作者:
yukinoba (打爆那隻波利ï¼)
2016-07-28 09:16:39※ 引述《arcross (阿插)》之銘言:
: 幹你PTT好卡打個字要5秒,不想翻譯了只好隨便抓幾個重點...
: 官網原文: http://goo.gl/ZMXqk0
: 大概就是...
: 有頭暈小隊來確保玩家玩遊戲不會頭暈不舒服。
不是頭暈小隊,是BZ公司內部也有會容易3D暈的員工在
原文沒有說有一支頭暈小隊負責,只有說希望讓這些特殊情況的員工跟玩家都能玩遊戲
: 鏡頭最遠距離的影響最明顯,但這篇先不談。
: 提了幾個正在解決的頭暈問題。
不是這篇先不談,而是BZ官方認為會暈根本就不是最遠鏡頭距離的問題
原文的意思是,對玩家來說最明顯的改變就是最遠鏡頭距離,所以最遠距離變替死鬼
但事實上已經偷偷改了很多鏡頭的技術細節,不只是最遠距離而已
所以BZ覺得,玩家會覺得暈干最遠距離屁事,其實是其他玩家不知道的原因啦~((挖鼻
: 如果你覺得鏡頭讓你不舒服就回報當下的情況吧,最好附個照片或影片。
: First and foremost, please know that this is a topic of discussion and
: development across multiple teams here. We have teammates who are sensitive
: to motion sickness. We care very much about making sure playing our game doesn
: ’t make you – or them – feel unwell.
: Although the maximum camera distance changes are the most immediately
: noticeable, there were several less-apparent changes made to how the camera
: functions in the pre-expansion patch, and we’ve already identified some
: cases where those changes may be causing issues. Here’s a few examples:
: We’ve found an issue with camera shake effects, which we’re currently
: working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’
: ve likely noticed this one).
: There was a systemic change to our graphical renderer which changes the way
: FoV is calculated. Manually resizing the viewable game area (which is usually
: done via “viewport” addons) may be affecting the game camera differently
: than before. We have identified the cause of this issue and are actively
: addressing it.
: We’re also tracking down some vehicle-related camera bugs.
: We believe that underlying issues like these are the actual source of many of
: the motion sickness concerns. To that end, if you find yourself feeling ill
: in-game, examples of where you were and what you were doing at the time would
: be very useful for helping us track down exactly what’s causing the issue,
: especially if you can provide video footage so that we can see what the
: camera was doing at the time.
: This issue is very important to us, and we’re working hard on investigating
: and correcting it as quickly as possible. Any examples you can send us are
: very much appreciated.
: Thank you very much.
作者:
sarevork (蚰梜黎h郎)
2016-07-28 09:26:00更本就是BZ自己蠢 遊戲風格不同硬要搞個動態鏡頭然後選單又不給設定
作者:
ecat (親親愛愛親愛的)
2016-07-28 09:59:00我也搞不懂最遠距離變近跟頭暈有什麼關係
作者:
lpb (Θ_Θ)
2016-07-28 10:09:00既然無關,那鎖距離做啥=_=
作者:
sarevork (蚰梜黎h郎)
2016-07-28 10:11:00是有人抱怨說距離被鎖了害他常常3D暈BZ跳出來說和距離被鎖無關 是其他巴拉巴拉之類的
作者:
lpb (Θ_Θ)
2016-07-28 10:13:00樓上,我的意思就是既然BZ都說無關,那幹嘛鎖,自相矛盾啊XD
作者: scott414 2016-07-28 10:17:00
暴雪的想法是 既然無關 幹麼解鎖 解了你還是暈
作者:
sarevork (蚰梜黎h郎)
2016-07-28 10:18:00鎖鏡頭的目的和頭暈本來就無關阿 是有玩家硬拉再一起所以哪會矛盾?
作者:
b52618 (put)
2016-07-28 10:33:00這推文..
作者:
incKevin (南方龜龜BAND)
2016-07-28 10:36:00推文各種鬼打牆 XDDDD
作者:
ccode (廢柴)
2016-07-28 10:37:00邏輯.....
作者:
teason (茶子)
2016-07-28 11:19:00奇怪 我從設定那邊條 可以拉得比以前更遠耶
作者:
jerfu (花特先生)
2016-07-28 11:20:00現在近距離鏡頭也不給了 不能拍坐騎或是套裝只能故意去站在牆角旁邊才會有特寫鏡頭
作者:
Burdened (黑色便利商店)
2016-07-28 11:21:00把動態鏡頭造成暈 跟鎖距離 弄混了吧 跟玩CS一樣暈啊
作者:
txaxtatxa (孟浪有點累了,想說玩看[)
2016-07-28 11:55:00改這樣我昨天打黑曜整個畫面根本被強暴
作者: kcball 2016-07-28 12:44:00
玩牛頭人這種大體型就需要拉遠阿.
作者:
ccode (廢柴)
2016-07-28 13:18:00推薦dynamicCam
作者:
asukaka (阿酥咔咔)
2016-07-28 14:23:00話說我覺得最遠鏡頭更遠了,所以都不知道大家在說什麼...
作者:
yomiko (読子)
2016-07-28 14:45:00我以前沒用過巨集,但還是覺得現在的最遠沒有以前來得遠
作者:
ccl007 (.......)
2016-07-28 15:07:00以前可以到3.4 現在只能到1.9 會說現在更遠的 我想你大概沒有用過內建指令
作者:
altcd (這是個盲從的年代~)
2016-07-28 15:21:00六樓的邏輯...
作者: jackz (呦呵呵) 2016-07-28 15:32:00
我知道鏡頭無法更遠拉 但是為什麼會暈阿
作者: moccabranco 2016-07-28 16:34:00
對遠近無感 至少要平常就看到的自己的塑形才滿意
作者:
Hylun (Wiz細倫)
2016-07-28 17:59:00現在還是很遠啊 太遠玩起來有點空虛
作者:
asukaka (阿酥咔咔)
2016-07-28 19:34:00我爬文了一下,所以大家平常打團都拉到人物頭上的字會看不清楚那樣?我覺得1.9就好遠了= =
作者:
sarevork (蚰梜黎h郎)
2016-07-28 19:51:00王太大又會滿地丟有的地板技沒得出有的沒的怪才會讓人都想拉遠一點看清楚人物的名字拉戰鬥時沒人會注意傷害數字用UI就好
作者:
asukaka (阿酥咔咔)
2016-07-28 19:59:00soga 大概是我都玩補 只盯UI QQ
作者:
aitoyitz (ToyitzEX)
2016-07-29 13:17:00BZ表示:鎖距離是因為我覺得這樣比較酷