Re: [閒聊] 重裝武力 dev拒絕oculus的獨家offer

作者: zebb   2016-06-15 13:31:15
※ 引述《kougousei (kougousei)》之銘言:
: 這次炎上和之前不一樣的是有一款叫GiantCop的遊戲
: 之前是用Vive開發 (好像還是HTC/Valve免費送給開發者的)
: 開發者也多次到reddit上Vive社群宣傳
: 而且已經透過一次特賣(humble bundle)預售
: 接著就在今天 開發者突然拔掉Vive支援宣布是Oculus獨占
: 這種幾乎可說是背叛消費者的行為引起公憤
GiantCop的開發者對這件事說話了:
“We were always planning to release on one platform first,”
Hale said. “We have chosen to make that platform Oculus because
we’re a small team and making a video game is a huge risk.
You’re basically fronting money for a product that isn’t
going to pay you anything back for years. For us, it really
came down to the fact that we needed a partner. Having Oculus
support us and make us a part of our marketing process
significantly increases our chances of making Giant Cop a
success for the community,
and for the people dedicating their time to build it.”
“People assume that making a game that runs on both is simple.
It’s not,” Hale said. “These are two very different platforms
with separate API’s, tracking methods, and coding requirements.
We always knew we would have to choose a platform to come to first
while we worked on getting the other versions ready. In a perfect
world where we have unlimited time and money we’d be everywhere
but, unfortunately, that’s not the case.”
“They never told us that we couldn’t put Giant Cop on other
platforms for six months or anything like that,” Hale said.
“We just told them that it’s going to take us two to three
months to develop the Vive version after we release the Touch
edition. People are saying it won’t come to Vive for years and
this simply isn’t true.”
“We built our tech demo on the Vive because, to be honest, that’s
all we had to work with. Hand controls are integral to the Giant Cop
experience and only the Vive had them at the time. But we were
always trying to decide which platform to come to first. People
saw me adjust our Steam page and assumed that meant it would never
happen. I put it back this morning just to send the message that
yes it is still going to happen.”
作者: mamaya3 (mamaya)   2016-06-15 13:48:00
我很懷疑他說的API分開開發很困難 revive是怎麼做出來的另外oculus的說法是給錢是要幫助遊戲工業 但消費者看到的是vive給工具開發 等到成熟期被oculus花錢收割的感覺
作者: lonewulfen (ser misconception)   2016-06-15 14:15:00
騙誰....之前都已經再humble bundle掛名htc vive限定在賣錢了,現在跟我說oc版本上了『才會開發vive版』?!這公司已經毫無誠信了
作者: iceyeman (Xen)   2016-06-15 14:16:00
加入願望清單隔天就給我出這種包,偉哉還沒買下去
作者: ptag720 (Guardian)   2016-06-15 16:04:00
跳針囉
作者: a7610783 (a7610783)   2016-06-15 16:14:00
正常啦,之前女武神也說限定啊,還不是跳槽
作者: ManInBlack (阿闕)   2016-06-15 16:41:00
要給我$$$$$$$$$$才能換平台 懂?
作者: cad45nm5 (Div)   2016-06-15 20:28:00
有夠87的
作者: kira925 (1 2 3 4 疾風炭)   2016-06-16 00:32:00
這根本鬼扯...開發轉換平台一回事 但你本來是在Vive開發突然轉OC根本就不可能是因為轉換平台困難因素
作者: ManInBlack (阿闕)   2016-06-16 15:11:00
不是因為轉換困難而轉OR啊,是因為有錢&跨平台困難
作者: kuma660224 (kuma660224)   2016-06-16 16:33:00
就是廠商要錢啊....不用賣半套就有錢進帳這就使原因,其他都是結果,不是原因FB有的是錢,抵制O也抵制不了背後的FB當初太7初期也在N64開發,直到Sony拿出一大桶錢....
作者: fantania (shadowdancer)   2016-06-16 21:04:00
身為一個創作者最大的願望應該是希望作品能有更多人玩到只為了錢的也不用期待它做出來的東西有多好玩了
作者: kuma660224 (kuma660224)   2016-06-16 22:46:00
不過確實有不少獨佔產品品質很高。理念是另一回事。
作者: Luos (Soul)   2016-06-17 16:17:00
他說的其實沒錯 換平台簡直痛苦到極點
作者: kougousei (kougousei)   2016-06-30 22:37:00
但他之前是用Vive開發....所以沒道理都已經預售了變成oculus獨佔呀 所以才說他自己打臉自己

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