[情報] 3.20 PN

作者: stkissstone (淺澗遠秋)   2022-12-02 08:49:44
https://www.pathofexile.com/forum/view-thread/3323944
網頁一上就掛了 簡單翻一下吧
New Content and Features
Added a new, optional game mode for Path of Exile: Ruthless. This is an
additional character creation flag alongside Hardcore and Solo Self-Found
that allows you to opt-in to extreme item scarcity and various other changes.
Challenges will not be enabled in Ruthless versions of the Sanctum League.
新增了(沒人在乎的)殘暴模式
內容跳過
Added a new Strength/Intelligence Skill Gem - Frozen Legion: This spell
consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue
uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace,
Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo,
or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your
Statues to deal damage in an area around them while stepping forward. This
skill cannot repeat and can only be used by Statues from Frozen Legion.
新的力智技能寶石 - Frozen Legion(冰霜軍團之類的),這個法術會一口氣消耗複數充能
來環狀召喚冰雕,每個冰雕都會使用你的冰霜橫掃一次,需要斧,槌,權杖,長杖,這個技能
不能被觸發,不能被法術迴響/釋放輔助,不能被圖騰陷阱地雷使用,冰霜橫掃會看你的數
值造成傷害,這個技能(指冰霜橫掃)不能被重複而且只能被冰霜軍團使用
以下猜測
所以是他們自己有個技能,有自己的傷害效用,然後吃你人物數值這樣?
Added a new Strength Skill Gem - Volcanic Fissure: Slam the ground, creating
a winding fissure that deals area damage while travelling outwards. When it
reaches the target location it erupts, releasing a burst of molten
projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
新的力量技能寶石- Volcanic Fissure(火山地裂之類的),重擊地面,製造一個前進的裂隙
造成範圍傷害.當他抵達終點時會爆發,釋放一波熔岩投射物,需要斧,垂,權杖,長杖或空手.
Added a new Intelligence Support Gem - Cursed Ground: Supported skills create
cursed ground. Enemies on the cursed ground from a supported skill are cursed
with that hex
新的智力輔助寶石- 詛咒地面輔助,被輔助的技能會製造一個詛咒地面,再裡面的敵人會被
輔助的咒術影響
Added a new Intelligence Support Gem - Hex Bloom: Hexes from Supported Skills
are transferred to all enemies within a certain distance when Hexed Enemy
dies.
新的智力輔助寶石- Hex Bloom(詛咒開花之類的),被輔助的咒術技能在被影響的目標死亡
後會傳染給一定範圍內的所有敵人.
Introduced 8 new Vaal Skill Gems: Vaal Cleave, Vaal Flicker Strike, Vaal
Blade Flurry, Vaal Venom Gyre, Vaal Molten Strike, Vaal Caustic Arrow, Vaal
Volcanic Fissure, and Vaal Smite.
8種新瓦爾技能 : 瓦爾劈砍,瓦爾閃現打擊,瓦爾刀鋒亂舞,瓦爾猛毒迴旋,瓦爾熔岩之擊,
瓦爾腐蝕箭矢,瓦爾Volcanic Fissure(敲地板的新招),瓦爾重擊
Introduced the Fracturing Orb, which can be used to fracture a random
modifier on a rare item with at least 4 modifiers, locking it in place. This
can't be used on Influenced, Synthesised or Fractured items.
新通貨,破裂珠寶,可以破裂一個四詞以上的裝備,鎖住一個詞墜不能被改變,這個通貨不能
用在勢力/追憶/破裂裝上
Introduced Fracturing Shards, which cannot be used in their shard form, but
automatically transform into the Fracturing Orb when they reach their maximum
stack size.
上面那個通貨 破裂珠寶的碎片
Added over 15 new Unique Items, including 1 designed by a supporter.
15件新傳奇,其中一個是贊助者設計
Added 10 new Divination Cards, 5 of which were designed by our supporters,
with 5 designed by winners of Boss Kill Events.
10張命運卡,5張贊助設計,5張殺王競賽勝利者設計
Added two new Atlas Memories themed around Domination and Bestiary, which
include nine new Beastcrafting recipes.
新的輿圖回憶,主題為野獸,包含新的獻祭獵譜
(影片有秀到的有改看守之眼的詞,換覺醒珠寶等等的)
The Kalandra's Touch Unique Ring has been added to the core drop pool.
這季那個複製另一個戒指的傳奇戒指加入核心掉落
Grand and Exceptional Eldritch Ichors have received new art so they are more
distinguishable.
Continued to incrementally improve the sound, art, effects and environments.
一些傢伙有新美術 音效甚麼的
Atlas Changes
輿圖變更
Maven-witnessed Map Bosses now have a chance to drop an Awakened Gem
(inclusive of the Awakened Gems that are typically exclusive to Maven
herself).
釋界見證的boss也會掉落覺醒珠寶(包含原本由她專屬掉落的那些)
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial
Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary,
Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory
Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard,
Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Arena, Arid Lake,
Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation,
Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen,
Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and
Wharf.
加入的地圖
&
移除的地圖
這個就不逐一翻了
Map tiers and locations have been shuffled (though the 'pin' locations for
maps has not changed). Most maps are now initially found at a different tier.
地圖位置跟階級洗牌
Some of the Map Bosses you are required to defeat to upgrade your Pantheon
have changed as a result of these Atlas changes.
眾神殿吸的對象因為地圖加入/移除而調整
Crafting Recipes that were previously unlocked in Maps that have been removed
from the Atlas are now found within other Maps currently on the Atlas.
工藝配方位置同樣因為地圖加入/移除調整
Some Divination Cards have found new homes as a result of these Atlas Changes:
Bijoux can now be found in the Grotto Map.
Buried Treasure can now be found in the Grotto Map.
Gift of Asenath can now be found in the Grotto Map.
Gift of the Gemling Queen can now be found in the Grotto Map.
The Aesthete can now be found in the Carcass Map.
The Bear Woman can now be found in the Cemetery Map.
The Endurance can now be found in the Grotto Map.
The Mind's Eyes can now be found in the Grotto Map.
The Mountain can now be found in the Volcano Map.
The Nurse can now be found in the Carcass Map.
The Offering can now be found in the Carcass Map.
The Wolf can now be found in the Grotto Map.
The Wolverine can now be found in the Lair Map.
Time-Lost Relic can now be found in the Grotto Map.
Volatile Power can now be found in the Grotto Map.
The Vile Power Divination Card has been re-enabled.
The Akil's Prophecy Divination Card has been re-enabled, and now awards a
Double Corrupted Unique Elegant Round Shield. This card can now be found in
the Temple of Atzoatl.
The Transformation Divination Card has been re-enabled, and now awards a
Tainted Mythic Orb.
The A Note in the Wind Divination Card has been re-enabled, and now awards
Asenath's Mark.
The Mad King Divination card has been re-enabled, and now awards an Ultimatum
Aspect. This card can now be found in the Caldera, Colosseum, Dark Forest,
and Reef Maps
命運卡新掉落地點
自行對照
Monster Mods and Archnemesis
參照 #1ZTQJrx-
Eldritch Altars
參照 #1ZV3LHW1
Jewels and Ailment Mitigation
參照 #1ZSgV_do
Specifics:
Added 5 new Suffix modifiers that can roll on Regular Jewels:
30-35% reduced Ignite Duration on you.
30-35% reduced Effect of Chill on you.
30-35% reduced Effect of Shock on you.
30-35% reduced Poison Duration on you.
30-35% reduced Bleed Duration on you.
數值
基本珠寶追加5種詞墜
30~35%減少對你的點燃/冰緩/感電/毒/流血 持續時間
Chance to Avoid being Ignited, Chilled, Frozen, Shocked, Poisoned, Bleeding
and Stunned Jewel Corruption modifiers can no longer roll. These have been
replaced with the following Jewel Corruption modifiers:
20-25% reduced Ignite Duration on you.
20-25% reduced Effect of Chill on you.
20-25% reduced Effect of Shock on you.
20-25% reduced Poison Duration on you.
20-25% reduced Bleed Duration on you.
20-25% reduced Effect of Curses on you.
原本機率避免點燃 冰緩 感電 毒 流血 暈眩的詞骰不出來了
變成 20~25% 減少對你的點燃持續時間
20~25% 減少對你的冰緩效果
20~25% 減少對你的感電效果
20~25% 減少對你的毒持續時間
20~25% 減少對你的流血持續時間
20~25% 減少對你的詛咒效果
Chance to Avoid being Ignited Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Shocked Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Poisoned Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Bleeding Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
The Abyss Jewel modifiers that provide a chance to Avoid being Frozen and
Chilled now only provide a chance to Avoid being Frozen, with values of
31-40% and 41-50% (previously 21-24% and 25-30%).
The Corrupted Abyss Jewel modifier that provides a 20-25% chance to Avoid
being Frozen and Chilled now only provides a 20-25% chance to Avoid being
Frozen.
深淵珠寶上的機率避免 點燃 感電 毒 流血 冰凍/冰緩
從21-24% & 25-30% 增加到 31-40% & 41-50%
汙染深淵珠寶的20~25%避免冰緩冰凍變成只能避免冰凍
Reduced Effect of Curses Jewel Suffix modifiers now have values of 25-30%
(previously 10%).
The 15% Reduced Effect of Chill and Shock Jewel Suffix modifier can no
longer roll.
The increased Stun and Block Recovery Jewel Suffix modifier now has
values of 25-35% (previously 10-14%).
珠寶上的後墜減免詛咒效果從10%變成25~30%
(阿前面的20~25是啥)
15%減少冰緩&感電效果的後墜無法再被骰出
暈眩格檔恢復率的後墜從10~14%增加到25~35%
The availability of existing Unique Jewels has been reviewed, and many
(including Replica versions) can no longer be obtained.
The following existing Unique Jewels are able to be found as item drops:
Inspired Learning, Intuitive Leap, Lioneye's Fall, Might of the Meek,
Pure Talent, Unending Hunger and Unnatural Instinct.
The following Unique Jewels can only be obtained as Corruption outcomes:
Atziri's Reign, Brute Force Solution, Careful Planning, Chill of
Corruption, Efficient Training, Energised Armour, Energy from Within, Fertile
Mind, Fevered Mind, Fluid Motion, Fortress Covenant, Fragility, Healthy Mind,
Hidden Potential, Inertia, Pacifism, Powerlessness, Quickening Covenant, Rain
of Splinters, Reckless Defence, Seething Fury, Self-Flagellation, Soul's
Wick, The Golden Rule and To Dust.
既存的傳奇珠寶改動,有一些不再會掉落(包含他們的贗品)
以下這些還維持正常掉落
求知的熱情,直覺之躍,獅眼的殞落,儒子可教,純才,無盡飢餓,神感
以下這些只能用瓦的瓦出來
阿茲里之權,蠻力衝撞,審慎計畫,腐化寒息,充分訓練,能量堅甲,潛能防護,豐富心靈,
狂熱之心,流暢行動,堅壁誓約,虛弱,靈體轉換,深藏的潛能,慣性,和平主義,無力,復甦誓
約,碎鏃雨,魯莽防禦,沸騰之怒,殘虐之歡愉,魂靈之芯,黃金守則,塵埃落定.
Replica Primordial Might and Replica Reckless Defence are the only Replica
Jewels that are able to be obtained.
贗品珠寶只剩 贗品:先祖力量 跟 贗品:魯莽防禦
Primordial Might, Harmony and Eminence are no longer in the core drop pool,
and are now found from another more deterministic source.
先祖力量,先祖和諧,先祖卓越不再掉落,他們有新的入手管道
Added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards
and the three Combat Focus Unique Jewels. Happy hunting!
加入6種配方用來換死亡清算,無盡謎團,精神守護,專精作戰(有三種)
Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no
longer be used on Unique Jewels, Flasks or Maps.
古變石,穿越神廟的獻祭房間不再能用在傳奇珠寶,藥水跟地圖上
The Bestiary recipe that creates a Unique Jewel has been changed. It now
creates a Rare Talisman.
變出一個傳奇珠寶的獵譜改成變出一個黃項鍊
We've also rebalanced some Unique Jewels and compensated for the loss of
specific jewels in the form of new modifiers or skill changes.
把原本門檻珠寶的效果重新平衡進技能本身或詞墜
Added Eternal Labyrinth Helmet Enchantments for Spark and Ethereal Knives
that cause projectiles to fire in a circle. The Spark projectile speed Helmet
Enchantments and the Ethereal Knives Pierce Helmet Enchantment have been
removed.
電球速度,虛空匕首穿透的頭盔復魔移除,加入電球&虛空匕首圓形發射
Frost Blades now has 110% Effectiveness of Added Damage at gem level 1
(previously 100%), scaling up to 225% at gem level 20 (previously 175%). It
no longer has 0-19% increased Projectile Speed. Quality on Frost Blades no
longer provides 0-20% increased Damage.
冰霜之刃傷害效用改為一等110%(原本100) 二十等225%(原本175%),品質不再給投射物速
度而是給予0~20%傷害
Quality on Divergent Summon Skeletons now provides "+0-1 seconds to Cooldown"
and "Summons 0-4 Skeleton Warriors" (previously "Minions' Attacks have 0-10%
chance to Maim Enemies on Hit").
相異的召喚骷髏現在給予"+0~1秒冷卻時間" 和 "召喚0~4隻骷髏戰士"
(原本是召喚物攻擊有0~10%機率癱瘓敵人)
The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius,
Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12
Ranged Weapons). Existing versions of this unique can be updated using a
Divine Orb.
精神守護現在改為若範圍內含40點敏捷,幻化武器可以幻化至多20把遠程武器
(原本12把)既存版本可以用神聖石升級
The Pure Talent Unique Jewel now provides "Melee Skills have 25% increased
Area of Effect" (previously 15%) when your Passive Skill Tree connects to the
Marauder's starting location. Existing versions of this Unique can be updated
using a Divine Orb.
純才現在在連接到野蠻人時給予"進戰技能增加25%範圍效果"(原本15%)
既存版本可以用神聖石升級
Added 2 new Prefix modifiers that can roll on Jewels:
2-3% increased Mana Reservation Efficiency of Skills.
6-10% increased Flask Effect Duration.
新增兩條珠寶可以骰出的前墜
2~3%魔力保留效用
3~10%增加藥水持續時間
Atlas Tree
輿圖天賦樹
Problem:
Currently, the Atlas Passive Tree creates pressure to only run pinnacle boss
content when you're specced into Atlas Passives that will maximise your
rewards, hoarding as much of a given type of content as you can before
running it and speccing back out of it.
目前,在面對巔峰頭目前,玩家都得點出特定的天賦來最大化收益,造成玩家扣著大量的
門票並一次洗點打完.
Solution:
We've removed Atlas Passives that increase the amount of rewards from
limited content such as Shaper, Elder, The Searing Exarch, The Eater of
Worlds, and The Maven. The purpose of this is such that you should be able to
engage with this content at any time.
We want to improve on the concept that the Atlas Tree allows players to
invest into leagues that they enjoy, and have added new clusters to the
passive tree for league content that can be blocked through Atlas Passive
Skills. We've also increased the chances for such league content to appear.
Existing clusters have also been tweaked with the goal of making them
more of an attractive option.
In addition, we've added a new keystone passive, that causes Scarabs used
in your map device to provide increased pack size rather than their usual
modifiers.
對策
我們移除了面對這些boss(尊師,塑界,紅藍王,釋界)相關的天賦,目的是你可以在任何你想
要的時間面對他們.
我們想增加天賦樹讓玩家選擇特定喜愛的機制的能力,加入了新的天賦群可被其他天賦阻
擋(這句意思怪怪的),另外也增加了一些機制的出現機率.
已存在的天賦被重新設計成給你更多吸引人的選項.
另外追加了一個大點,使你的聖甲蟲變成加怪群而非原本的效果
Curses
參照#1ZX1Y6hr
詳細調整,黃怪橘怪的詛咒抗性移除
The Curse Mastery that grants "20% chance for Hexes you Cast which can gain
Doom to be applied with Maximum Doom" and "30% increased Mana Reservation
Efficiency of Curse Aura Skills" have been replaced. The Mana Reservation
Efficiency mastery has been replaced as there is now a much larger amount of
Mana Reservation Efficiency for Curse Auras on the passive tree.
詛咒專精中的"手施咒術有20%機率直接滿厄運值" "30%詛咒光環保留效用"被其他東西
取代了
Two new Masteries have taken their place. The first provides "You take 40%
reduced Extra Damage from Critical Strikes by Cursed Enemies", while the
second provides "Recover 1% of Life when you Curse a Non-Cursed enemy" and
"Recover 1% of Mana when you Curse a Non-Cursed enemy."
兩個新的專精取代他們的位置
1,"詛咒的敵人對你的額外爆擊傷害減少40%"
2,"恢復1%血量與魔力當你詛咒一個未被詛咒的敵人"
Existing Curse Passive Skills have been fully reworked. There are now six
Curse clusters on the Passive Tree.
The Vampirism cluster has moved location on the Passive Tree to make space
for a new Curse cluster, and to become more accessible to the Witch starting
location.
詛咒相關的天賦圈被重製了,現在有6圈
"吸血主義"天賦圈移動位置,現在更靠近女巫起始點
The Whispers of Doom Notable Passive Skill continues to give "You can apply
an additional Curse." It now has a much larger selection of small Passives
Skills leading to this Notable, which provide:
5% increased Effect of your Curses.
Curse Skills have 10% increased Cast Speed.
15% increased Area of Effect of Hex Skills.
10% increased Mana Reservation Efficiency of Curse Aura Skills.
15% increased Curse Duration.
滅世之語(+1詛咒)圈變得更大 小點給予
5%增加詛咒效果
詛咒技能 +10%施放速度
10%詛咒光環保留效用
增加15%詛咒持續時間
The Malicious Intent Notable Passive Skill now gives "+2 to Level of all
Curse Skill Gems." The cluster now has Small Passive Skills granting:
15% increased Curse Duration.
5% increased Effect of your Curses.
"惡之意"(你造成的咒術 +4 厄運)(對被詛咒的敵人增加 20% 擊中和異常狀態傷害)
現在給你+2全部詛咒技能寶石 小點給予
15%增加詛咒持續時間
5%增加詛咒效果
The Defiled Forces Notable Passive Skill gives "Refresh Duration of Ignite,
Chill and Shock on Non-Cursed enemies you Curse" and "100% chance to Remove
Elemental Ailments when you Cast a Curse Spell", with small Passive Skills in
the cluster now providing "Curse Skills have 10% increased Cast Speed."
新點數?
Defiled Forces 給予"當你詛咒一個未詛咒的敵人時,刷新她身上的點燃冰緩感電時間"
"當你施放詛咒法術時,100%移除元素異常"
小點給予 "詛咒技能 +10%施放速度"
The Last Rites Notable Passive Skill now gives "Cursed Enemies you Kill are
destroyed" and still provides "Enemies Cursed by you have 50% reduced Life
Regeneration Rate." The cluster now has Small Passive Skills granting:
Recover 1% of Mana when you Kill a Cursed Enemy, and Recover 1% of Life
when you Kill a Cursed Enemy
Recover 2% of Mana when you Kill a Cursed Enemy
Recover 2% of Life when you Kill a Cursed Enemy
找不到哪一點
Last Rites現在給予"你擊殺的被詛咒敵人被毀滅"
原本的效果"被你詛咒的敵人減少50%回血速度" 還是存在
小點給予
恢復1%生命與魔力當你擊殺一個被詛咒的敵人
恢復2%魔力當你擊殺一個被詛咒的敵人
恢復2%生命當你擊殺一個被詛咒的敵人
The Skittering Runes Notable Passive Skill now gives "50% increased Area of
Effect of Hex Skills", "20% increased Mana Reservation Efficiency of Curse
Aura Skills", and "20% reduced Mana Cost of Curse Skills." The cluster now
has Small Passive Skills granting:
15% increased Area of Effect of Hex Skills.
10% increased Mana Reservation Efficiency of Curse Aura Skills.
10% reduced Mana Cost of Curse Skills.
飛掠符文(增加 10% 你所施放詛咒的效果,你造成的咒術 +10 最大厄運)
現在給予"50%增加咒術法術的範圍效果"
"20%詛咒光環魔力保留效用"
"20%減少詛咒法術魔力消耗"
小點給予
15%咒術法術的範圍效果
10%詛咒光環魔力保留效用
10%減少詛咒法術魔力消耗
The Steeped in the Profane Notable Passive Skill gives "15% reduced Effect of
Curses on you" and "10% increased Effect of your Curses", with small Passive
Skills in the cluster now providing "5% increased Effect of your Curses."
新點數?
Steeped in the Profane給予"15%減少你身上的詛咒效果"
"10%增加詛咒效果"
小點給予
"5%增加詛咒效果"
Quality on the Divergent Impending Doom Support no longer has 0 to -25% more
Damage with Hits per 5 Doom on Hex. Instead, it now has 0-40% reduced
Cooldown Recovery Rate.
相異的末日厄運輔助不再有"咒術上每 5 厄運使擊中有 (-25–0)% 更多傷害",現在給
你"0~40%冷卻恢復率"
沒提到原本相異的+1次數,不知道是不是吃掉了
Essences of Delirium now provide 6-7% chance to Block Spell Damage for
Amulets (previously "Hexes you inflict have +10 to maximum Doom).
譫妄精髓點項鍊現在給你 6~7%法格率(原本是你的咒術有+10最大厄運值)
The legacy "Hexes you inflict have +5 to maximum Doom" Essence modifier on
existing Rings has been replaced with "5% increased Effect of your Curses."
The "Hexes you inflict have +10 to maximum Doom" Essence modifier on existing
Amulets has been replaced with "10% increased Effect of your Curses."
既存戒指上的+5最大厄運值詞墜會被5%詛咒效果取代
既存項鍊上的+10最大厄運值詞墜會被10%詛咒效果取代
Hexblast no longer has any Doom related stats. It now has a cast time of 1
second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously
10), scaling up to 30 at gem level 20 (previously 20). It now deals 92 to 138
Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1262 to
1893 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage
with Hits if Enemy is Hexed", "60% more Damage with Ailments if Enemy is
Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and
"Removes a Hex after Damaging." It also now has 280% Effectiveness of Added
Damage (previously 310%).
咒術枯萎不再有跟厄運值相關的屬性,現在施放時間為1秒(原本0.6),魔力消耗一等為16
(原本10),一路增加到二十等30(原本20),現在一等造成92~138混沌傷害(原本102~153),
一路到二十等1262~1893(原本1397~2096),現在有"如果目標被詛咒,造成100%更多傷害",
"如果目標被詛咒,造成60%更多異常傷害","如果被觸發,施放時間會加入冷卻時間","命
中後移除一個咒術",傷害效用為280%(原本310%)
Doom Blast, from the Impending Doom Support, now deals 102 to 154 Chaos
Damage at gem level 1 (previously 54 to 81), up to 1654 to 2481 at gem level
20 (previously 868 to 1301). Now has 370% Effectiveness of Added Damage at
all gem levels (previously 200%).
末日厄運輔助中的厄運枯萎現在一等造成102~154混沌傷害(原本54~81),二十等1654~2481
(原本868~1301),現在有370%傷害效用(原本200%)
The Doomsday Keystone Passive Skill has been replaced with the new Hex Master
Keystone. This Keystone provides "Your Hexes have infinite Duration" and "20%
less Effect of your Curses."
末日關鍵天賦被新的咒術大師取代,這點給予
"你的咒術有無限時間","20%更少詛咒效果"
We've buffed a bunch of Hex-related unique items and have reworked unique
items that previously interacted with Doom such as the Fated End unique ring.
We've also added some powerful new unique items that interact with Hexes.
詛咒相關的傳奇裝,輔助寶石調整(舊文有的就直接複製了)
新戒指
+37智慧
13%施放速度
當你施放詛咒技能時16%機率獲得一個暴擊球
你的詛咒上限等於你的最大暴擊球數量
異教面紗
+2插槽上的詛咒寶石
插槽上寶石被22等詛咒光環輔助
插槽中詛咒寶石增加 30% 保留效用
+103%閃避與ES
+46ES
The Cospri's Will Unique Body Armour now has 150-200% increased Evasion
Rating (previously 120-160%), and "Always Poison on Hit against Cursed
Enemies" (previously a 60% chance). It also now has +31-53% to Chaos
Resistance (previously +17-29%). Existing versions of this Unique can be
updated using a Divine Orb.
https://poedb.tw/tw/Cospris_Will
這件
現在有
你可以造成 1 個額外詛咒
你的咒術可以影響無咒的敵人
150~200%迴避(原本120~160)
擊中被詛咒的敵人總是中毒(原本60%)
31~53%混抗(原本17~29)
可用神聖石升級
The Ylfeban's Trickery Unique Helmet no longer has "20% chance to Curse
non-Cursed Enemies with a random Hex on Hit", existing versions of this
Unique are unaffected. New versions of this Unique now have "Curse Enemies
which Hit you with a random Hex, ignoring Curse Limit."
https://poedb.tw/tw/Ylfebans_Trickery
這件
移除"擊中未被詛咒的敵人時20%施放隨機咒術"
改成"擊中你的敵人被隨機咒術詛咒,無視詛咒數量限制"
The Felbog Fang Unique Amulet now causes Enemies Cursed by you to be Hindered
with 30% reduced Movement Speed if 25% of Curse Duration expired (previously
25% reduced), and Enemies Cursed by you take 35% increased Damage if 75% of
Curse Duration expired (previously 25% increased). Existing versions of this
Unique can be updated using a Divine Orb.
https://poedb.tw/tw/The_Felbog_Fang
這件
現在給予
"若詛咒持續時間過去 25%,被你詛咒的敵人被阻礙,減少30%速度"(原本25%)
"若詛咒持續時間過去 75%,被你詛咒的敵人增加 35% 承受傷害"(原本25%)
可用神聖升級
Hextouch Support now has 35% less Effect of Supported Curses at all gem
levels. Supported Skills now have 50% reduced Curse Duration at gem level 1
(unchanged), up to 31% reduced at gem level 20 (previously 12%). Quality now
provides "Supported Skills have 0-10% increased Curse Duration", instead of
0-10% increased Effect of Supported Curses.
Awakened Hextouch Support now has 35% less Effect of Supported Curses at all
gem levels. Supported Skills now have 30% reduced Curse Duration at gem level
1 (previously 10%), up to 26% reduced at gem level 5 (previously 2%). Quality
now provides "Supported Skills have 0-10% increased Curse Duration", instead
of 0-10% increased Effect of Supported Curses.
咒術降臨輔助現在全等級有35%更少效果,一等有50%減少詛咒持續時間,二十等時為31%
(原本12%),品質現在給予0~10%詛咒持續時間(原本是0~10%詛咒效果)
覺醒版給35%更少效果,一等30%減少持續時間(原本10%),五等26%(原本2%)
品質的改動同上
Blasphemy Support now has 25% less Effect of Supported Curses at all gem
levels. Quality now provides 0-20% increased Area of Effect of Supported
Curse Skills, instead of 0-10% increased Effect of Supported Curses.
Awakened Blasphemy Support now has 25% less Effect of Supported Curses at all
gem levels. Quality now provides 0-20% increased Area of Effect of Supported
Curse Skills, instead of 0-10% increased Effect of Supported Curses.
詛咒光環輔助有25%更少效果,品質給0~20%範圍效果(原本0~10%詛咒效果)
覺醒版同上
Hexes applied by Bane now have 25% less Effect.
災厄上的詛咒有25%更少效果
Item modifiers that inflict a specific Hex no longer do so with increased
effect. This includes instances where the Hex is a downside on the player,
such as from Coward's Chains, Coward's Legacy, or Soul Mantle. This change
affects existing items.
裝備上的詛咒不再有增加效果詞,包含施放在玩家身上的,像是懦夫的鎖鏈,懦夫的遺產,
祖靈之約. 這改變影響現有道具
Curse on Hit modifiers that appear on Influenced Rings now only have a single
tier, as both tiers are now identical. The level 80 version of the modifier
is the one that has been kept.
擊中詛咒的詞現在只留下一個階級,裝等80的那個
詛咒本身的改動
Punishment now causes Cursed Enemies to take 30% increased Damage while on
Low Life at gem level 1 (previously 40%), up to 58% at gem level 20
(previously 78%). It no longer has "10% of Overkill Damage from Killing Blows
on Cursed Enemies is Reflected to other Enemies as Physical Damage".
Quality on the Divergent Punishment Skill no longer provides 0-20% increased
Area of Effect. Instead, it now provides "0-10% of Overkill Damage from
Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical
damage."
懲戒現在給予"被詛咒的敵人在貧血時增加30~58%承受傷害"(原本40~78)
"對被詛咒敵人擊殺之擊溢出傷害的 10%,以物理傷害反射至其他敵人"
這條移除
相異的品質現在給予
"對被詛咒敵人擊殺之擊溢出傷害的0~10%,以物理傷害反射至其他敵人"
取代0~20%範圍效果
Elemental Weakness now causes Cursed Enemies to have -15% to Elemental
Resistances at gem level 1 (previously -20%), up to -30% at gem level 20
(previously -39%). Quality on Elemental Weakness no longer causes Cursed
Enemies to have 0 to -5% to Elemental Resistance. Instead, it now grants
0-10% increased Effect of Curse.
Quality on Anomalous Elemental Weakness no longer grants 0-10% increased
Effect of Curse. Instead, it now grants 0-20% increased Curse Duration.
元素要害現在給予"被詛咒的敵人有-15%~ -30%的元素抗性"(原本-20~ -39)
品質不再給與0~ -5%抗性,而是0~10%詛咒效果
異常的品質給予0~20%詛咒持續時間
取代0~10%詛咒效果
Flammability now causes Cursed Enemies to have -17% to Fire Resistance at gem
level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
Frostbite now causes Cursed Enemies to have -17% to Cold Resistance at gem
level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
Conductivity now causes Cursed Enemies to have -17% to Lightning Resistance
at gem level 1 (previously -25%), up to -36% at gem level 20 (previously
-44%).
易燃,凍傷,導電的扣效果改為 -17%~ -36%(原本-25%~ -44%)
The following Skills now have a base duration of 8 seconds at gem level 1
(previously 9), up to 11.8 at gem level 20 (previously 10.9): Conductivity,
Despair, Elemental Weakness, Enfeeble, Flammability, Frostbite, Punishment,
and Vulnerability.
以下技能持續時間改為 8~11.8(原本9~10.9)
導電,絕望,元素要害,衰弱,易燃,凍傷,懲戒,脆弱
Temporal Chains now has a base duration of 5 seconds at gem level 1
(unchanged), up to 8 at gem level 20 (previously 5.95).
時空鎖鍊持續時間改為 5~8(原本5~5.95)
詛咒相關的詞墜改動
The Eternal Labyrinth Helmet Enchantment that grants increased Effect of
Curses applied by Bane now has a value of 10% (previously 15%). The Merciless
version of this Enchantment can no longer be obtained, though existing
versions are unaffected.
災厄 永恆迷宮復魔"增加15%災厄套用的詛咒效果"改為10%
無情版本移除
Labyrinth Helmet Enchantments that provide increased Effect to a specific
Hex now have values of 10% for the Merciless Enchantments (previously 15%),
and 15% for the Eternal Enchantments (previously 30%)
無情迷宮復魔"增加15%特定詛咒效果" 都改為10%
永恆迷宮復魔"增加30%特定詛咒效果" 都改為15%
Eldritch Implicit modifiers on Helmets that provide increased Effect to a
specific Hex now have values of up to 16% (previously 36%), up to 19% in the
presence of a Unique Monster (previously 48%), and up to 22% in the presence
of a Pinnacle Boss (previously 60%).
頭盔上的灼烙總督詞"增加特定詛咒效果36%"改為16%
"面對傳奇怪時...48%"改為19%
"面對巔峰頭目時...60%"改為22%
Eldritch Implicit modifiers on Body Armours that provide increased Effect
of your Curses now have values of up to 12% (previously 20%), up to 15% in
the presence of a Unique Monster (previously 28%), and up to 18% in the
presence of a Pinnacle Boss (previously 36%).
衣服上的灼烙總督詞"增加詛咒效果20%"改為12%
"面對傳奇怪時...28%"改為15%
"面對巔峰頭目時...36%"改為18%
The Glorious Vanity Timeless Jewel Notable transformation now grants 4-6%
increased Curse Effect (previously 7-10%).
輝煌的虛榮給予7~10%詛咒效果的中點現在給予4~6%
The Glorious Vanity Timeless Jewel small node transformation now grants
2% increased Curse Effect (previously 2-4%).
輝煌的虛榮給予2~4%詛咒效果的小點現在給予2%
Increased Effect of your Curses modifiers can no longer roll on Abyss
Jewels.
深淵珠寶骰不出加詛咒效果了
Small Cluster Jewel Passive Skills that grant increased Effect of your
Curses now have values of 2% (previously 3%).
詛咒小型星團珠寶的小點從3%改成2%
The increased Effect of your Curses Redeemer-influence modifier on
Shields now has values of 8-12% (previously 12-15%). The lower tier version
of this modifier can no longer be obtained.
救贖者盾牌勢力詞 加詛咒效果12~15%改成8~12%
低T版本移除
The increased Effect of your Curses Veiled modifier on Shields now has
values of 8-10% (previously 12-14%). Crafted versions of this modifier have
been adjusted accordingly.
盾牌揭露詞 增加詛咒效果12~14%改成8~10%
工藝版本也有調整
The Replica Doedre's Damning Unique Ring now has 10-15% increased Curse
Effect (previously 15-25%). Existing versions of this Unique can be made
worse with a Divine Orb.
贗品.德瑞的魔具
增加15~25%你所施放詛咒的效果 改成10~15%
The Jinxed Juju Unique Amulet no longer has 5-10% increased Curse Effect,
existing versions of this Unique are unaffected. It also now has "10-15%
increased effect of Non-Curse Auras from your Skills" (previously 5-10%).
Existing versions of this Unique can be updated to the new values using a
Divine Orb.
惡咒護符
不再有"增加5~10%你所施放詛咒的效果" 既存版本不影響
增加5~10%你技能的非詛咒光環效果 改為10~15%
可用神聖石升級
The Delve-exclusive Body Armour modifier that grants 10-15% increased
Effect of your Curses can no longer roll.
挖礦專屬衣服詞 "增加10~15%詛咒效果" 不再能骰出來
詛咒星團重製
Lord of Drought now provides "Your Flammability Curse can affect Hexproof
Enemies" and "30% increased Ignite Damage against Cursed Enemies."
枯旱之君現在提供"你的易燃可影響無咒的敵人"
"對被詛咒的敵人增加30%點燃傷害"
Blizzard Caller now provides "Your Frostbite Curse can affect Hexproof
Enemies" and "30% increased Freeze Duration on Cursed Enemies."
暴雪舵手現在提供"你的凍傷可影響無咒的敵人"
"對被詛咒的敵人增加30%冰凍時間"
Tempt the Storm now provides "Your Conductivity Curse can affect Hexproof
Enemies" and "30% increased Shock Effect against Cursed Enemies."
誘惑風暴現在提供"你的導電可影響無咒的敵人"
"對被詛咒的敵人增加30%感電效果"
Master of the Maelstrom now provides "Your Elemental Weakness Curse can
affect Hexproof Enemies" and "+1% to maximum Elemental Resistances if you
have killed a Cursed Enemy Recently."
混亂大師現在提供"你的元素要害可影響無咒的敵人"
"如果近期有擊殺被詛咒的敵人,+1最大抗"
Misery Everlasting now provides "Your Despair Curse can affect Hexproof
Enemies" and "Recover 2% of Energy Shield on killing Cursed Enemies."
永恆苦難現在提供"你的絕望可影響無咒的敵人"
"擊殺被詛咒的敵人回復2%能盾"
Exploit Weakness now provides "Your Vulnerability Curse can affect
Hexproof Enemies" and "Recover 2% of Life on killing Cursed Enemies."
攻其之弱現在提供"你的脆弱可影響無咒的敵人"
"擊殺被詛咒的敵人回復2%生命"
Doedre's Gluttony now provides "Your Punishment Curse can affect Hexproof
Enemies" and "You have Culling Strike against Cursed Enemies."
德瑞的暴食現在提供"你的懲戒可影響無咒的敵人"
"你可以撲殺被詛咒的敵人"
Doedre's Apathy now provides "Your Temporal Chains Curse can affect
Hexproof Enemies" and "Enemies you Curse are Unnerved."
德瑞的冷漠現在提供"你的時空鎖鍊可影響無咒的敵人"
"被你詛咒的敵人膽怯"
Doedre's Spite now provides "Your Enfeeble Curse can affect Hexproof
Enemies" and "35% increased Critical Strike Chance against Cursed Enemies."
德瑞的怨恨現在提供"你的衰弱可影響無咒的敵人"
"對被詛咒的敵人增加35爆擊率%"
The following Cluster Jewel Notables can no longer roll: Forbidden Words,
Master of Fear, and Wish for Death.
以下詞墜不再能骰出,禁咒,恐懼大師,求死
Existing Cluster Jewels that provided Inevitable Doom now provide Evil
Eye.
既存的珠寶上有不可避免的厄運的會改成邪眼
秘術相關
We have removed the '15% increased Effect of your Curses' and 'Enemies
you Curse have Malediction' stats from the Malediction notable in the
Occultist's Ascendancy. The 'Your Hexes can affect Hexproof Enemies' stat has
been moved from Profane Bloom to the Malediction notable. We will be renaming
this notable passive as it no longer causes you to apply Malediction to
enemies you Curse.
複製舊文
秘術家
昇華天賦 惡語術 的 詛咒效果+15% 跟被你詛咒的敵人有惡語術移除
你的咒術可以影響無咒的敵人 把他從 穢言亡語 移到 惡語術 上
惡語術會改名
(穢言亡語會只剩下擊殺詛咒敵人爆炸,但數值不變的話應該還是最強爆炸)
(詛咒昇華變成 +1咒跟無視無咒一組 , 擊殺爆炸一組 , 功能分家)
這改動是配合移除咒術懲罰
詛咒效果+15%會移到天賦樹上
數字上的詳細改動
The Occultist's Profane Bloom Notable Ascendancy Passive Skill no longer
provides "Your Hexes can affect Hexproof Enemies." It now provides "Cursed
Enemies you or your Minions Kill have a 50% chance to Explode, dealing a
quarter of their maximum Life as Chaos Damage" (previously 40% chance).
穢言亡語會只剩下擊殺詛咒敵人爆炸,機率從40%改成50%
衰弱/時空鎖鍊相關
Enfeeble now causes Cursed Normal or Magic Enemies to deal 15% less Damage at
gem level 1 (previously 21%), up to 29% at gem level 20 (previously 30%). It
also now causes Cursed Rare or Unique Enemies to deal 9% less Damage at gem
level 1 (previously 10%), up to 18% less at gem level 20 (previously 15%).
Quality no longer grants 0-10% increased Effect of Curse. Instead, it grants
0-20% increased Curse Duration.
衰弱現在對白藍怪有 15%~29%減商效果(原本21%~30%)
對黃橘怪有 9~18%效果(原本10~15%)
品質從0~10%詛咒效果改成0~20%詛咒持續時間
Quality on Anomalous Enfeeble no longer causes the Curse to have 0-40%
increased Doom gain rate. Instead, it now grants 0-20% increased Area of
Effect.
異常品質從0~40%厄運獲取速率改成0~20%範圍效果
Temporal Chains now causes Cursed Normal and Magic Enemies to have 15% less
Action Speed at gem level 1 (previously 20%), up to 29% at gem level 20
(unchanged). It also now causes Cursed Rare and Unique Enemies to have 9%
less Action Speed at gem level 1 (previously 10%), up to 18% at gem level 20
(previously 14%). Quality no longer grants 0-10% increased Effect of Curse.
Instead, it now grants 0-20% increased Curse Duration.
時間鎖鍊現在對白藍怪有 15%~29%減速效果(原本20%~29%)
對黃橘怪有9%~18%效果(原本10%~14%)
品質從0~10%詛咒效果改成0~20%詛咒持續時間
Quality on Anomalous Temporal Chains no longer causes the Curse to have 0-40%
increased Doom gain rate. Instead, it now provides 0-20% increased Area of
Effect.
異常品質從0~40%厄運獲取速率改成0~20%範圍效果
脆弱/絕望相關
Vulnerability no longer has "Ailments inflicted on Cursed Enemies deal Damage
20% Faster". Now has "Cursed Enemies take 15% increased Physical Damage at
gem level 1 (previously 30%), up to 30% at gem level 20 (previously 39%). Now
has "Attacks against Cursed Enemies have 25% chance to inflict Bleeding"
(previously 20%). Quality now provides 0-10% increased Duration of Bleeding
on Cursed Enemies, instead of "Attack Hits against Cursed Enemies have 0-10%
chance to inflict Bleeding."
沒運作的"異常狀態在被詛咒敵人身上比平常快 20% 造成傷害"移除
現在被詛咒的敵人承受增加15%~30%物理傷害(原本30%~39%)
攻擊擊中被詛咒的敵人,有25%機率造成流血(原本20%)
品質現在提供被詛咒的敵人0~10%流血持續時間
取代0~10%機率流血
Despair no longer causes Cursed enemies to take 15-25% increased Damage from
Damage Over Time effects, and it no longer adds 9-46 to 12-76 Chaos Damage to
Hits against Cursed Enemies. It now causes Cursed enemies to have -15% to
Chaos Resistance at gem level 1 (previously -20%), up to -30% at gem level 20
(previously -29%). Quality no longer causes Cursed Enemies to take 0-10%
increased Damage from Damage Over Time effects. Instead, it now provides
0-10% increased Effect of Curse.
Quality on Anomalous Despair no longer provides 0-10% increased Effect of
Curse. Instead, it now causes Cursed Enemies to take 0-10% increased Damage
from Damage Over Time effects.
絕望
被詛咒敵人承受增加 (15–25)% 持續傷害
對被詛咒的敵人擊中附加 (9–46) 至 (12–57) 混沌傷害
這兩條移除
現在被詛咒的敵人-15%~ -30%混沌抗性(原本-20%~ -29%)
普通品質現在提供0~10%詛咒效果
異常品質現在提供增加0~10%持續傷
兩者對調
傳奇武器強化
The Atziri's Disfavour Unique Axe no longer has +2 to Level of Socketed
Support Gems, existing versions of this Unique are unaffected. It now has
"Adds 310-330 to 370-390 Physical Damage" (previously 205-220 to 250-270),
and +10 to Weapon Range (previously +2). Existing versions of this Unique can
be updated to the new values using a Divine Orb. New versions of this Unique
now have +30% to Quality of Socketed Support Gems.
https://poedb.tw/tw/Atziris_Disfavour
阿茲里的刑刃
此物品插槽中輔助寶石等級 +2 這條移除
附加 (205–220) 至 (250–270) 物理傷害 改為310~330 至 370~390
增加 (12–16)% 攻擊速度
擊中時 25% 機率造成流血
+2 武器距離 改為+10
追加 插槽內輔助寶石+30Q
The Bino's Kitchen Knife Unique Dagger no longer has 30% increased Damage
over Time. It now has "Adds 140-155 to 210-235 Physical Damage" (previously
50-60 to 120-140). Existing versions of this Unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Binos_Kitchen_Knife
比諾的廚刀
增加 30% 持續傷害 這條移除
附加 (50–60) 至 (120–140) 物理傷害 改為140~155 至 210~235
增加 (40–50)% 暴擊率
+(15–25)% 全域暴擊加成
+(8–12)% 混沌抗性
擊殺中毒的敵人可使附近敵人中毒
擊殺中毒的敵人時,附近友方每秒回復 200 生命
The Bloodseeker Unique Claw now has 200-220% increased Physical Damage
(previously 150-170%), and "Adds 25 to 30 Physical Damage" (previously 10 to
12). Existing versions of this Unique can be updated using a Divine Orb.
https://poedb.tw/tw/Bloodseeker
嗜血之爪
增加 (150–170)% 物理傷害 改為200~220%
附加 10 至 12 物理傷害 改為25~30
增加 5% 攻擊速度
1.2% 的物理攻擊傷害偷取生命
增加 5% 移動速度
立即獲得此武器擊中的生命偷取
The Divinarius Unique Dagger now has 100-150% increased Spell Damage
(previously 50-70%), "Gain 100-200 Life per Enemy Killed" (previously 30),
and "Gain 50-100 Mana per Enemy Killed" (previously 10). It also now has
200-250% increased Critical Strike Chance for Spells if you've Killed
Recently (previously 125-175%), and +60-100% to Critical Strike Multiplier
for Spells if you haven't Killed Recently (previously +40-60%). Existing
versions of this Unique can be updated with a Divine Orb.
https://poedb.tw/tw/Divinarius
戒律之影
增加 (50–70)% 法術傷害 改為100~150%
每個被擊殺的敵人,獲得 30 生命 改為100~200
每個被擊殺的敵人,獲得 10 魔力 改為50~100
增加 10% 範圍效果
若你近期有擊殺,增加 (125–175)% 法術暴擊率 改為200~250%
若你近期沒有擊殺,+(40–60)% 法術暴擊加成 改為60~100%
The Essentia Sanguis Unique Claw no longer has 140-180% increased Physical
Damage, or 50% reduced Maximum Recovery per Energy Shield Leech. Existing
versions of this Unique are unaffected by these changes. It also now has
"Adds 1 to 500-600 Lightning Damage" (previously 1 to 200), and existing
versions of this Unique can be updated to the new values using a Divine Orb.
https://poedb.tw/tw/Essentia_Sanguis
精華收割器
雙持爪時 +8% 攻擊傷害格擋率
增加 (140–180)% 物理傷害 這條移除
附加 1 至 200 閃電傷害 改為1 至 500~600
增加 (20–30)% 攻擊速度
+(30–40) 最大能量護盾
每個能量護盾偷取減少 50% 最大恢復 這條移除
滿能量護盾時,來自攻擊的能量護盾偷取效果不會移除
靈能護體
The Kingmaker Unique Axe now has 300-360% increased Physical Damage
(previously 190-240%). Existing versions of this unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Kingmaker
王者之刃
增加 (190–240)% 物理傷害 改為300~360%
增加 (7–12)% 攻擊速度
增加 (30–40)% 暴擊率
附近友方增加 30% 物品稀有度
附近友方獲得撲殺
魔力不足仍然可以使用近戰攻擊
附近友方 +50% 暴擊加成
附近友方有 +10 護體
The Kitava's Feast Unique Axe now has Socketed Gems are supported by Level 30
Melee Splash (previously level 25). This change affects existing items,
though you will need to use a Divine Orb to fix the description on the item.
https://poedb.tw/tw/Kitavas_Feast
奇塔弗之盛宴
插槽中寶石被等級 25 的近戰傷害擴散輔助 改為30等
增加 (200–240)% 物理傷害
1% 的物理攻擊傷害偷取生命
1% 所造成的物理攻擊傷害偷取魔力
擊殺時回復 5% 生命
被你擊中擊殺的敵人被摧毀
The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage
(previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously
6-12 to 20-32). Existing versions of this unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Lioneyes_Glare
獅眼的戰弓
增加 (90–105)% 物理傷害 改為180~200%
附加 (6–12) 至 (20–32) 物理傷害 改為7~14 至 24~34
增加 (10–20)% 攻擊速度
+(80–100) 最大魔力
攻擊和法術無法被閃避
狙擊
The Marohi Erqi Unique Mace now has 500-600% increased Physical Damage
(previously 400-500%). Existing versions of this Unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Marohi_Erqi
爾奇的巨靈之錘
增加 (400–500)% 物理傷害 改為500~600%
減少 25% 攻擊速度
增加 (40–50)% 敵人暈眩時間
-500 命中值
The Saviour Unique Sword now has 130-150% increased Physical Damage
(previously 40-50%). Existing versions of this Unique can be updated with a
Divine Orb.
https://poedb.tw/tw/The_Saviour
救世主
裝備時觸發等級 20 的反射
增加 (40–50)% 物理傷害 改為130~150%
附加 (16–22) 至 (40–45) 物理傷害
增加 (8–12)% 攻擊速度
增加 (8–12)% 暴擊率
The Soul Taker Unique Axe now has 140-180% increased Physical Damage
(previously 100-140%), and Adds 30 to 40 Physical Damage (previously 10 to
20). Existing versions of this unique can be updated using a Divine Orb.
The Replica Soul Taker Unique Axe can no longer be obtained.
https://poedb.tw/tw/Soul_Taker
開膛斧
增加 (100–140)% 物理傷害 改為140~180%
附加 10 至 20 物理傷害 改為30~40
增加 (20–25)% 攻擊速度
+(20–25)% 冰冷抗性
魔力不足仍然可以使用近戰攻擊
物理傷害可以冰緩
贗品版移除
The Starforge Unique Sword now has 400-450% increased Physical Damage
(previously 200-300%). Existing versions of this unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Starforge
核星
增加 (200–300)% 物理傷害 改為400~450%
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
無法造成元素傷害
The Varunastra Unique Sword now has 80-100% increased Physical Damage
(previously 40-60%). Existing versions of this Unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Varunastra
黑鯊
增加 (40–60)% 物理傷害 改為80~100%
附加 (30–45) 至 (80–100) 物理傷害
每個使用攻擊擊中的敵人,獲得 (2–3) 魔力
可視為所有類型的單手近戰武器
The Voidforge Unique Sword no longer has 30-60% increased Physical Damage,
existing versions are unaffected. It now has "Gain 700% of Weapon Physical
Damage as Extra Damage of a random Element" (previously 300%), existing
versions of this unique can be updated to the new value using a Divine Orb.
https://poedb.tw/tw/Voidforge
核虛
增加 (30–60)% 物理傷害 這條移除
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 300% 武器物理傷害的額外一種元素傷害 改為700%
增加攻擊技能 20% 範圍效果
無法造成非元素傷害
The Voltaxic Rift Unique Bow no longer has 10% chance to Shock, existing
versions of this Unique are unaffected. It now has "Adds 1 to 600-750
Lightning Damage" (previously 1 to 275-325), and 100% of Lightning Damage
Converted to Chaos Damage (previously 60%). Existing versions of this Unique
can be updated to the new values using a Divine Orb.
https://poedb.tw/tw/Voltaxic_Rift
魔暴之痕
附加 1 至 (275–325) 閃電傷害 改為 1 至 600~750
增加 (10–15)% 攻擊速度
60% 閃電傷害轉換為混沌傷害 改為100%
10% 機率使用閃電傷害擊中敵人造成感電效果 這條移除
混沌傷害可以感電
此武器擊中感電敵人,有如造成 300% 更多傷害
+40% 最大感電效果
其他雜項
怪物回血相關
Mitigating Monster Life Regeneration
60% increased Life Recovery from Flasks used when on Low Life is now
found on the base Soul of Ryslatha Pantheon (previously found on the upgraded
version).
The upgraded Soul of Ryslatha Pantheon now provides "Enemies you've Hit
Recently have 50% reduced Life Regeneration Rate."
The "50% increased Life Recovery from Flasks when used on Low Life" Life
Mastery has been replaced with "Nearby Enemies have 50% reduced Life
Regeneration Rate."
眾神殿瑞斯拉薩之魂基本效果追加"貧血時使用藥劑增加 60% 生命回復"(原本要升級)
瑞斯拉薩之魂的升級效果改為"近期你擊中的敵人減少50%回血"
打擊技能跟額外敵人相關
Strike Skills and additional Enemies
Specifics:
The Tribal Fury Notable Passive Skill no longer has "Strike Skills target
1 additional nearby Enemy". It now has "Melee Strike Skills deal Splash
Damage to surrounding targets".
The two small Passive Skills in the Tribal Fury cluster which provide
"10% increased Melee Damage" and "15% increased Melee Splash Area of Effect"
have been removed.
Added a new Attack Mastery that provides "Strike Skills target 1
additional nearby Enemy", which replaces the "Strike Skills target additional
Enemies can do so from 30% further away" Mastery.
部落之怒不再提供"打擊技能瞄準一個額外目標"
改為"近戰打擊技能造成擴散傷害"
部落之怒圈的小點"10%近戰傷害" "15%近戰擴散範圍效果"移除
新的攻擊專精"打擊技能瞄準一個額外目標"取代"打擊技能可以瞄準30%更遠的敵人"
廉簡之途相關(判官昇華)
Pious Path
The recovery provided by the "Consecrated Ground you create causes Life
Regeneration to also Recover Energy Shield for you and Allies" on Pious Path
is significant on its own, so having "50% increased Effect of Consecrated
Ground you create" on top of this feels overboard.
The Inquisitor’s Pious Path Ascendancy Passive Skill no longer provides "50%
increased Effect of Consecrated Ground you create."
"增加 50% 你製造奉獻地面的效果"移除
靈體旋武根導雷相關
Spectral Helix and Lightning Conduit
Problem:
Both Spectral Helix and Lightning Conduit are currently too strong at all
stages of the game relative to other similar skills.
Solution:
We've lowered the damage of these two skills to bring them more in line with
others.
Specifics:
Spectral Helix now has 100% Effectiveness of Added Damage at gem level 1
(previously 160%), up to 150% at gem level 20 (previously 250%).
Lightning Conduit now deals 33 to 98 Lightning Damage at gem level 1
(previously 43 to 130), up to 387 to 1161 at gem level 20 (previously 516 to
1548). It now has 140% Effectiveness of Added Damage (previously 190%).
靈體旋武傷害效用改為 100%~150%(原本160%~250%)
導雷點傷改為33~98 至 387~1161(原本43~130 至 516~1548)
傷害效用改為140%(原本190%)
閃電打擊
Lightning Strike
Problem:
Lightning Strike is currently overperforming in comparison to other skills.
It is very good at both clearing and dealing single-target damage.
Solution:
We've changed the number of additional projectiles fired by Lightning Strike.
It now requires more investment in additional projectiles for improved clear
speed.
Specifics:
Lightning Strike now Fires 2 additional Projectiles at all gem levels
(previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning
Strike no longer provides 0-20% increased Damage.
Quality on Vaal Lightning Strike no longer provides 0-20% increased
Damage.
Quality on Divergent Lightning Strike no longer provides "Fire 0-2
additional Projectiles." Instead, it now provides 0-20% chance to Shock
enemies.
Labyrinth Helmet Enchantments that cause Lightning Strike to fire
additional Projectiles now have values of 1 and 2 (previously 2 and 3).
閃電打擊現在發射2個額外投射物(原本4~7)
品質不再給予0~20%傷害(剩投射物速度)
相異版本不再給予0~2額外投射物,現在提供0~20%感殿敵人
頭盔復魔的額外投射物從2~3改為1~2
相異的恢復輔助
Divergent Second Wind
Problem:
The life regeneration on skill use provided by Divergent Second Wind Support
has irreconcilable bugs with a few other stats that interact with life
regeneration.
Solution:
We've replaced the stat on Divergent Second Wind with generic life recovery
instead of life regeneration.
Specifics:
Quality on the Divergent Second Wind Support no longer grants Regenerate 0-1%
of Life over 1 second when you use Supported Skills. Instead, it now grants
Recover 0-1% of Life when you use Supported Skills.
有bug 所以從秒回改成瞬回
猛攻相關
Onslaught
Onslaught
Problem:
Historically, Onslaught itself has never been a buff and cannot be scaled by
modifiers to buff effect as its only effect is "You have Onslaught", which
isn't very sensible.
Solution:
Onslaught is now a buff, and modifiers to buff effect now apply to Onslaught.
This includes flask effect modifiers when Onslaught is provided through a
Flask. As such, flask effect modifiers are now able to roll on Silver Flasks.
猛攻現在是一種buff了,所以buff效果可以影響猛攻效果,包含由藥水獲得猛攻時吃藥水
效果影響
凋零之步與靈巧相關
Withering Step and Elusive
Problem:
Withering Step could be used to keep up a far stronger Elusive effect on
average, especially in combination with the Nightblade Support. Normally you
have to wait for Elusive to gradually lose effectiveness and fall off before
you can gain Elusive again, but with Withering Step you could replace the
existing Elusive buff with that of Withering Step's and then use any skill to
lose Elusive again.
凋零之步刷新更強靈巧的機制太強了,尤其是配上夜刃
Solution:
Withering Step can no longer be used while already Elusive. This change
shouldn't affect builds that don't have ways to gain Elusive outside of
Withering Step.
凋零之步不再能在有靈巧時使用,這不影響沒有獲得靈巧手段的build使用她
先祖圖騰相關
Ancestor Totem
Added a new Totem Mastery that provides "Ancestor Totem Buff Effects Linger
for 3 seconds", which replaces the "50% increased Totem Placement range"
Mastery.
增加一個新的圖騰專精"先祖圖騰的buff增加3秒"
取代"增加50%圖騰放置距離"
玷汙的連結石相關
Tainted Orbs of Fusing
Problem:
When reintroducing Tainted currency items, the chances for different outcomes
were rebalanced to be appropriate for the core game. The new odds for Tainted
Orbs of Fusing made it hard to justify using one on your gear as it could
become an expensive venture.
重新放出來後太爛了
Solution:
We've changed the outcome odds for Tainted Orbs of Fusing to be more
favorable, to match where they were in Scourge League.
改得更接近災魘那季的效果
破裂石相關
Fracturing Orb
Problem:
Due to changes to Exalted and Divine Orbs in 3.19, Harbingers felt relatively
unrewarding to farm, as Exalted Shards presented a significant portion of the
value from their rewards.
因為通貨改動,所以神諭太爛了
Solution:
We've introduced Fracturing Orb and Fracturing Shards, and have removed the
Harvest Craft that fractures a random modifier on an item.
加入破裂石跟破裂石碎片給神諭,移除花園的破裂工藝
賽勒斯相關
Sirus' Arena
Problem:
It's hard to tell where the edge of Sirus' arena is when environmental
decorations are visually de-atomised.
打賽勒斯的時候邊界太難判斷了,因為物件是去原子化的(? 聽不懂)
Solution:
We've changed these visuals so you can still tell where the edge of the arena
is after a Deatomization Storm has passed over the decorations.
讓黑圈穿過地圖物件,更容易被辨認
腐蝕飢餓(小藍王debuff相關)
Corrosive Hunger
Problem:
Wading through ooze in the Infinite Hunger fight subarea can be overly
punishing if not using a movement skill.
打無盡渴望時逛沼澤不用移動技的懲罰太重了
Solution:
Reduced the rate at which players gain stacks of Corrosive Hunger in The
Infinite Hunger boss fight.
扣防debuff疊層速度變慢
組隊與獸獵大師相關
Bestiary party-play
Problem:
Bestiary in party-play currently awards a beast to every player when
capturing beasts, causing party-play to be the best way to capture specific
rare beasts many times over.
組隊打獸獵,每個人都有一隻太爽了
Solution:
Additional captures of a beast when playing in a party are now rolled on a
per-player basis, with the chance being tied to the quantity bonus granted
for playing in a party. The owner of the instance is still guaranteed to
receive the captured beast.
改成房主必拿一隻,其他人骰機率,吃物品數量加乘
基拉克任務相關
Kirac's ''Complete the Map'' Mission
Problem:
Kirac's "Complete the Map" Mission is a bit too generous in the Unique Maps
offered, with some of the more rare Unique Maps being offered more frequently
than they should.
基拉克的傳奇圖任務,有些稀有傳奇圖出現頻率太高了
Solution:
Kirac's giftyness for the maps offered for this mission has been reduced, the
chances for him to offer a more rare Unique Map are now more reasonable.
特別稀有的那幾張圖出現率降低
輿圖記憶鑑定相關
Identified Memory Lines
Problem:
It was possible to use the Path of Exile: Trade website to determine the
modifiers on Unidentified Atlas Memories.
你原本可以靠交易網偷看到沒鑑定的輿圖記憶詞墜
Solution:
Atlas Memories now drop identified.
改成掉出來就是鑑定好的
盜賊印記相關
Rogue's Markers
Problem:
Upon leaving town in Act 6 and killing your first set of monsters, you'd very
quickly obtain Rogue's Markers and be told to go back to town and talk to
Kurai. This disrupted the flow of the main questline, and you were then
directed to do more and more things for the initial Heist quest.
Solution:
We've removed the guaranteed Rogue's Marker drop from Act 6.
第六章一出門的第一隻怪不再必掉盜賊硬幣
怪物平衡
Monster Balance
Boiling Ambushers found in Map areas now cast Frostbite instead of
Elemental Weakness.
The Bone Prison skill used by the Necropolis Map Boss now has a small gap
to run out through.
Magnus Stonethorn's Cast when Damage Taken Molten Shell now requires more
damage to be triggered, and now absorbs more damage in Map areas,
proportional to the life changes that Rogue Exiles received in 3.19. This
skill also now has a 1 second cooldown (previously none).
烈火伏擊者現在使用凍傷而非元素要害
魔影墓場boss放的骨牢現在有一個小缺口可以出去
巨石之棘的受傷施放熔岩護盾現在要更多傷害才會觸發,地圖版本會吸收更多傷害
然後因為3.19她變強了,所以這招現在有一秒CD
Kirac League Mods Available During 3.20.0
Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will
be applied at random, including those you have not yet unlocked.
Anarchy (costs 2 Chaos Orbs): Area is inhabited by 2 additional Rogue
Exiles.
Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
Beyond (costs 5 Chaos Orbs): Slaying Enemies close together can attract
monsters from Beyond this realm.
Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.
地圖儀詞墜
天佑勇者(3C)
混亂(2C)
支配(3C)
裂痕(4C)
超越(5C)
神諭(6C)
瞻望(10C)
祭祀(13C)
最後還有一些任務 UI 跟BUG
有好幾個寫成中文我也對照不出是甚麼東西
就先跳過了
大概就這樣
這次PN自己也寫的很亂
翻起來有點痛苦
作者: wedman (維麵)   2022-12-02 08:55:00
感謝翻譯
作者: BMotu (BMotu)   2022-12-02 09:05:00
閃打兩個投射物日子難過了
作者: bollseven (嚕嚕子)   2022-12-02 09:05:00
辛苦了 先推來看
作者: bee0316 (最帥系邊)   2022-12-02 09:05:00
感謝翻譯
作者: ppbigpig (棒棒)   2022-12-02 09:06:00
感謝翻譯辛苦了,電打這改動下去了嗎==砍好多
作者: killloli (別叫我蘿莉控 囧)   2022-12-02 09:07:00
電打感覺涼一半惹投射物跟靈巧有夠傷
作者: a032889650 (小胞子)   2022-12-02 09:14:00
魔暴
作者: zianz113 (zianz113)   2022-12-02 09:21:00
官方發現玩家會屯大量門票 洗點後一次刷完 解決方法是把相關天賦拔掉 呵呵
作者: crazykid   2022-12-02 09:24:00
真的笑死問題:玩家刷王之前洗點很麻煩 解決方法:天賦點砍光天才
作者: lovehina9304   2022-12-02 09:26:00
這樣見證征服者圖可以獲得雙倍的快樂?
作者: sam6543218 (Ku)   2022-12-02 09:29:00
詛咒改這麼多也咒不了光頭下台
作者: knight831022 (knight831022)   2022-12-02 09:41:00
欸不是 花園被拔掉破裂那還剩啥 怎麼不直接踢出核心
作者: lightKevin (輕凱文)   2022-12-02 09:49:00
完蛋 看完舊傳奇改動我好興奮啊 真香
作者: lovehina9304   2022-12-02 09:52:00
花園只要還有0-2就有存在價值阿
作者: ja2200 (平)   2022-12-02 10:01:00
詛咒光環變-25%更少效果
作者: scott414   2022-12-02 10:04:00
感謝翻譯 傳奇武器改動有點多 掉率大概也是
作者: t90961248 (細肩帶方丈)   2022-12-02 10:17:00
魔爆之痕100%電轉混 又改回以前了
作者: ufokid (飛碟小子)   2022-12-02 10:29:00
笑死 天賦拔掉 解決有問題的就沒問題了
作者: Arebize (Arebize)   2022-12-02 10:34:00
只有核虛有誠意之外其他的傳奇Buff都沒有實質改變
作者: DonDonFans (我好可愛)   2022-12-02 10:42:00
能拓荒的小貓是不是又減少了?
作者: aeolusbox (aeolusbox)   2022-12-02 10:49:00
我怎麼記得砍掉王天賦有把天賦直接改到王的內建掉落,像是看守之眼
作者: Arebize (Arebize)   2022-12-02 10:51:00
不過過度來說 女王斧核星跟獅眼倒是可以撐到更後面
作者: steven70101 (老人)   2022-12-02 10:52:00
沒有神聖碎片,沒有神聖工藝相關改動,只能祈禱新卡片多來點神聖相關了XD
作者: BBSR (BBSR)   2022-12-02 10:53:00
感覺還是一堆白癡改動
作者: Arebize (Arebize)   2022-12-02 11:01:00
昇華
作者: funkD (放可)   2022-12-02 11:01:00
真香的前提是你要打的到 天曉得他掉落率有沒有砍爆==
作者: davidliudmc (天道P)   2022-12-02 11:02:00
電打正式送墓
作者: Arebize (Arebize)   2022-12-02 11:02:00
只有nerf沒有Buff 勇士耐力球增傷追獵藥劑攻擊速度到底要不要重制啊
作者: mcpsmcps (Restia)   2022-12-02 11:05:00
有變強肯定砍掉率阿 看看上季變強的東西==
作者: doom3 (ⓓⓞⓞⓜ③ )   2022-12-02 11:07:00
可以玩毒火花了
作者: Arebize (Arebize)   2022-12-02 11:10:00
毒火花前兩個版本星晨出來就有重...沒有太大的榮耀
作者: tatamikuo (我想是這樣啦)   2022-12-02 11:16:00
旋武直接腰斬耶真狠,俠客冰霜刃終於能一戰了嗎?
作者: DonDonFans (我好可愛)   2022-12-02 11:17:00
改動那幾個傳奇一定變難掉 老套路了啦
作者: Raidensnake (雷電)   2022-12-02 11:23:00
笑死 毒火花
作者: westwade (秋思化刃)   2022-12-02 11:26:00
砍天賦是變成直接內建 這個是buff吧 上面幾樓是在嘲諷啥
作者: Bloop (Bloop)   2022-12-02 11:35:00
嘲笑門票天賦改動的有在看字嗎?明明是把天賦變成內建buff
作者: steven70101 (老人)   2022-12-02 11:36:00
只看patch note誤會正常啦,只有改版影片11:30有提到補償方案
作者: crazykid   2022-12-02 11:41:00
看啥字? 哪裡有寫?
作者: stkissstone (淺澗遠秋)   2022-12-02 11:43:00
不過大方的東西還是挺多就是了
作者: amsmsk (449)   2022-12-02 11:44:00
感覺這次改動不錯耶
作者: steven70101 (老人)   2022-12-02 12:09:00
廉簡之途又+50效果又同時回血ES太強了!! 好,砍他判官 : 那個...
作者: stkissstone (淺澗遠秋)   2022-12-02 12:14:00
誰叫你脖子太長
作者: t90961248 (細肩帶方丈)   2022-12-02 12:28:00
沒有D碎 花園也沒有更動 頭好痛
作者: ja2200 (平)   2022-12-02 12:32:00
破碎還移到神諭,花園更慘了
作者: doom3 (ⓓⓞⓞⓜ③ )   2022-12-02 12:37:00
花園只要還能賭卡是能多慘
作者: Cishang (辭..)   2022-12-02 12:41:00
感謝翻譯
作者: fff417 (天璇)   2022-12-02 12:45:00
詛咒數值砍得比預期少很多欸 本來以為至少要砍半的
作者: super7967 (lollolman)   2022-12-02 12:49:00
感謝翻譯 給推
作者: icestormz   2022-12-02 12:52:00
詛咒改動給純dot打王增傷大概25%上下欸 還不錯
作者: jim4019015 (希爾)   2022-12-02 12:57:00
王戰天賦的改動應該是:不必再點一堆額外獎勵的天賦(直接移除這些天賦點),變成內建就有,大概就加機率掉看守之眼、勢力裝、禁忌血肉那些lilicoco的吧,應該是超絕Buff。
作者: sm3bp078 (蝸)   2022-12-02 13:01:00
核虛700% 我有沒有看錯 爆幹扯
作者: p200404 (謎~)   2022-12-02 13:06:00
然後機率超低
作者: mcpsmcps (Restia)   2022-12-02 13:11:00
機率低哪有差 機率高是垃圾還不是沒用
作者: su4vu6   2022-12-02 13:13:00
機率低才有價值阿 不然滿地都是
作者: robin2691 (爪爪)   2022-12-02 13:13:00
編年史寫的是800%呢......
作者: doom3 (ⓓⓞⓞⓜ③ )   2022-12-02 13:26:00
對岸有充氣娃娃撿寵
作者: gustavvv (他夫)   2022-12-02 13:28:00
新技能就sunder +熔打G衛兵們 PN出來了 我們應該可以開始發作了吧????
作者: fantasybard (零式倖村)   2022-12-02 13:54:00
那個魔暴是不是有點眼熟
作者: p200404 (謎~)   2022-12-02 13:54:00
最好跟獵首魔血一樣低
作者: sm3bp078 (蝸)   2022-12-02 14:12:00
魔暴又改回100%轉混了==
作者: greattower (一劍定江湖)   2022-12-02 14:59:00
靠北,核虛改700%元素,一把就破1000元素傷,林北不完爪了CC
作者: jackysuyu (jakcysuyu)   2022-12-02 15:03:00
最初版滿地都是的星塵大家也玩得很開心啊光頭通常講掉率很低的 都是真的低的很哭的那種媽的
作者: Chantaljones (尤其我的 )   2022-12-02 15:13:00
SAI好厲害
作者: p200404 (謎~)   2022-12-02 15:27:00
ggg測試團隊在六詞簡純後 這次又被抓包拿大傷兩千的在測試單手武器大傷兩千 然後雙持
作者: thbygn98 (可以)   2022-12-02 15:30:00
好像 有點香?
作者: MoWilliams (騎士總冠軍)   2022-12-02 15:32:00
魔爆電球又能玩了?
作者: mike850127 (Kiwi)   2022-12-02 15:50:00
我3.19秘術毒電球玩得挺開心的啊
作者: ping1777 (Yrolg)   2022-12-02 15:59:00
作者: steven70101 (老人)   2022-12-02 15:59:00
話說幻武的精神守護還留著...誰會用地上的遠程幻化啦
作者: howard91707   2022-12-02 16:02:00
請問要輸入甚麼禮包碼才可以拿到那把酷酷的白武
作者: p200404 (謎~)   2022-12-02 16:10:00
加入測試團隊 現在還有送六詞簡純喔
作者: dddc (直流電)   2022-12-02 16:10:00
大傷武是聯盟機制出來的嗎
作者: kill466 (kill)   2022-12-02 16:26:00
原來GGG測試不是全身複製裝,是白裝啊各位XDDD
作者: Wadex (默識)   2022-12-02 16:36:00
白裝比神武還猛,很GGG
作者: hanmas   2022-12-02 16:37:00
我放棄了 看起來精力全花想怎麼在搞人不會被罵 等看看火炬下季有沒有長點腦把握機會好好改吧
作者: thbygn98 (可以)   2022-12-02 16:43:00
啥鬼2千大傷白裝?這尻一下毀天滅地
作者: james3510 (Land of Ooo)   2022-12-02 16:46:00
難怪劈砍只要修範圍就好了
作者: apgl596s06   2022-12-02 17:25:00
難怪劈砍只給+2範圍 笑死
作者: sx7890sx   2022-12-02 17:27:00
所以殘暴模式的白裝長這樣嗎GGG ?
作者: zxcchiou (立叉西)   2022-12-02 17:41:00
水喔 測試原來是拿一把2000傷武器測試 真有你的難怪會覺得玩家太強 怪太弱 笑死
作者: chengpoyun (鬥鬥機)   2022-12-02 17:47:00
新通貨有碎片...所以我說那個D碎呢?
作者: EternalNebul (EN)   2022-12-02 18:05:00
不是一把 是兩把雙持
作者: DonDonFans (我好可愛)   2022-12-02 18:18:00
拿2000大傷的武器 到底要測試甚麼==
作者: fff417 (天璇)   2022-12-02 18:21:00
給我這兩把 劈砍-10都OK
作者: howard91707   2022-12-02 18:28:00
鏡子裝還要塞一堆詞綴進來 不如直接給他大傷 減少*點擊次數* 這就是光頭要的
作者: thbygn98 (可以)   2022-12-02 18:43:00
撇開神匕首,這版好像真的有香野獸超屌,可以改辭==改守望之眼辭*
作者: metroid0104 (無)   2022-12-02 18:50:00
有2000大傷神武還測個屁平衡幹
作者: su4vu6   2022-12-02 18:51:00
其實還好啦 他可能只是懶得做全身裝 把它集中而已也有可能是拿來拍片的
作者: stkissstone (淺澗遠秋)   2022-12-02 19:00:00
測試根本沒測到啥平衡不是三四季之前就知道了現在測到遊戲沒一打開就把電腦發射出去就接受了
作者: ljh109 (Hankse)   2022-12-02 22:09:00
武器好歹用低攻擊力測試,這樣測根本不真實
作者: kill466 (kill)   2022-12-02 22:58:00
如果只是拍片,也沒那個必要吧,很明顯就只是不小心露餡測試用修改器模式其實很正常,問題是改不可能有的來用XD加上之前6詞純簡,很明顯他們測試沒有在實際體驗測試都是直接修改器改好改滿測試XD
作者: dase1352 (DragonP)   2022-12-02 23:07:00
根本就是故意的==
作者: weboau (那年夏天.燦爛耀眼)   2022-12-03 01:09:00
不是兩千小時測試 是兩千大傷武器 ㄅㄑ
作者: wedman (維麵)   2022-12-03 02:51:00
破裂石碎片應該可以當零錢 用之前的價錢換算大概有0.2D
作者: babyalley (嶙峋)   2022-12-03 03:53:00
所以我說那個近戰技能..有料???Volcanic Fissure看起來可以玩玩看..核虛有點扯 魔暴回來了
作者: MoneyBlue (愛死娘子咪啦!!)   2022-12-03 07:50:00
掉落率應該很感人
作者: YomiIsayama (諫山黄泉)   2022-12-03 08:06:00
以後召喚沒Kingmaker能拿了 這明升暗降吧強化AG不在意的基傷 然後大砍掉落率
作者: p200404 (謎~)   2022-12-03 08:48:00
掉落率太低導致價格高漲的話不如直接做武器了
作者: c121125 (寶特瓶)   2022-12-03 10:23:00
沒超過10D應該都還好
作者: p200404 (謎~)   2022-12-03 10:38:00
兩把核我是不考慮了 價格一定飛天 女王斧比較實際 至少紅門就有
作者: c121125 (寶特瓶)   2022-12-03 11:21:00
還有卡片蠻常拿到女王斧卡
作者: Alicputster (Alic)   2022-12-03 11:24:00
話說基礎掉落是不是直接被裝死忽略?
作者: c121125 (寶特瓶)   2022-12-03 11:49:00
就照舊啊沒特別寫就當沒特別改囉
作者: steve17 (象牙)   2022-12-03 12:11:00
召喚依舊死去 哎
作者: Arebize (Arebize)   2022-12-03 12:14:00
綠門才有女王斧 = =
作者: c121125 (寶特瓶)   2022-12-03 12:19:00
3.16改紅門了
作者: Arebize (Arebize)   2022-12-03 12:37:00
抱歉回去看3.16PN尾巴才看到.. 那這樣就直接刷爛紅門了吧
作者: c121125 (寶特瓶)   2022-12-03 12:41:00
編年史你點相關技能或物品,下面就有該物的改版歷程了
作者: Arebize (Arebize)   2022-12-03 12:49:00
剛剛先去看Poe wiki 結果他也沒更新還是寫綠門掉落
作者: fff417 (天璇)   2022-12-03 13:01:00
wiki擺爛很久了
作者: babyalley (嶙峋)   2022-12-03 13:41:00
我記得女王斧下調到紅門掉落了吧 雖然我已經N年沒打紅門綠門 不知道掉落率會不會很感人QQ
作者: p200404 (謎~)   2022-12-03 14:22:00
女王斧buff後大傷也接近800而且獲取難度不高 一定是搞這把至少門票比尊師朔界好拿太多
作者: Alicputster (Alic)   2022-12-03 14:45:00
結果3.20玩家刷爛了紅門發現不會出女王斧(x
作者: foolishbi (傻人)   2022-12-03 14:51:00
那把武器送我 劈砍-10% more都行GGG 真的死亡邏輯測試難怪他覺得近戰很強
作者: super1314159 (你有多久沒看台灣團體了?)   2022-12-03 15:15:00
+10距離 颱風斬要重翻榮耀了嗎
作者: stkissstone (淺澗遠秋)   2022-12-03 16:13:00
下調那季為了幫朋友打水打了7~8場有出一把
作者: aass0717 (喵嗚嗚)   2022-12-03 17:28:00
插滴 用那把武器難怪平衡長這樣誰玩誰是狗
作者: CityRanger (CR哥)   2022-12-03 18:19:00
你改版我不管 地裂login
作者: a856445 (就是我)   2022-12-05 05:14:00
結果女王斧又要回去打綠門哈哈
作者: p200404 (謎~)   2022-12-05 07:30:00
要回去打綠門是官方出來講的還是自己腦補的阿
作者: dani1992 (dani)   2022-12-05 10:13:00
官方有說要製造chase unique,所以紅門掉率可能非常低
作者: zero249238 (小炎)   2022-12-05 10:19:00
我猜大概雙核,女王斧,救世主這種指定王戰的掉落率大概會落在1.2%吧等改版實測不過至少讓打這幾隻有點期待感了想當初打賽勒斯出劍直接現賺20e真地爽
作者: nahsnib (æ‚Ÿ)   2022-12-05 11:24:00
還真的回去綠門了,笑死
作者: a856445 (就是我)   2022-12-05 13:45:00

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