[情報] CS:GO-10/10beta更新

作者: ZunHong (今晚打老虎)   2016-10-11 13:43:18
Pre-Release Notes for 10/10/2016
10 OCT 2016 -
The following changes are in the “1.35.5.3rc” CS:GO Beta depot.
[MAPS]
– A revised version of de_inferno is available in the Beta depot. Check it ou
t and send us your feedback!
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise
from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the
+duck key. The most noticeable case was when taking over a bot that was crouch
ing.
– Adjusted bomb plant animation when planting the bomb while already crouched
.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when
they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical
angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to d
isable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is
driven by your current inaccuracy.
— NOTE: There are no gameplay changes to scoped accuracy. The display now mor
e-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0)
includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set
this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 11
0% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatica
lly re-jump at the exact landing tick.
重點整理:
1.新的inferno(T家小河、Banana、A點大改)
2.狙擊鏡下的模糊程度能"正確呈現"準確度(沒有變準,只是顯示得更正確)
3.修正一些蹲的bug跟多了0.4秒cd來減少聲音
4.sv指令多了一些兔跳用指令
5.沒改槍聲
6.沒改槍聲
7.沒改槍聲...
這是beta測試,尚未正式更新
想跑圖看看的,可以在收藏庫中選擇要測試的項目
Csgo/右鍵內容/測試/選擇要參加的測試/1.35.5.3rc
以上一些翻譯若有誤
麻煩各位大大指正謝謝~
作者: j901386 (SynSandra)   2016-10-11 13:47:00
感覺更容易rush b no stop 煙霧彈能擋的範圍有點不夠
作者: MEVIUS (七星)   2016-10-11 13:50:00
還我inferno!
作者: ZunHong (今晚打老虎)   2016-10-11 13:51:00
哇勒...手機無法改標題分類...晚點用電腦補上 抱歉m(_ _)m
作者: Xstarxize (Va)   2016-10-11 13:53:00
更新好慢
作者: juiclykiller (松山鬼見愁㊣抖M抖M)   2016-10-11 13:56:00
沒改槍聲 差評
作者: uu26793 (不太友善 刻意解讀)   2016-10-11 13:57:00
槍聲哩
作者: Simple70210 (松鼠Zz)   2016-10-11 13:58:00
所以是可以選擇要不要更新是嗎
作者: a52655 (暱稱)   2016-10-11 14:40:00
通行證勒........
作者: TFFs (TFFs)   2016-10-11 15:00:00
未看先猜改槍聲 什麼沒改槍聲????
作者: XtinaGrimmie (Hecox)   2016-10-11 16:20:00
看來之後打inferno不用感受被守方支配的恐懼了
作者: pttgale   2016-10-11 16:32:00
彈點變成很開放 感覺很難守 XD
作者: TZephyr (塞佛)   2016-10-11 16:39:00
很好奇還有什麼槍聲沒改到嗎?我印象是都改了
作者: seiyaku (制約)   2016-10-11 16:40:00
手殘的人也能玩bunnyhop
作者: abc1212050 (roy_liu_512)   2016-10-11 16:55:00
kennys : 還我awp開鏡走路速度!
作者: u09900161 (GeralDragic)   2016-10-11 17:02:00
要選測試版才有辦法更新inferno人人都能變BHHOP神人
作者: EXEXE (HYW)   2016-10-11 18:28:00
還我ak槍聲
作者: kerbala   2016-10-11 19:23:00
AK槍聲很讚啊 原本的太吵了XD
作者: knight72728 (Kenkata)   2016-10-11 20:12:00
大多數人覺得舊AK槍聲才有魄力......
作者: newbout ( nb 但沒有 a )   2016-10-11 20:16:00
new sound update DansGame
作者: Korsechi (laus)   2016-10-11 20:16:00
看實況 新infernoT好進攻一些 B路變大條
作者: MEVIUS (七星)   2016-10-11 20:38:00
舊AK槍聲才有魄力+1
作者: ZunHong (今晚打老虎)   2016-10-12 01:53:00
舊AK聽好久了,認真說起來還有點感情XD
作者: haleyye (毛怪)   2016-10-12 15:28:00
又改槍聲......咦?
作者: z86125 (Tony)   2016-10-13 11:56:00
1.6才是真男人AK

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