[情報] 3.1 Patch Note

作者: TameFoxx (foxx)   2017-12-06 09:01:27
原文連結 https://www.pathofexile.com/forum/view-thread/2036284
Major Features
A mysterious entity, known only as The Elder, haunts the Atlas of Worlds,
spreading decay and battling The Shaper for control. For more information
about the War for the Atlas, check out www.pathofexile.com/war
總之就是一個輿圖戰爭
Added 32 new maps including two new Unique maps.
新增32張新地圖 其中包括2張新傳奇圖
(126+32=158 未來不控圖輿圖全開能有58%機率升兩等!?)
Added new boss fights with The Elder and his four Guardians.
新增Elder頭目戰與他的四個守衛
Introduced Shaped and Elder items. These items can only be obtained in areas
where the Shaper or the Elder holds influence, or by defeating the Shaper or
Elder themselves. Shaped and Elder items can obtain mods not found elsewhere,
as well as higher-tier versions of some existing mods.
新增 Shaper和Elder的物品,這些東西可以在Shaper或Elder控制的區域找到,或是
在擊敗Shaper或Elder後得到
這些物品會有特殊詞綴
Added a new quest: The Queen of the Sands. This quest can be obtained by
talking to Petarus and Vanja in Act 9 after completing the prerequisite quest
The Storm Blade. The Book of Skill quest reward for completing The Storm
Blade has been moved to the Queen of the Sands. The Storm Blade now rewards
players with their choice of several rare weapons.
新增一個沙后的任務,這個任務會在解完飛刀任務後得到
原本飛刀任務會得到天賦書,現在這個天賦書挪到沙后這個任務
原本飛刀任務的獎勵變成稀有武器
Added 48 new Unique items.
新增48新傳奇
Added 6 new Divination Cards designed by our supporters.
新增6種贊助者設計der命運卡
Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile
that will pierce through enemies to impact the ground at the targeted
location, creating a Bone Archer corpse where it lands.
投射物法術,會在落地的地方產生屍體
Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes,
dealing area damage and turning into a volcanic geyser, which will repeatedly
unleash projectiles sequentially over the surrounding area for a duration.
The explosion of the corpse is not affected by modifiers to spell damage, and
cannot be reflected.
就是一個屍爆後開始火山噴發的新技能
Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes,
dealing spell damage in an area around you, and a targeted corpse also
explodes, dealing damage around it. Your body is recreated at the location of
the corpse. The explosion of the corpse is not affected by modifiers to spell
damage, and cannot be reflected. This spell cannot be repeated.
靈體轉移:指定一個屍體然後你跟那個屍體都爆炸 
爆炸後你傳送到那個屍體所在位置
Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near
the targeted location explode, dealing damage in a small area and creating an
orb which moves towards nearby enemies before dealing spell damage in a
larger area. The explosion of the corpse is not affected by modifiers to
spell damage, and cannot be reflected.
靈體火球 引爆屍體然後製造出一顆會自動追蹤敵人的火球
Vulnerability has been split into two skill gems - Vulnerability and Despair.
Vulnerability, a Strength Skill Gem, curses all targets in an area, causing
them to take increased physical damage and increased physical damage over
time. Attacks against cursed enemies have a chance to inflict bleeding and
maim.
脆弱詛咒被重製成一個力量寶石,增加被詛咒承受的物理傷害和持續性物理傷害
攻擊被脆弱詛咒的敵人有機率造成癱瘓和流血
Despair, an Intelligence Skill Gem, curses all targets in an area, making
them less resistant to chaos damage and causing them to take increased damage
over time. Cursed enemies also take additional chaos damage when hit.
Existing Vulnerability skill gems have become Despair.
Despair,被詛咒的敵人會降低混沌抗性並增加承受的持續傷害與額外的混沌點傷
現存的脆弱寶石會變成Despair
Added a new Intelligence Support Gem - Storm Barrier Support: Creates a
barrier around you while you channel a supported skill. The barrier reduces
the physical and lightning damage you take from hits, and grants you a chance
to gain a power charge when hit.
風暴屏障:在你使用引導技能時這個屏障會讓你減少承受的物理和閃電傷害
且擊中敵人時有機率獲得暴擊球
Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to
supported skills, and causes them to be fired from points to either side of
you, in parallel. Projectiles Nova (found on Sire of Shards) will currently
override the projectile source part of this support, however, this will
change in a future patch.
齊射,投射物會平行射出
Added a new Intelligence Support Gem - Spell Cascade Support: Supported
area-targeting skills will also target an area in front of and behind your
initial target.
多重範圍施法,會在指定地點的前後也各施放一個被輔助的範圍法術
Added a new Strength Support Gem - Ancestral Call Support: Supported
single-target melee skills targets two additional nearby enemies.
單體攻擊技能會額外攻擊附近的兩個目標
Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy
with a supported bow skill creates a Mirage Archer who continues to use that
skill for a duration.
在你使用被輔助的技能擊中敵人後,會產生一個射擊小幫手用一樣的技能繼續射
Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate,
Hiltless, Void Battery, Redblade Tramplers and Lightning Coil.
Added a new unique Strongbox designed by one of our supporters.
新增一種傳奇保險箱
Added a new Rogue Exile based on the winner of the Best Dressed Exile
competition.
新增一個盜賊流亡者,摁...長得會跟之前造型比賽的贏家一樣
The Abyss Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy.
All of your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and demonstrate your mastery of Path of Exile!
With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge
league available, as well as solo self-found variants of both. They have the
same core mechanics and items. In the Abyss League, players will encounter
cracks in the ground. Get too close, and these cracks widen and spread,
allowing the terrible monsters to climb from their inky depths. Pursue these
cracks, and you may discover a massive chasm from which dangerous packs of
monsters emerge. Once you defeat these monsters, the Abyss continues to
propagate, creating more chasms. Take too long, and the Abyss will seal shut,
but if you're quick and deadly enough, a chest filled with valuable rewards
will emerge from below.
As players progress through the Abyss League, some pits may offer access to
the Abyssal Depths below. These Abyssal Depths are packed with monstrous
creatures and valuable rewards, and culminate in an exciting boss encounter.
Exploring the Abyssal Depths in high-level areas might result in an encounter
with a Lich boss. These difficult boss fights are quite rare, but very
rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique
item.
Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels,
these can be placed in sockets in your passive tree to grant powerful
bonuses. Unlike other Jewels, they have a set of exclusive new properties and
can also be placed in Abyssal Sockets on your items! These sockets can be
found on the new Abyss Uniques and a new base type of Abyss-socketed belt:
the Stygian Vise.
The Abyss League includes a set of 40 new challenges. When you complete 12
challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss
Wings. When you complete your 36th challenge, you receive the Abyss Portal
effect. These microtransactions are exclusively available in the Abyss League.
From the 19th challenge onwards and for every third challenge after that, you
receive pieces of an Abyss Totem Pole decoration to display in your hideout.
The Totem Pole permanently showcases how many of the Abyss challenges you
completed during this league.
Minor Features:
The targeting behaviour of many skills has been improved, especially against
large targets such as Kitava and Arakaali.
Updated the item frames to fit the current user interface.
Updated the Stash chest model. So new! So shiny!
The tutorial has been slightly adjusted to better direct players who are
having trouble very early on.
Added a tutorial element for using Portal scrolls, and improved the Waypoint
tutorial.
Added a visible Tutorial barrier to the entry of Lioneye's Watch, which
vanishes after a passive skill point is applied.
You can now open the Help Panel by pressing ';'. This can be changed in the
Options menu.
You can now dismiss Help Panel notifications by right-clicking them. They
will disappear by themselves after 6 seconds.
You can now turn Divination Cards in at Navali in the Epilogue town or in
your hideout. The description of the Divination Card achievement
"Soothsaying" has been updated to reflect this.
The Forsaken Masters have moved back to Oriath, and can now be found in the
Epilogue town.
An effect is now played on corpses which disappear due to hitting the
corpse-creation limit for skills like Desecrate and Unearth.
Values for ailments, such as Shock and Chill effectiveness, can now be viewed
in the Character panel.
Added a system for scaling the visual effects of ailments based on the size
of the monster.
Added voice acting for many NPCs and story glyphs which were missing them
when they were added in The Fall of Oriath.
Added images to the map pin hovers for areas added in The Fall of Oriath.
Added an option to leave your current party to the character portrait
drop-down menu.
The league selected on the drop-down menu on the Character Selection screen
is now saved, and will be the selected league whenever you open your client.
Improved the quest reward selection user interface.
Added a timer below each flask icon which, while the flask is active,
displays the remaining duration for that flask.
Debuffs are now displayed on a separate line to buffs, flask effects and
charges.
Auras you have activated that are affecting you are no longer displayed in
the buff bar as the skill icon shows which auras are active. Auras from other
sources will still appear in your buff bar.
Skills with modified cooldowns now show their final cooldown rather than the
cooldown modifier.
Monsters will now show their rarity as they're emerging.
The Challenges tab now displays the number of challenges you have completed
at the top.
The default minimum for Dynamic Resolution Scaling is now set to 30 frames
per second. You can change this in the Options menu.
Improved the effects for monster rarities and ailments.
Added support for subsurface scattering. Check out the ice and candles!
Optimised a lot of skills, areas, monsters and effects.
Continued to incrementally improve the sound, art, effects and environments.
Character Balance
Intimidate now causes enemies to take 10% increased Attack Damage (rather
than 10% increased Damage).
威嚇現在改成使敵人增加10%承受的攻擊傷害 
而不在是增加10%承受傷害(很公平...幾乎都是傷害偏低的必中近戰在用這個)
Skill Balance
Existing Vulnerability Skill gems are now Despair gems. Despair curses all
targets in an area, making them less resistant to chaos damage, and causing
them to take increased damage over time. Cursed enemies also take additional
chaos damage when hit. There is a new red skill gem called Vulnerability.
Your minions (and their minions) will no longer deal or take damage while you
are dead.
Dark Pact no longer gains bonus radius when using your life. The damage bonus
from using your life grows less quickly as the gem levels up, dealing 76%
more damage at level 20 (down from 95%).
Detonate Dead now deals spell damage based on the level of the skill gem, in
addition to damage based on the corpse's maximum life. The base fire damage
dealt by the spell part of the explosion has been significantly increased.
The skill now gains additional area of effect radius as it levels, and its
base critical chance has been increased from 5% to 6%. The cast time has been
lowered to 0.6 seconds (from 0.8).
Raise Spectre now grants additional accuracy to Spectres based on the level
of the gem.
Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed
to reducing it by 300%.
Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.
Summoned Skeletons now have a 50% more added damage multiplier, up from 30%
less added damage.
Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls
from the Essence of Insanity can no longer taunt their enemies.
The amount of burning damage dealt by the burning ground created by a Burning
Arrow on a character with the Pitch Darkness threshold jewel is now
determined by the level of the Burning Arrow skill gem.
Orb of Storms can now trigger lightning strikes from channelled skills.
Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced
to 3 seconds per stack (down from 5), and the cast time has been reduced to
0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more
steadily as the skill gem levels up. It can now create higher level corpses
at most levels, except level 19 of the gem, in which the maximum corpse level
has been lowered from 100 to 81.
Lightning Tendrils has been reworked. It is now a channelled skill, and deals
more damage on every 4th pulse. It has also received a visual overhaul. The
new version hits slightly less frequently than previously, but has higher
sustained damage overall.
Minion Life Support now affects Minion Life multiplicatively (it now provides
30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the
gem (up to 49% more life at level 20).
Dark Pact now counts as being a Minion skill gem, and will thus interact with
effects such as the one found on Cloak of Tawm'r Isley.
Ruthless Support can no longer support Channelled skills.
Cyclone can no longer be supported by Ruthless Support.
Iron Will can now support Summon Skeleton and will affect the damage dealt by
Skeleton Mages if you are using the Dead Reckoning threshold jewel.
Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up
from 10%).
Melee attacks supported by Multistrike now more accurately take attack range
(including area of effect modifiers) into account when checking for targets
for subsequent attacks. This has negatively impacted some skills and
positively impacted others, but in general melee skills supported by
Multistrike will target monsters that better fit the behaviour of the attack.
Bladefall's area of effect was wider than intended close to the caster. The
area of effect now better matches the area the blades visually land. The
total width of Bladefall's area of effect has been increased slightly to
compensate for the now-narrower early stages.
Storm Burst is now correctly modified by factors based on the state of the
projectile (such as Powerful Precision's "Projectiles have 100% increase
Critical Strike Chance against Targets they Pierce").
Charged Dash is now limited to a maximum of 15 strikes per skill use, as well
as limited by distance travelled.
Static Strike's radius has been increased from 19 to 20, bringing its total
radius to 24 at gem level 20. Static Strike's explosion now correctly applies
ailments with 40% less effect. It was previously applying ailments without
taking the less-damage modifier into account.
Ice Crash's radius has been increased from 8 to 9 for the first stage, from
16 to 18 for the second stage, and from 24 to 26 for the third stage.
Earthquake's radius has been increased from 25 to 28 for the second stage.
Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem
level 20.
Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up
to 15 times (down from 20).
Vaal Power Siphon's radius has been reduced to 70 units (down from 120).
Item Balance
Divination Cards: The locations, drop rates and requirements for many
Divination Cards have been reworked, in part due to the changes to the Atlas
in this patch, and in part to better integrate Divination Cards into areas
introduced in The Fall of Oriath.
Life regeneration mods have been slightly renamed and reordered as two higher
tiers have been added.
Life regeneration mods on rare items have been buffed across the board, with
the existing highest tier mod now granting up to 20 life per second. Existing
items can be updated to these new values using Divine orbs.
When used on a belt, Essence of Insanity now grants 10% increased Movement
Speed during any Flask effect, up from 5%.
Atlas-only item basetypes can no longer be found in Vaal Side Areas.
Unique Item Balance
Atziri's Acuity: No longer instantly leeches Life from critical strikes, and
instead grants Vaal Pact if you have dealt a Critical Strike Recently. This
does not affect existing versions of the item. See the Passive Tree Changes
section for more information regarding changes to Vaal Pact.
Witchfire Brew: Now creates a Despair curse aura on use. This affects all
versions of the item.
Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element
(down from 110%). No longer has increased Critical Strike Chance, and instead
has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch
will change the added physical damage and the added damage of a random
element, but will not remove the critical strike chance.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each
Element (down from 110%). This change can be divined.
Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is
triggered. Instead, grants the "Fog of War" skill, which creates a smoke
cloud when any of your traps are triggered. This skill has a cooldown.
Lion's Roar: Now only grants knockback to melee attacks during flask effect.
獅吼水:現在擊退效果限定近戰攻擊 原本沒限定
Lycosidae: Chance to drop from monsters has been greatly reduced. This item
was being used on a significant portion of melee characters across all levels
as an extremely cheap way to get around accuracy requirements.
Bisco's Collar: Chance to drop from monsters has been greatly reduced.
Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from
240 to 380%). This change can be divined. The movement speed bonus this item
can provide has been capped at 100% for all versions. Changes to evasion
basetypes in The Fall of Oriath both pushed the evasion rating of this item
too high, and took the movement speed this item granted to extremes.
Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5%
(from 8%). Life regeneration has been increased to 15 to 20 per second (from
6). These changes can be divined. New versions now also grant 40 to 60 Life
(this cannot be divined).
Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down
from 5). This can be divined.
The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing
Dervish now has a 25% chance to grant you a Rampage kill when it hits a
unique enemy. The minion created by this unique can no longer cross
unwalkable gaps. These changes affect all versions of the item.
The Pandemonius: The chilling effect now slows enemies by 30% when you are
hit (up from 10%). These changes affect all versions of the item.
The Baron: Now adds half of your Strength to your Minions (rather than all of
your strength). This affects all versions of the item.
Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with
Skeleton Mages when using Vaal Summon Skeletons.
Death's Oath: Now properly updates its behaviour when items, passives or
skills change it in some way.
Auxium: Clarified that Freeze Duration (not Effect) is based on Energy
Shield. The functionality has not changed.
Monster Balance
New monsters have been added to areas all throughout Wraeclast and Oriath,
including newer, more difficult versions of the Parasites found throughout
Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout
Act 5.
The number of monsters found in areas throughout the campaign has been
adjusted, and the number of monsters found throughout the game should be more
consistent across multiple instances. This particularly affects The Old
Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The
Ebony Barracks and The Crystal Veins, but is not strictly limited to those
areas.
The following unique monsters are no longer Immune to Freeze, and instead
have a minimum action speed that they will be set to if they are frozen: The
Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the
Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus,
Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of
the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az,
K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
Monsters which trigger skills based on the damage they take can now trigger
those skills from taking damage over time.
Infested monsters that can spawn parasites when slain now grant increased
experience and drops when shattered or exploded, to compensate for them not
releasing their parasites on death.
Shield Crabs now give additional experience if destroyed before they would
unleash their final form.
Crimson Scholars also give additional experience if shattered.
Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have
been reworked. They now appear as Nemesis mods. Attacking a monster with
Physical or Elemental Reflect now triggers a mortar spell targeted at your
location. This spell has a cooldown.
Both versions of Reflect now only appear on Nemesis rare monsters.
The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines
monsters now appear more quickly and should be more clearly visible.
The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs
now explode and create damaging patches on the ground, and Ryslatha herself
is much more mobile. The monsters spawned by her pods are possessed by more
difficult Parasites. Ryslatha herself is now immune to Knockback.
The Lightning Thorns skill (used by the Blackguard Mages as well as others)
no longer deals a flat amount of reflected Lightning damage to attackers.
Instead, it triggers a nova of lightning projectiles with a short cooldown.
The parasite infesting Hollowskull, the Willing Host is now called
Encephalophage.
Encephalophage can now Leap Slam.
Parasites that drop off of slain monsters will now match their host's rarity.
Riptide now better signals when it will use its dangerous skills, and creates
fewer vortexes.
Captain Arteri and Captain Aurelianus can now drop items
作者: wxes50608 ([Intellect/_______/VWB])   2017-12-06 09:03:00
PSA *女王手有遺產版本*
作者: IamCoolKing (我是酷國王!!!)   2017-12-06 09:09:00
% chance for maps to drop one tier highter另外的重點是 Reflect反傷 跟 Lightning Thorns
作者: Daichiuri (大地瓜)   2017-12-06 09:11:00
看玩了 說好的Buff呢??
作者: cxzqwer (我不當死士啦,ジョショ!)   2017-12-06 09:15:00
Your minions (and their minions) will no longer dealor take damage while you are dead.(HYPE)石像幽魂躺屍流掰掰~
作者: IamCoolKing (我是酷國王!!!)   2017-12-06 09:17:00
Lab 的反傷骷髏冷將軍 跟 女王的鏡子反傷, 不知道會不佰一起改動?
作者: patrickleeee (派脆)   2017-12-06 09:20:00
已經全貼上來了嗎 我接手
作者: cxzqwer (我不當死士啦,ジョショ!)   2017-12-06 09:26:00
昇華幾乎沒動 失望
作者: victor5517 (CompileError)   2017-12-06 09:26:00
Lion's Roar瞬間變垃圾
作者: risk0717 (Eustars)   2017-12-06 09:28:00
Lion’s raor增傷還在吧@@,他只是把擊退限制在近戰而已buff有點少,天賦樹改動也有點少QQSunder沒有調整只有修一個bug
作者: Daichiuri (大地瓜)   2017-12-06 09:36:00
下個聯盟起手挺好選的 ㄏ
作者: BMotu (BMotu)   2017-12-06 09:37:00
躺地流站不起來了
作者: Dannyx   2017-12-06 09:39:00
男爵力量加成到召喚物效果減半正火熊 正火燃燒傷害被削弱
作者: s92510292849   2017-12-06 09:43:00
我有看錯嗎 札娜沒有復仇可以開?
作者: boreguy (無聊男子)   2017-12-06 09:48:00
躺屍流真的躺了...XD
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:48:00
旋風斬不能被殘爆輔助.. why? 然後蜘蛛神魂還是沒動
作者: kingoflag (kingoflag)   2017-12-06 09:50:00
處刑者又被砍一刀
作者: Daichiuri (大地瓜)   2017-12-06 09:50:00
因為轉兩次之後 轉第三次的旋風斬在停下來之前都會被殘暴增傷
作者: kingoflag (kingoflag)   2017-12-06 09:52:00
沒事看錯
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:52:00
旋風沒人在算轉幾次的 你肉眼看不出 又不是bf
作者: RuinAngel (左)   2017-12-06 09:53:00
Div Card 改動超棒,Despair 我覺得做壞...
作者: Dannyx   2017-12-06 09:54:00
Tukohama's Vanguards圖騰持續時間從10下降到5
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:54:00
畢斯寇被砍不意外 終於能用其他項鍊了
作者: ahadears (.....)   2017-12-06 09:54:00
=========== 女王手遺產 各大奸商注意!!! =============
作者: Daichiuri (大地瓜)   2017-12-06 09:55:00
你是不是誤會我的意思 ……
作者: RuinAngel (左)   2017-12-06 09:56:00
"轉"幾次是"啟動"幾次的意思,第三次按著不放會一直吃到 Ruthless 的效果超威
作者: risk0717 (Eustars)   2017-12-06 09:56:00
狼蛛也是調掉落率,雖然前幾版就有差了
作者: Dannyx   2017-12-06 09:57:00
Tukohama's Vanguards不再召喚複數圖騰
作者: Daichiuri (大地瓜)   2017-12-06 09:57:00
感謝幫解釋
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:58:00
不會一直吃啊 第三倍數耗魔的才會吃 我玩一整季會不知道?
作者: PeriodDark (黑暗時期)   2017-12-06 09:59:00
有懶人包下板是什麼聯盟嗎
作者: boreguy (無聊男子)   2017-12-06 09:59:00
DP新增召喚物技能 但是應該還是不吃召喚物增傷吧??
作者: tatamikuo (我想是這樣啦)   2017-12-06 10:04:00
Bisco沒被砍阿,反而BUFF了吧(價格?
作者: necrophagist (Hogong-Yeah)   2017-12-06 10:07:00
原來是改"chance to drop"掉落率 誤解成iq加成
作者: warden1030 (hh)   2017-12-06 10:08:00
冰川竟然沒事...
作者: risk0717 (Eustars)   2017-12-06 10:11:00
是不是很多技能都有新珠寶可以用,所以才沒buff阿?
作者: b20124 (火燐o)   2017-12-06 10:13:00
eq又增加範圍了
作者: guitarspirit (e^ipi=-1)   2017-12-06 10:19:00
Nerf很有感 Buff無感的一次改版
作者: dream2 (假猛真龜流)   2017-12-06 10:33:00
跟臺灣改勞基法的方法好像
作者: hanmas   2017-12-06 10:34:00
反傷等於消失了 我猜還是追獵遊俠 人都秒掉就不用vp了
作者: kevin8487331 (kevin8487)   2017-12-06 10:48:00
我大冰川地雷依舊強勢
作者: victor5517 (CompileError)   2017-12-06 10:52:00
原來是我搞錯意思,好險沒有變垃圾
作者: Arofate (阿洛肥)   2017-12-06 11:07:00
這版本來玩玩看冰川地雷拓荒好了
作者: necrophagist (Hogong-Yeah)   2017-12-06 11:11:00
Sunder其實有nerf 不過它寫在bug fix裡 目前的sunder移除bug後 單體傷害還會再掉
作者: s92510292849   2017-12-06 11:34:00
所以到底有buff 什麼東西嗎
作者: gugugaga (guga)   2017-12-06 11:42:00
多重範圍支不支援範圍投射物啊?? 像火球之類的冰刃可以配遠祖呼喚變成一次打三個嗎?
作者: RuinAngel (左)   2017-12-06 12:04:00
Wiki 有寫啊,同理也作用在其他招上https://pathofexile.gamepedia.com/Ruthless_Support
作者: Regition (器根G刃)   2017-12-06 12:16:00
骷髏傷害也BUFF太多 30% less->50% more
作者: Dannyx   2017-12-06 12:21:00
Iron Will可以輔助骷髏連骷髏法師都行
作者: Regition (器根G刃)   2017-12-06 12:21:00
不過他是寫more added damage multiplier 不知道是傷害
作者: necrophagist (Hogong-Yeah)   2017-12-06 12:21:00
你旋風串殘爆去轉直線圖就知道了 殘爆觸發時怪會有暈眩特效 它的觸發並不是從頭到尾都存在即使你滑鼠壓住不放 wiki寫的只針對bf 因為channel skill在同一階段的channel都是算同一cast 所以可以去鎖住殘爆增傷 旋風並非channel 每次扣魔都是一個獨立cast
作者: Dannyx   2017-12-06 12:22:00
應該是指附加傷害
作者: Regition (器根G刃)   2017-12-06 12:23:00
恩 那就是提高光環效益ㄌ 鋼鐵意志要配巴龍頭才有效果ㄅ
作者: chiefviola (豪A)   2017-12-06 13:00:00
電甲跟潛能總算有自己的模組
作者: s37166117 (ace)   2017-12-06 13:13:00
推推
作者: peacesb (~煩~)   2017-12-06 13:39:00
3.1不知道起手哪隻拓荒會比較好@@
作者: comi0530 (笨橘子)   2017-12-06 13:48:00
骷髏這樣有搞頭嗎? 火靈也從15%變30%說錯 從30%less 變15%less added
作者: Regition (器根G刃)   2017-12-06 13:53:00
骷髏主流還是法師 這樣變成開憤怒效果或許不錯?
作者: yehjack   2017-12-06 13:57:00
新的女王手廢成這樣根本不會有人想打綠門啦
作者: Regition (器根G刃)   2017-12-06 14:03:00
還有斧頭R3.1女王衣對速刷流派說不定會有奇效就是
作者: kihki478   2017-12-06 15:12:00
骷髏一個改強欸
作者: a37821910 (ji3cl3ap)   2017-12-06 15:18:00
不要在誤導了 旋風斬並沒有第三次暈人 出現那個轉圈圈是癱瘓的效果zz
作者: necrophagist (Hogong-Yeah)   2017-12-06 15:33:00
誰在誤導?maim基礎持續4秒 你看過那圈圈持續4秒嗎?Boss也能被maim 你看過打boss時圈圈常駐嗎?圈圈是暈眩特效 平時看不到是因為你沒事不會撐暈眩時間 殘爆處發後只要能造成暈 那下暈眩基礎時間就是以0.8秒開始算 所以圈圈特效會很明顯
作者: reix85 (尚由)   2017-12-06 18:32:00
癱瘓是緩速吧,殘暴的0.8暈眩應該很好分別啊?
作者: bps05 (゚∀。)   2017-12-06 23:22:00
骷髏法師能吃的傷害光環只有憤怒比較有用基傷本來就高附加傷害改150%也差不了多少
作者: steven68680 (Rong)   2017-12-08 14:11:00
Spell Cascade不知道有沒有散彈效應
作者: MEKE0000 (DouYa KerKer)   2017-12-11 17:43:00

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