Re: [外絮] Artosis對LotV的稱讚與對飛天坦克的支持

作者: purplecake (紫蛋糕)   2016-02-26 20:33:46
One of the hardest things to do as a commentator is to take what I think in my
head and summarize it so it doesn’t become ridiculously long like this brain
spill of a blog you are reading right here. Here's a new attempt to try to
summarize some of the key differences between Legacy of the Void and Heart of
the Swarm:
Legacy of the Void has improved harassment AND improved defender's advantage.
3 basing in LotV = 2 basing in HotS. This isn't just because of having less
economy per base. That does something else that I'll talk about in a minute.
Lots of units in LotV are amazing at defending but harder to attack with.
身為解說員最難的一件事之一就是將腦海中的想法做總結,如此一來才不會變成又臭又長
的閒聊文,正如同你現在所看到的。我在這裡嘗試總結出一些蟲群之心和虛空之遺間重大
的不同:
虛空之遺加強了騷擾以及防禦方的優勢。虛空之遺的三個基地等於蟲群之心的兩個基地。
這不僅僅是因為每個基地的經濟變少了,這我之後會談到。很多虛空之遺的單位用在防守
非常優秀,但難以運用於進攻。
Adepts are fantastic at harassment. They also do quite well defending. Think
about a Terran trying to drop a Protoss. If Adepts are there, you may as well
not bother. Trying to finish off a Terran with an army heavily depending on
Adepts in is very difficult. (yes I know that there are timing attacks
specifically with adepts, that's not what I'm talking about). For a big army
using Adepts as the tanking units, their short range makes you walk into your
opponent’s defensive position. Attacking into Planetaries, Liberators, Widow
Mines, Marine/Maruader arcs, Lurkers, Roach/Hydra arcs are all cost inefficient
with the Adept. It's a better move to utilize them in another way.
教士在騷擾上太棒了,他們在防禦上也相當出色。想像一下當一個T打算空投P,如果有教
士在那,你也會選擇不投。想用一支非常倚賴教士的部隊擊敗一個T是非常困難的。(我知
道靈車飄移,那不是我在討論的)對於一支大部隊用教士當坦,他們的短射程會導致你走進
對手的防禦陣地,諸如行星要塞、解放者、地雷、MM圓弧、遁地、雙噴圓弧,造成戰損吃
虧。將他們用在其他方面比較好。
Oracles are a great harassment unit. We know that already. In LotV their
ability to tag armies is being used more and more. This is often used in a
defensive way: monitoring where the army is so that it cannot catch you off
guard with an attack. Stasis Wards are also gaining increased usage, slowing
down enemy attacks. The Oracle is a very good defensive unit.
我們已經知道先知是很棒的騷擾單位。在虛空之遺中他們的偷窺技能被廣泛地使用。
這通常用於防禦上,監視敵方主力讓他們無法突襲你。靜滯立場也用得越來越多,減緩
敵方的攻擊,先知是很棒的防禦單位。
Disrupters are good harassment units. It’s kind of like a Reaver Drop. Very
expensive, but can gain huge rewards if done well. Moreso, Disrupters are
strong defensive units. How many PvPs have you seen where one Protoss gets
way ahead of his opponent and tries to end the game, only to be hugely punished
by defensive Disurpters? Now conversely, how many times have you seen a Protoss
trying to attack into a player of any race with Disrupters, and having that
player dodge every shot? The player who is attacking is committing, thus making
the defensive Disrupter extremely strong. The player who is defending is
reacting. Being like water, as Bruce Lee would say. Wax on, wax off, as
Mr. Miyagi would say. The Disrupter is not nearly as strong on the offense as
the defense.
裂光球\炸屎球\干擾者是很好的騷擾單位,這很類似空投*掠奪者。非常昂貴,但是如果進
行順利可以有非常豐厚的報酬。另外他們也是有力的防禦單位,多少PvP當其中一方佔優
勢,並嘗試終結比賽時被裂光球狠狠打臉?相反地,多少P用裂光球進攻時被對方全部躲
開?進攻方向前推進,這使的防禦性裂光球非常強大。防禦方做的是應對,如李小龍所說
像水一般。(*原文應該是Be water my friends)打蠟,脫蠟,如同宮城老師所說。
(*這是電影台詞)裂光球在進攻上不如防禦上那樣強勢。
*這裡指的不是MM的掠奪者,是一代的金甲\毛毛蟲
Lurkers are about as good defense as you can find. Breaking a strong Lurker
Defense is literally not worth the time and energy. You may as well go around.
It is a no-man's land. Yet, if you try to attack with the Lurkers, it's much
like the Disrupters. Your opponent will continually kite and move out of the
way of these Lurkers.
遁地獸可說是最好的防禦單位。突破遁地獸陣地費時又費力而且不值得,你會選擇繞過,
那是進得去出不來的地方。但是如果你嘗試用遁地獸進攻,這很像裂光球,你的對手會像
放風箏一般待在遁地獸的攻擊範圍外。
Liberators are in the exact same boat as the Lurkers in the defense / offense
comparison. Of course, they are very good harassment tools as well.
Widow Mines are the same.
Cyclones are great defensive units. One of the strongest ways to keep a Warp
Prism or Medivac or Banshee or Oracle out of your base.
Ghosts, High Templars, Infestors. All MUCH easier to use successfully
defensively when your opponent is attacking you.
You are going to force your way through this choke? Yes, please walk through my
Corrosive Biles.
Oh you’re dropping my main? It’s OK, I have a DT there. Have fun scanning
every time you drop. Of course, DTs are amazing at harassment also. Ever try to
attack directly into an army with DTs? Yeah. No.
解放者在攻防比較上和遁地獸一樣,當然他們也是很好的騷擾單位。
地雷也是一樣,導彈車是非常好的防禦單位,確保稜鏡、醫療艇、女妖或先知進不來的最
棒單位。鬼子、聖堂和感染蟲,都是在防禦時比較容易發揮作用的。
你想衝過這個窄口?太棒了,拜託從我的三分雨下走過。
喔你空投我主礦?沒關係,我有一隻DT在那,好好享受每次空投都必須丟雷達。
DT也是很棒的騷擾單位。你會用DT去打正面嗎?呵呵,休想。
The list goes on and on. There are so many harassment options. So many units
function better defensively than offensively. (NOTE: I’m talking offensively
for game winning moves which involve actual armies, not harassment. Also note:
YES, you can attack with all of these units, and in fact, some of the most
powerful attacks will involve them. It's just not easy. They pay off quicker
defensively.)
So yes, the defender's advantage (in Army vs Army) is much larger in LotV than
ever before. If you kill someone when you are on 3 bases, its because
harassment went way too right, or you have a powerful timing attack that your
opponent is not ready for. Thus, 3 basing LotV = 2 basing HotS.
這名單還可以繼續變長。我們有非常多騷擾的選擇,很多單位在防禦上比進攻上優秀。
(我將進攻定義為以結束遊戲為目的的部隊推進,騷擾不算。另外,我們的確可以用上列
單位進攻,事實上有些非常強的攻勢就包含他們,但那不容易,他們在防禦上比較快打
出身價。)
所以在虛空之遺中防禦方的優勢(部隊vs部隊)比以往都要大,如果你在三個基地時終結
對手,那是因為你的騷擾太順利了,或是抓到精準的時間點打出致命一擊。所以虛空之遺
三個基地等於蟲群之心兩個基地。
作者: kira925 (1 2 3 4 疾風炭)   2016-02-26 20:35:00
Reaver不是掠奪者 是金甲
作者: purplecake (紫蛋糕)   2016-02-26 20:36:00
一代是翻譯成掠奪者沒錯
作者: kira925 (1 2 3 4 疾風炭)   2016-02-26 20:37:00
會建議修改的原因是 Marauder也翻譯成掠奪者
作者: purplecake (紫蛋糕)   2016-02-26 20:37:00
我加註好了

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