Re: 維尼熊的話

作者: mksykcntdnrr (アリア)   2016-06-16 22:15:19
Match plans - looking for feedback
賽事計畫及戰術規劃
Here's a thing we are considering to add to the game:
這裡有些我們正在考慮要加入到遊戲的。
In the advanced settings for a match we can add an extra option "match plan".
This can be set to modify the behaviour of your players based on the result
you would like to get from that match.
在比賽的進階設定中我們可以增加"戰術規劃"。這可以設定修改你的球員的行為,根據
你想獲得的比賽結果。
"Default": Play the same all match regardless of the score (this is what the
players do now)
"Play to win": If the team is not winning, the players get a bonus on passing
and scoring but an (equal) penalty on dueling and blocking. The less time
remaining, the bigger the bonus and penalty.
"Play for a big win": Like before, but the bonus and penalty is always
applied regardless of remaining playing time or match score. Gives extra
fatigue.
"Settle for a draw": Get a bonus on dueling and blocking but a penalty on
scoring and passing when the team is not behind. When the team is behind
switch to attacking bonus and defensive penalty.
"Limit defeat": Like before but the team keeps playing defensively even when
they are behind.
"Lightning start": Get a bonus at the start of both halves which turns into a
penalty at the end of both halves. Gives extra fatigue.
預設:
整場都一樣不管比分(現在的就是這樣)。
搶勝:
假設你的球隊並未領先,球員在傳球和射門上會獲得加成,但是會獲得相對的懲罰
在搶球和阻擋上。隨著時間剩的越少,加成和懲罰會隨著更大。
搶巨大一勝:
就像上面所說的,不過加成和懲罰會一直存在,不管剩下多少時間或是比分多少。
會增加額外的疲勞。
逼和:
當你的球隊並未落後時,在搶球和阻擋獲得額外的加成,但是會獲得相對的懲罰在
傳球和射門上。當球隊落後時就會改成加成在攻擊和懲罰在防守。
輸少一點:
就像上面所說的,但是球隊在落後時依然會開啟防守模式。
閃電戰:
在開場會獲得全部加成,但是在比賽接近尾聲會獲得額外的懲罰。會增加額外的疲勞。
What would you think about this? Possibly we could add this for next season
so it can be tested together with the season 25 engine changes.
你覺得這個怎麼樣?我們可能會在接下來幾季實裝,所以這可能會和第25季比賽引擎的
改變一起測試。
作者: asdf95 (K神我們巴西見)   2016-06-16 22:52:00
這感覺可以有
作者: nft   2016-06-17 09:39:00
感覺是醫療快點攻頂 全用閃電就對了XDDD
作者: gonnaberay (將要成為雷)   2016-06-17 16:48:00
這感覺不錯 戰術應用的感覺

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