翻整段好麻煩(懶,底下不負責任翻譯不負責任抓重點
: Warp Gate changes
: In last week’s Protoss update, we brought up some potential changes that we
: were looking at for Warp Gate. We tried a large number of different changes
: in this area, and where we are currently at is this:
: Units take 2 seconds to warp-in at Pylons that have Warpgates touching their
: pylon power.
: Buff to defensive case.
: Units take 16 seconds to warp in at Pylons not “connected” to Warpgates.
: Huge nerf to the offensive case.
: Warp Prism power fields take 2 seconds.
: Players will need to tech to Warp Prisms in order to offensive warp in well.
: Due to the smaller warp-radius of the Warp Prism, players may require several
: to effectively warp-in offensively with their army (this is countered
: somewhat by the fact that the offensive warp-in case is much stronger than
: before).
躍傳的"想法"
如果有BG在的水晶,傳2秒、沒有BG在的水晶、傳16秒
稜鏡只要傳2秒,但是範圍很小,增加能量場範圍需要研發
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: Disruptor
: We still agree with you that the current version in the beta is not good,
: because just being invulnerable for so long doesn’t have the interesting
: micro and the potential for cool interactions. With that in mind, we’ve
: actually been focusing heavily on trying out various community suggestions
: and also branching off our own ideas from your suggestions. We’ll have a
: better update for you on the Disruptor next week, since we’re not quite done
: playtesting the various versions and forming conclusions on this area yet.
烈光球
BZ:下禮拜在跟你們說~~
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關於宏機制
: Option 1:
: Spawn larva is autocast by default, but spawn only 3 larva.
: Mule efficiency is nerfed by 20% or so.
: Chrono boost cost increased to 50, and efficiency not quite doubled.
方案一
注卵改成自動的,但是從4個變成3個
礦螺產量降20%
神族的加速能量消耗改成50、而且加速的效率不再達到加倍
: Option 2:
: Cut chrono
: Cut mule
: Spawn larva is autocast by default, but spawn only 2 larva
方案二
砍礦螺、砍加速
注卵改成自動的,但是從4個變成2個