Re: [PMGO][討論] 快龍技能研討(傷害試算)

作者: a71085 (iii)   2016-08-15 01:31:25
借串問一下,我是用reddit上面有人提供的試算表
http://tinyurl.com/z3y7833
上面有附解釋,不過我還是有部分不太懂的想請教大家
Attack%: This is the percentage of damage it does compared a Mewtwo with the
optimal moveset with all IVs at 15 against a neutral opponent.
Attack%這欄是跟最強的超夢對無加成的傷害相比攻擊率是幾成
Move%: This is the percentage of damage it does compared to a pokemon of the
same species with the optimal moveset with all IVs at 15 against a neutral
opponent (note this number might be higher than 100% if the move is super
effective). As a personal note instead of throwing away pokemon based on poor
IVs or suboptimal movesets alone, I look at this number (since it considers
the interaction between moveset and IV), above 95% is pretty dang good (for
that species) in my opinion.
這邊是指跟同種族滿IV理想搭配技能時,相比出來的攻擊率
WEAVE/BASIC ONLY: This tells you weather you'd be better off firing of a
charge move as soon as you have the energy or ignoring it completely and just
spamming basic attacks.
Finally under each moveset is its damage profile through time.
這欄我就有點問題了,看上面的解釋是可以告訴你是普攻更好還是有就放技能好
範例這邊
http://i.imgur.com/a0uI9IW.jpg
WEAVE這欄看起來是在兩個技能前面那個數字,不過看不太懂那個數字有什麼作用
NRG這欄後來查了一下應該是ENERGY
有人能理解那個WEAVE是有什麼作用嗎
作者: cccccc73 (龍游)   2016-08-15 01:36:00
其實只要看對方剩餘血量就知道普攻還是大招好了吧
作者: Zechswind (Void￾ N￾  ￾N)   2016-08-15 01:37:00
那行只是在跟你說該無腦連發普攻還是能放技就要放技
作者: cccccc73 (龍游)   2016-08-15 01:37:00
在敵方血量還多的情況一定是放招好啊 以快龍為例的話啦

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