Hello everyone,
We’re trying to finalize the changes we’d like to look into with a balance
test map very soon. Like we said recently, our main focus has been on Protoss
strength, especially against Terran.
P最近好像有點猛,把T當親兒子在打,我們可能要觀察一下這個狀況。
Photon Overcharge duration decreased from 60 to 50
大光砲時間改成50秒
We’d like to try a smaller change with Photon Overcharge duration than we
previously proposed because we agree that going too low on this side could
negatively affect PvP. On the balance test map, we must make sure to not only
test how the change works out against the other races, but also in one-base
PvP play.
我們想要把大光砲時間變短一點,但我們怕改太多會影響到PvP
所以先改成這樣看看
Time Warp energy cost increased from 75 to 100
緩速力場能量從75改100
This is another option we can go with. We hope this will decrease the
effectiveness of early game Protoss strength, as well as somewhat decrease
the power of Blink-based strategies, which have become a lot more effective
recently.
最近P好像用緩速閃追把T打成狗了,我們想要讓這打法不要那麼猛
Ghosts build with the energy upgrade built in
鬼子初始能量不用升級,改為內建
We believe this change will not only help Terran against Protoss, which is
our top concern right now, but it’ll also help with TvP mech. Right now, we’
re seeing a lot more mech usage in both TvT and TvZ, and as far as mech buffs
go, we’d like to only touch TvP right now.
我們相信這會改善TvP的慘狀,並且也會讓機械化出現在TvP的機率高一點。
最近在TvT和TvZ都看到了不少機械化,避免影響到這兩種對抗,所以我們只想
針對TvP來加強機械化。
Hydralisk cost decreased from 100/50 to 100/25
刺蛇造價從100/50改成100/25
We’re most concerned about PvZ with this change since Hydralisks are really
only a core unit in that matchup. We’d love to see how the testing goes for
this change on the next balance test map.
最近PvZ刺蛇出現的有點少,來看看改這樣會怎樣。
We don’t think this will be problematic for either side in TvZ right now. It
’s very Zergling/Baneling/Mutalisk focused for Zerg, whereas Terran players
are exploring mech play and have the already solid option to go bio. We were
thinking this buff will potentially help open up some more options for Zerg
in this matchup.
TvZ中Z幾乎不太出刺蛇,看這樣會不會讓Z選擇多一點。
至於平衡方面我們相信不會有什麼影響啦。
In ZvZ, we’re seeing a lot more Roach focused strategies than before and
believe this change will allow for easier Roach/Hydra transitions.
在ZvZ呢,主要還是蟑螂為主,這樣改看看會不會多點蟑螂混刺蛇的組成。
Overall, we want to check what a general Hydralisk buff would do for all
three matchups in the next balance test map.
Late game PvZ
PvZ的後期
Additionally on the Zerg front, we’re seeing a bit more in the way of super
long and dragged out PvZ games in Europe. We’ve been discussing this
internally and believe the main issue comes from using Swarm Hosts in a
completely defensive way while taking additional expansions, massing Spore
and Spine Crawlers, then continuing to play passively while using Vipers to
pull key Protoss units into the forward, massed Zerg defenses. For this
strategy, there are two main units involved, as well as the massing of base
defenses, and we’d like a change that only hits this specific part of the
PvZ game. We believe that when Swarm Hosts are not used in this manner, they
aren’t an issue at the moment, especially when we see them being used in a
lot of games coming from Korea. Similarly, when Vipers aren’t comboed with a
mass of base defenses, we also don’t see the Viper being too powerful in
other scenarios.
最近在歐洲PvZ的對抗,不少Z都打的又臭又長,一切好像都是百生蟲惹的禍。
不少玩家都用百生蟲打泉水溝,然後打的非常被動,就只嘗試用飛蟒來拉神族
的重要單位,這種打法的關鍵就是百生跟飛蟒。
So the change that we’re thinking about is:
A Passive Tempest ability that allows them to deal 2-3 times more damage vs.
Structures (We’re not 100% set on the actual value yet.)
讓暴風鑑打建築的能力加成2~3倍
Protoss players who are facing this very passive Zerg style can get Tempests
without too much trouble, and they come into play late enough that we’d like
to test this change. If Tempests can not only kill the Crawlers much faster,
but also allow Protoss to make cost effective trades more easily in this
mid-map standoff scenario, we believe there will be much less incentive for
Zerg to play this way.
這種打法P通常可以出得了暴風鑑,我們想看看可不可以讓暴風鑑打地刺的速度快一點
同時也讓神族在戰損上可以比較好。
Again, none of this is final. We haven’t published a balance test map on it,
yet. Your feedback is welcome, and if this process goes smoothly, we will
look to publish a balance test map within the next couple of weeks at the
latest.
Thank you.
這很酷唷