作者: tim13156 (tim)   2016-09-24 11:34:00
╰(⊙-⊙)╮佛心公司╭(⊙-⊙)╯佛心公司
作者: ym205 (00000)   2016-09-24 11:35:00
武戰大概少10%吧,剛剛沒看到防也中刀
作者: rexirita (希達)   2016-09-24 11:35:00
武戰從便祕變成大腸癌
作者: beansop (黑澀幽默)   2016-09-24 11:36:00
武戰就別難過了你們可是打臉兄弟會會長耶
作者: zakeruga (RRRRR)   2016-09-24 11:36:00
弱點變3% 這樣巨象還打個屁
作者: knml (法師)   2016-09-24 11:36:00
沒爽一個月就gg
作者: AbukumaKai (あぶくま)   2016-09-24 11:36:00
simc新任爐主會換誰呢 我家射擊好像有機會
作者: ym205 (00000)   2016-09-24 11:37:00
防戰:攔截/盾猛怒氣+10;原來好像20還25
作者: zseineo (Zany)   2016-09-24 11:39:00
實戰才是一切啦 仔細想想BUFF雖爽 可是術士實戰還是很有問題啊XDDD
作者: MilkTe   2016-09-24 11:40:00
我大冰dk完美無暇
作者: ss210134 (閒人過客)   2016-09-24 11:41:00
dh這刀超級無敵大好嗎…飛刀直接少一半傷害,單體至少少掉10%以上
作者: apley (佛渡有緣人)   2016-09-24 11:42:00
聖光啊~~~~~~~~~~懲戒BUFF了啊~~~~~
作者: ss210134 (閒人過客)   2016-09-24 11:42:00
更不要說少目標aor(3~5個),至少30%的傷害不見…
作者: losmith (smith)   2016-09-24 11:43:00
增強薩表示:穿850都打沒830 DH的4/5多勒~"~ 隨手41萬太扯
作者: zseineo (Zany)   2016-09-24 11:45:00
AOE包單體就會這樣XD
作者: eDrifter   2016-09-24 11:49:00
看完武戰 覺得神器點數都不神氣了
作者: ChaosM (Chaos Magician)   2016-09-24 11:50:00
所以pvp的wq以後一天就只有三次?
作者: eDrifter   2016-09-24 11:50:00
直接砍成1/3不到是在搞笑嗎
作者: coolboy16 (大玩具)   2016-09-24 11:51:00
@Foot 你哪裡看到刺殺被nerf ? 都是buff阿
作者: alecgood (阿雷故)   2016-09-24 11:51:00
看到沒我懲戒 低調就會buff...
作者: newsnew (東寫西讀)   2016-09-24 11:52:00
被buff 術士背後突然覺得涼涼的
作者: LunaRin (LunaRin)   2016-09-24 12:03:00
出血大約佔DH單體30%左右 砍這樣真他媽吃屎
作者: ochyi (Hornchyi)   2016-09-24 12:10:00
bz的平衡法啊,看數據調啊,真的很瞎一直在懷疑公司內部有沒有測試員在作測試
作者: Ximcra ( )   2016-09-24 12:12:00
各位都是測試員
作者: instinct1225   2016-09-24 12:50:00
竟然砍大DH
作者: AlShinn (夜花水月)   2016-09-24 12:51:00
幹聖騎士和法師在pvp都nerf
作者: psdcgb (psdcgb)   2016-09-24 13:23:00
英文我不是很懂,想問那個dk勒?
作者: frfreedom (modenwils)   2016-09-24 14:15:00
DH廢了 這刀好粗暴 本來就是用Ae在單體輸出的 這下直接變廢人
作者: ariasonata (曉月奏鳴曲)   2016-09-24 14:19:00
爽啦 月火BUFF 肥鳥BUFF
作者: superLM (Let's play it by ear)   2016-09-24 14:27:00
靠 PVP世界任 變成一天只能解三場了喔....
作者: SuM0m0 (Part Time Player)   2016-09-24 14:48:00
賊看起來是buff 但pvp模板敏都扣不少 不過這野外麻...
作者: berryc (so)   2016-09-24 16:29:00
DH下一個改動。提高渾沌之擊傷害。不然玩屁...單體渣渣
作者: usoko (time to face reality)   2016-09-24 16:57:00
射擊獵是招誰惹誰了 這樣EN二王打屁啊

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