[情報] 虛空之遺平衡

作者: kevin50263 (蛋白蛋)   2015-05-22 13:20:33
Liberator added to the Starport
Liberator is an AA splash damage unit that can target a specific ground
location to deal high single-target damage to enemy units in that location.
Mech air and ground upgrades are split again
With the updates to the Starport units as well as the Liberator add, we felt
the Starport is rounded enough to split into two different upgrades again.
This will create more specific choices in unit composition and strategies in
Terran matchups. Our hope here is that we see a good variety in the
Barracks/Factory/Starport units be used in various matchups and situations.
Cleaned up structure subgroup priorities
We heard your feedback regarding subgroup priorities for structures in SC2.
We did a cleanup pass on all three races in this area, so please check it
out. After these changes, subgroup priorities will generally be as follows:
Production buildings > global upgrade buildings > buildings with one time
upgrades.
Geyser amount increased to 2000 (to match the ratio of new minerals)
We’re currently seeing that the last mineral amount tweaks are working out
well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
equal to the ratio of the current mineral patches per base.
Roach burrow move now requires an upgrade again
Roach burrow move is another area we’ve cleaned up. We felt the double buff
in this area was too much. To remedy this, we decided to keep the speed buff
for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
that the strategic choice this upgrade provides as an investment option on
Roaches is cool, thus factoring in to the decision to revert this nerf from
the two changes we did in this area.
Swarm host doesn’t burrow move
The new Swarm Host is looking good so far, but we wanted to reduce the number
of complexity on this unit by removing its ability to burrow move. Going
forward, if Swarm Host needs to be changed, we’ll be looking to make
numbers changes, and avoiding adding rule changes that add to the complexity
of the unit.
Missile turret build requirement changed back to engineering bay
We felt this change didn’t get used much, and the choice to just build
Turrets easily didn’t feel like a good add to the game.
Closing
As always none of this is final, so please share your thoughts and feedback
so that we can work together towards a better Legacy of the Void. After this
patch, we’d like to focus the beta testing efforts on the new Terran unit,
and how different strategies and races interact with different unit
compositions that utilize the Liberator. After the update goes live, please
focus your playtesting and feedback around using or going up against the
Liberator. Thank you.
需要翻譯君
作者: cktonthuls (止兀)   2015-05-22 13:30:00
人族新單位,對空擴散,對地單體大傷害
作者: Nonegrame (程式寫得好,好人做到老)   2015-05-22 13:31:00
跟雷神 90% 很像?
作者: cktonthuls (止兀)   2015-05-22 13:31:00
機械化陸空攻防分開、防空的前置改回電機工程所
作者: kiskang (傻傻)   2015-05-22 13:31:00
BZ:我又buff啦 我又拔掉啦 我又改回來啦 it's coooooool
作者: cktonthuls (止兀)   2015-05-22 13:32:00
人族新單位是飛機廠生產,跟雷神不一樣蟑螂的埋地移動改回要研發
作者: CaTkinGG (貓王)   2015-05-22 13:33:00
瓦斯含量增加
作者: fucq47 (5566)   2015-05-22 13:35:00
翻譯菌希望
作者: cktonthuls (止兀)   2015-05-22 13:38:00
百生埋地移動被拔掉,翻完惹
作者: kather (Kather)   2015-05-22 13:44:00
裝了又拔 拔了又裝 打我啊笨蛋~~
作者: elvis222   2015-05-22 13:45:00
大維京毀滅星海
作者: kirimaru73 (霧丸)   2015-05-22 13:52:00
還有一句重點:"新的百生醬到目前為止看起來都很好"人族女武神(?)對地要先選擇一塊地點 然後對該地點內的"單體"目標造成大傷害 切換地點方不方便沒說
作者: jeffsu   2015-05-22 13:59:00
基本上就是女武神回來了 TVZ要看LK對坦克陣看到爽
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 14:00:00
再看看吧....數據沒出來不知道是什麼鬼
作者: hc1118 (人˙非)   2015-05-22 14:01:00
LK回來了 女武神回來了 那神族是誰要回來?
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 14:02:00
只會神風的自爆球怎麼樣?
作者: kirimaru73 (霧丸)   2015-05-22 14:02:00
毛毛蟲的砲彈回來了 而且跟肉圓一樣大顆
作者: david10ne (大胃汪汪)   2015-05-22 14:03:00
改到最後還是靠SC1?????
作者: Nyctimoon (面白い)   2015-05-22 14:05:00
暴年花了6六年、2個資料片,終於把星海2做回星海1了嗎?
作者: s958256 (安卓)   2015-05-22 14:06:00
攻防終於要分開了, 爽
作者: Nyctimoon (面白い)   2015-05-22 14:06:00
作者: qd6590 (說好吃)   2015-05-22 14:22:00
星海一用星海二模組強勢回歸 lol
作者: kirimaru73 (霧丸)   2015-05-22 14:23:00
然後用卡彈來平衡Liberator
作者: FAlin (TRANSFORM/marvelousroad)   2015-05-22 14:26:00
用模組平衡根本不可能ˊ_ˋ AI差太多了
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 14:30:00
打起來感覺與BW不會一樣的
作者: kirimaru73 (霧丸)   2015-05-22 14:36:00
遁地獸幫盟友戳戳 這種感覺再也不會回來了
作者: joetsen2005 (陽光男孩)   2015-05-22 14:44:00
為什麼大家都忽略一句~"對空砲台現在改回要BE的事넢只因台T太少沒人理?(誤)XD喔 對不起 我看到防空前置了! 自己掌嘴XD~
作者: wrench (just)   2015-05-22 15:00:00
不是本來就要be嗎?
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 15:05:00
LotV之前有段時間改成BB前置 不過很鳥就是
作者: kyley (None could touch sky)   2015-05-22 15:51:00
沒一個字提到DH模式 大維京你又縮了麼....
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 15:53:00
他本來就不甘願在DH上面讓步
作者: mmmbop (wanderlust)   2015-05-22 16:22:00
Valkyrie不是只有對空嗎
作者: orange0319 (喵喵喵)   2015-05-22 21:42:00
把星海二做成星海一那何必出星海二????直接自星海二開模組即可
作者: kira925 (1 2 3 4 疾風炭)   2015-05-22 21:45:00
玩起來還是不一樣的 你能想像用生化打神族打到後期的BW或者是生化跳宇宙天空的TvT? 不是有舊單位就會變BW
作者: kirimaru73 (霧丸)   2015-05-22 21:50:00
要像星海一一樣 請一次框十二隻狗
作者: llzzyy01 (我是清流)   2015-05-22 23:44:00
玩過SC2的BW就知道 以前的單位數據在現在會行不通狂狗和陸戰都會爆強
作者: kira925 (1 2 3 4 疾風炭)   2015-05-23 00:04:00
其實現在LOTV的狂狗等同BW的狂狗 有夠噁心的...目前還沒看到有選手以狂狗牛為目標開展戰術 還在玩雙噴LK

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