[EU4 ] 1.17 patch note

作者: Yshuan (倚絃)   2016-05-12 01:14:49
原文: https://goo.gl/vxy44O
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# Free Features
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- Nation Designer: Added new custom idea "Slave Raiders" that allows you to
raid coasts.
自訂國家理念新增"Slave Raiders", 可以跟柏柏人一樣打劫海岸!
- Readded Very Easy and Very Hard with bonuses of old.
- Added "economy" console command that prints global economy statistics to
game.log.
console指令增加"economy", 可印出經濟統計資料到game.log這個檔案
- Disbanding fleets now return sailors to your sailor pool (up to max
sailors).
棄船時水手會回到資源池裡(但不超過上限)
- Sailors are now returned to your sailor pool when upgrading ships.
船艦升級時, 水手也會歸還到資源池.
- Added Humiliate Rival Casus Belli which will now always be available
towards rival countries, allowing you to humiliate, Show strength, release
cores and countries but not directly demand provinces.
增加"Humiliate Rival" CB, 針對宿敵的各種羞辱, 但不包含直接要求領土.
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# Gamebalance
###################
- You now need to have a participation score in a war to gain revanchism for
losing it.
戰爭中的戰敗方若是貢獻分不足, 就不會有復仇主義buff #感覺沒人記得這機制了XD
- Added -50 bilateral opinion modifier between a country and any country that
broke free from it.
當一個國家的附庸獨立時, 會對獨立的附庸-50好感度
- Grant Independence treaty now counts as gaining the whole alliance, rather
than just the leader (so allies won't complain for not getting anything).
獨立戰爭簽訂和約時, 獲勝的獨立方同盟都能獲得獨立.
- Culture & Religion changes on colonisation are now possible if all natives
are dead, or if non-western.
殖民時如果1.沒有原住民 或2.該文化未西化. 則文化與宗教將會自動轉變.
# 不太確定2的條件理解正確
- French language in all courts is now +1 diplomatic relations.
法國理念French language in all courts, 從+15%附庸稅收和-10%外交併吞成本
改成+1外交關係
- Tengri syncretic religion is now checked when checking for alliance offers.
長生天兼容的宗教現在能在外交行動中影響分數.
- Rebels that break free now get an alliance and +200 opinion modifier with
the (if any) country that supported them.
叛軍獨立成功並建立國家後, 會與所有支持叛軍行動的國家+200好感.
- Culture cost modifiers no longer affect the time for culture conversion.
降低轉文化成本不再也降低轉文化的時間了.
- Spy Discovery Cooldown is now 3 months, instead of 5 years.
間諜被發現的CD從5年改成3個月
- Fabricating a claim now requires a spy network of at least 20.
偽造宣稱的成本從10點提升到至少20點
- Each extra claim on another nation adds 25% cost for new claims fabricated.
對一個國家每多偽造一個宣稱就要多25%的間諜點數消耗.
E.G. 20, 25, 30, 35, ...
- Reworked the "has powerful allies" acceptance factor, and now penalizes you
when having a total alliance strength above five times the average country
military strength.
要求同盟常出現的"has powerful allies"扣分條件,
改成你的平均盟友軍事力量是你的5倍時才會出現.
- Espionage ideas no longer unlocks the espionage actions.
間諜理念不再解鎖間諜行動啦!
- Added a 'reduced_liberty_desire' modifier that reduces liberty desire in
subjects.
附庸行動增加'reduced_liberty_desire', 可以減少附庸的自由慾望.
- Claim Fabrication got moved from influence to espionage ideas.
偽造宣稱的成本減免從影響理念搬到間諜理念.
- Spy Ideas gained "Additional Loyalist Recruitment", which reduces LD in
subjects by 10.
間諜理念可獲得 "Additional Loyalist Recruitment", 可以減少附庸的10點自由慾望.
- Spy Ideas gained "Audit Checks", which reduces Corruption by 0.1 Yearly.
間諜理念可獲得"Audit Checks", 得到每年降0.1腐化的buff.
- Influence gained "Establish Cadet Branches", giving +25% heir chance and
+0.5 prestige. Monarchies ftw!
影響理念被拿掉得改成"Establish Cadet Branches",
增加25%繼承人產生機率和+0.5年聲望.
- Reduced impact from religious unity severely on corruption.
減少缺少宗教統一度對腐化的影響.
- Fabricating Claims now require Dip Tech 0.
偽造宣稱現在需要外交科技等級0
- Steal Maps now require Dip Tech 6.
偷竊地圖現在需要外交科技等級6
- Study Technology now require Dip tech 9.
竊取科技現在需要外交科技等級9
- Slander Mechants now require Dip tech 12.
誹謗商人現在需要外交科技等級12
- Sabotage Recruitment now require Dip tech 15.
破壞募兵現在需要外交科技等級15
- Sow Discontent now require Dip tech 18.
Sow Discontent現在需要外交科技等級18
- Sabotate Reputation now require Dip tech 21.
破壞威望現在需要外交科技等級21
- Corrupt Officials now require Dip tech 24.
腐化官員現在需要外交科技等級24
- Agitate for Liberty now require Dip tech 27.
煽動附庸獨立現在需要外交科技等級27
- Infiltrate Administration now require Dip tech 30.
滲透內政現在需要外交科技等級30
- Debates in Parliaments now only finish mid-month if it chance to win is 100
or above
議會中的法案現在只要半個月就能通過, 如果通過機率已達到100.
- Wargoals for claims are no longer reducing AE.
割讓有宣稱的領土不再有AE減免. #這刀感覺很重...
- Added +ship repair speed to shipyard and grand shipyard
造船廠會增加船隻修理速度了. #好像是之前拿掉現在又拿回來
- The "Show Strength" peace option now gives the same Power Projection as
"Humiliate".
和約選項中"Show Strength"也會增加PP, 效果同"Humiliate"
- "Show Strength" peace option will now give 100 monarch points of each type
rather than 20.
"Show Strength"還會給予每項科技點各100!
- Military access is no longer extended to provinces with hostile units.
若敵軍在外國領土, 現在無法自動取得軍事通行了.
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#AI
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- Tweak to gifts/subsidies to reduce long range spam.
距離太遠的國家不會隨便送禮/金援了
- AI should no more be willing to hire condottieri to fight some future
rebellion (only serious present rebellions now count).
AI再也不會支援雇傭軍給自國內的分離主義國家.
- Fixed some unlikely reasons for AI getting stuck and never cancelling
condottieri.
修正AI可能發生的萬年雇傭軍.
- AI will go a bit easier on guarantees of countries that it wants to conquer
or ally.
AI將更有可能給予保證獨立給想征服/同盟的國家.
- Replaced condottieri Unfavorable cost acceptance modifier with a more
dynamic modifier directly linked to maintenance multiplier.
租借雇傭軍時, 維持成本將更加影響接受分數.
- Added condottieri acceptance penalty against very small armies.
如果數量太少, 租借雇傭軍時會有接受'分數懲罰.
- Fixed AI performing weird building construction at war (again).
修正AI在戰爭時會去建造奇怪的建築.
- Fixed sneaky bug where tech 4 units would be considered ~100 times as
powerful as units at tech 3 (resulting in suicidal war declarations).
修正AI認為科技4的單位比科技3的單位強100倍.
- Subjects more often considered (e.g. for allies) when calculating army
power (helps against suicidal war declarations).
附庸在計算獨立軍事力量時, 會考慮更多, 比如宗主國的盟友.
- AI should no longer as easily rival countries in its own trade league.
AI應該不再輕易對同商業聯盟內的國家宣稱宿敵.
- AI armies prefer to not go to fortless provinces that will be flipped by
enemy forts.
AI的軍隊傾向不前往會被要塞影響的無要塞省分.
- Fixed case of "Cannot select province X because country Y does not want it"
due to overextension of negotiator applying to receiver.
修正販賣/給予領土時, AI因為OE而不想接受的情況.
以下不太重要的AI修正就懶得翻了
- AI made to consider rebel strength of naval landing site, and will no
longer attempt return to base with a smaller force.
- AI should no longer get stuck in recruit-disband cycles.
- AI armies will no longer attach to supportive subjects' armies (as they're
likely to be passive).
- AI with high doom will now try to sacrifice their vassals' rulers and heirs.
- AI hopefully doesn't create zero ship trade node mission fleets anymore.
- When determining the degree of deficit spending, AI now considers any debt.
- Countries in HRE will only offer Condottieri to neighbors.
HRE的國家只會租借雇傭軍給鄰居.
- AI will now only have its money automatically deleted when it has 1 million
ducats or more on Hard difficulty levels to avoid arithmetic overflow.
100萬金幣的bug被AI work around, 玩家自行小心.
- AI now prefers paying off debt to reducing corruption (but will consider
corruption a form of debt when avoiding to start wars).
AI現在會更常主動還債, 並且腐化值會降低AI開戰慾望.
- AI less likely to antagonize or set vital the provinces of countries it has
guaranteed in some cases.
- More fixing to AI pathfinding failure complexity optimizations to avoid
sleepy army behavior.
- AI now tries to consider the fact whether a country has hired out
condottieri when doing strength calculations.
- AI will send its entire army as Condottieri if the remaining defending
force would be unlikely to even beat a rebellion.
AI有可能會將軍隊全部出租, 甚至不保留足以抵擋叛軍的實力.
- Misc. bug fix tweaks to restore Condottieri to former glory on Hard.
- AI less likely to send out condottieri if army isn't built up to force
limit.
如果軍隊未達上限, AI會比較不想出租雇傭軍.
- AI should at least give you one province when you've been promised land by
them to join their war, assuming you've selected one.
- Fixed case of Condottieri being stuck after being hired.
- AI will not hire out an army that is sieging as Condottieri anymore.
- AI no longer creates states where it can create Trade companies instead.
AI不再將能加入貿易公司的省分轉成直轄地.
- Fixed bug that made AI siege friendly rebels and in general help countries
against rebels it has no reason to help.
- AI no longer grants provinces to rebellious subjects that declared
independence and lost.
- Fixed AI never cancelling Transfer Trade Power.
修正AI永遠不會取消轉移貿易力量的行為.
- Fixed AI's use of Excommunicate, Call Crusade and Claim Throne actions.
- Made AI more likely to go to low army maintenance in an effort to save
money.
- Made AI (even) more averse towards starting wars with themselves or allies
in debt, in war, etc.
AI在自身或盟友有負債時, 將更加減少開戰的可能性.
- Fixed an inactive AI army bug where two stacks would wait on each other to
make the first move (because one was closer).
- Fixed a couple of cases where condottieri weren't being handled properly in
AI army logic (i.e. being handled as part of normal army).
- Naval missions shouldn't cancel when starting them just because ships are
afraid to venture out of port.
- Tweaked down AI's willingness to take loans to fund wars since repaying
them is more difficult than it used to be.
- Fixed: Navies protecting trade could stray away from the trade node.
修正船隊在保護貿易時會飄太遠的可能性.
- Solved one case of mysterious AI ally "does not want province" against
merch republics.
- Added tooltip explaining that AI is refusing to be given a province because
it would become overextended.
- Fixed bug making Hunt/Intercept naval missions goto irrelevant regions
other than the target (e.g. the Baltic when hunting in West Africa).
- Blockade fleets will no longer split up if it would cause one of them to go
into hiding immediately, and other blockade mission synchronization logic
fixes.
- Blockade naval missions will now also consider blockading enemy controlled
provinces owned by you.
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# Interface
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# Usermodding
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補翻這部分, 好多有趣的點.
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# Script
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- Added some more dynamic province names in modern Slovakia.
- The Achievement First Come, First Serve now requires you to start as a
western country, matching its description.
- Removed Regicide Event.
- A number of uninhabited islands will no longer have prescripted culture /
religion.
- Overlord will now be notified of delays in canal construction of subjects.
- Arabia no longer formable for countries with Turkish primary culture.
土雞不能轉阿拉伯啦!!!
- The African Great Lakes are now separate provinces to avoid weird
adjacencies.
- Lake Balkasj is now it's own province, as is the surrounding lakes to avoid
weird adjacencies.
- Broke apart the Eastern Finnish lakes to avoid weird adjacencies.
- Bukhara now uses Uzbek units if the corresponding graphics DLC is used.
- Great Lakes Trade Node is now in the Buganda province (but still appears on
map over Lake Victoria) to make discovering it not require conquering land
right beside the lake.
- Added decision to form Iceland (for real this time).
- Inverness is now known as Gaeldom.
- Added more religion specific building names.
- Some of the Turkish Dynamic Province names now use period names rather than
modern names for their provinces.
- Forming Spain, Russia and France will now let you change ideas if you so
wish. The AI will still choose to keep their old ideas if they're formed by a
non-standard country without generic ideas.
成立西班牙/俄羅斯/法國, 將可以選擇是否換理念了!
上週馬王連線局的江弄才在抱怨他理念怎沒變 XDDDDDD
- If you are the first to circumnavigate the globe as a non-westerner the
text popup should now contain less geographic errors.
- Roman Culture will now spread to your own Primary Culture provinces when
forming the Roman Empire.
- There's now a coresponding Russian mission to conquer Lithuanian lands for
situations when Poland or the PLC haven't swallowed Lithuania.
- Merchant Republics can now use the existing decision to become an
Oligarchic Republic.
商共現在擁有轉寡頭共和的決議
- France and Austria are now historical rivals.
法國與奧地利現在是歷史宿敵啦!
- The Orinoco Trade Idea will now give trade power instead of Caravan Power.
- Removed Styrian core on Tirol.
- Trade Company Events now uses is_mtth_scaled_to_size.
- Boromo Trailokanat's Reforms will now give 50 power of each type rather
than 400.
- All Japanese Daimyos will now make use of their country specific artillery
units.
- The Iberian Wedding now comes with a hefty liberty desire reduction for the
minor partner.
- Reducing requirement to fulfill "prove legitimacy" mission from 100 to 75
legitimacy.
改善正統的任務改成75點即可達標
- Burgundian inheritence now increases local autonomy by 10 rather than 50.
###################
# Bugfixes
###################
- Armies will no longer be overrun at loading a savegame if saved as battle
starts.
修正一個讀取紀錄時有軍隊正好要開戰會有異常的bug
- Fixed a broken trigger in the Lousiania purchase.
修正Lousiania販賣事件的觸發問題.
- Giving a province to an estate should now grey out the add parliament
button immediately.
將省分交給階級時, 會立刻把給予該省議會代表的按鈕失能.
- Fixed: HRE election ties were determined by prestige of leftmost Elector.
Now the countries' own Prestige is the tie breaker when neither is Emperor.
神羅皇選舉時在平手情況(候選國皆非原皇帝), 將取決於選帝侯支持者的威望加總.
- Fixed bad paranteses in Province file 2836.
- Central African event 15 will no longer trigger every other month for the
Makua.
- Sailor events will no longer trigger unless you have a port.
- Capital of Temes is now properly Temes.
- Added female tags for some ruler titles to make translation easier.
女性君主現在會增加提示標籤.
- The ruler of Achaea in the 1453 start date is now Thomas Palaiologos.
- Portuguese event "Commercial Conflict in the Indian Ocean" now has a
description that is less detached from both the reality of the game and the
historical situation.
- Added back accidentally removed tooltip for Western Focus.
- The decision to Restore the Theme system will now have a more readable
tooltip.
- The English flavor event "Decree of Indulgence and the Bill of Test" will
now only trigger once.
- Tooltip for Missionaries will no longer claim that a colonist will always
convert a province.
- Hanseatic Artillery will now properly use their DLC units.
- Fixed bad unit position in Bagirmi.
- Kuban Cigars Achievement is now valid if a subject of yours is the leading
producer of tobacco as well.
Kuban Cigars的成就, 如果是附庸完成也可以喔 XD
- Burgundy will now properly absorb their subjects when they are to be
inherited by Spain much like they would if being inherited by other countries.
勃根地在被西班牙聯統時, 將比較有可能去併吞附庸, 相對於被其他國家聯統.
- Fixed wrong event being triggered when burgundy ends up retaining
independence.
- Added back normal_or_historical_nations = yes to the Burgundian flavor
event file.
- The The Creation of the London Stock Exchange event will now only fire once.
- War of the Roses should now account for an ending with neither Yorkists nor
Lancasters winning.
玫瑰戰爭將增加一個結局是Yorkists和Lancasters都沒贏時.
- Najaf (Samawah province) now has the religious center modifier.
- Tooltip for forming the Netherlands will no longer claim you get new ideas
if you already have Dutch Ideas.
- Increased prestige drop at start of civil war from 1 to 10.
當內戰災難爆發時, 威望會隨機降低1~10點
- Art of War event 16, Witchcraft, will no longer target provinces that
already have local witch hunts.
- Fixed missing OR in Moroccan flavor event "The Sudanese Expedition"
- Forming Tibet now won't give permanent claims on the Tarim Basin.
西藏的claim少一省 QQ
- Fixed some Pattani monarchs having the wrong gender.
- Ethiopian events related to the Patriarch of Alexandria now checks who owns
Alexandria.
- Once Ethiopia has recieved the Portuguese embassy Portugal will now know of
the Ethiopian capital.
- Fixed French Italian Ambition mission attempting to give the wrong kind of
modifier.
- The event "English Intervention Rouses Huguenots" will no longer spawn
rebels friendly to France.
- File names for province 1761 and 77 now conform with their (non-dynamic) in
game names (this has no gameplay impact but is noted as it may be useful for
modders to know).
- Gazikhumuk now starts as a Shiite country and apart from Derbent so does
the Dagestani provinces.
- The event Regional Nobles challenge Country now gives autonomy along with
its modifier.
- Siberian Natives are now using infantry.
- Tooltip for forming Italy should now be more readable.
- Demands of the X, parliament event will no longer trigger for a province
that already has the resulting modifier.
- Corrected scope for corruption effects in parliament events.
- Changed tooltip for not being able to afford dismissing an advisor to
clarify that the sum given is for that advisor and not any advisor.
- Parliament events will once again use scaled mean time to happen.
- Polish event 3481 The Royal Struggle, will now create a regency council
instead of an 18 year old man known as "(The Sejm)".
波波要轉專制的事件變坑了.
- Naval Missions: Fleet Aggressiveness setting no longer affects
Exporation/Circumnavigation missions.
- Fixed: Tooltip for Threaten War had some duplicate information.
- Fixed issue with event steered foreign intervention in the French wars of
religion resulting in way too large and many stacks of rebels under seemingly
random circumstances.
- Fixed support for religion specific names for buildings (rather than just
religion groups).
- Mission to improve relations will now abort if you set your attitude
towards the country in question to hostile.
- Fixed that "attach to friendly unit" was not disabled for Condottieri with
navies and/or hostile/neutral units.
- Fixed bad tooltip for east african tech speed.
- Korean missions will now properly check that the provinces they want you to
take aren't already owned by you.
- Fixed wrong text being used for option A in the "French Claims in Italy
Weakened" event (flavor_fra.3108).
- Shortened two items in the trade view in French to make them fit the
interface better.
- Fixed some area colors being too similar to nearby areas.
- Reforming you government as a Christian horde now gives you Eastern Tech
and Units.
將政府改革成基督教游牧會得到東方科技及軍事單位
- Changing religion into Protestant or Reformed will no longer state that you
get a center of reformation if you don't.
- Centers of reformation will now be a bit more spaced out.
宗教改革中心現在會稍微分散一些.
- You can now invite a country to your Trade league if they are transferring
Trade power to you.
- Battle prediction icons for same dates are hopefully more accurate.
- Fixed Diplomats getting stuck in new country after working in a country
broken by rebels.
- Fixed being unable to fabricate claim due to too small spy network despite
network being large enough.
- Trade League leader can no longer cancel Transfer Trade Power of members
(it was just silly to allow this).
- Removed tooltip erroneously claiming that Personal Union would break on
Monarch death if overlord had negative Prestige.
- Fixed nationalism disappearing on tag change.
- Venetian flavor event "Growth of the Murano Glass Industry" now gives less
mercantilism.
- Fixed alert for hiring Condottieri at peace time sometimes showing wrong
cost.
- The Mamluk Vassalization of Cyprus will no longer trigger if Cyprus is at
war.
- Fixed colonies getting known trade goods after loading save.
- Leaders with no Shock and Fire now correctly show stars when not selected.
零戰力將軍現在也會有正確的星星顯示了 XD
- Fixed clicking on Terra Incognita not starting exploration naval mission
when Explorer-led fleet selected.
- Fixed: Subjects with a claim could threaten war on their overlord, getting
a Conquest CB war.
- Unconditional surrenders are now cleared when the surrendering nation
becomes a subject of another nation.
宣告無條件投降的國家若同時被附庸, 則會清除投降宣告.
- Zambezi, Kongo and the Great Lakes Trade node are now all considered inland
nodes.
- Fixed Trade League leadership/relationships not properly transferred when
forming a country.
- Fixed symptom of AI not creating states in RNW (turned out to be more
severe bug in how areas are generated).
- Fixed being able to promise land when calling in allies when Casus Belli
blocks land gain.
- Overseas Superiority War Goal now works for taking provinces in Africa
again.
- Balkan Muslim countries (like the Ottomans) can now get Granadan Refugees
again.
我大土雞Buff
- Fixed that Liberty Desire hid Legitimacy in the top bar.
- Condottieri units will now loot enemy provinces. Loot gained will go to the
Country renting out the Condottieri unit.
- Fixed two bugs that caused missions to be un-selectable.
- In siege view (only graphically), Spy Network effect was 100 times too
large, and in the tooltip it was inverted.
- Fixed: Cancelling Divert Trade didn't return trade power to protectorate.
- Peace: Fixed not getting selected provinces when at the same time demanding
vassalization in separate peace.
- Brought order in the darkest corners of the diplomacy tab code and sorted
out missing or erroneous liberty desire tooltips.
- Fixed diplomats building spy networks getting stuck when target country
moved its capital.
- Units should now show the correct "hired by" flag after hiring country
forms a new nation.
- Fixed bug where you could build buildings in subject nations and let them
pay for it.
修正可以在附庸領土蓋建築還讓他自行買單的bug # 我竟然不知道原本有!!!
- Naval exploration: Fixed bug where manual exploration triggered by clicking
on Terra Incognita would fail but still report "Exploration Finished".
- Fixed issue where Trade Power from fleets Protecting Trade was not
calculated correctly.
- Declare War dialog: Changed "CHANCE: 0%" AI acceptance tooltip shown in
rare cases.
- Effects of Estate Loyalty changes are now applied immediately instead of at
end of month.
- Missions to protect religious and cultural minorities will no longer target
colonies.
- Cotton Imports can no longer trigger more than once in a campaign.
- Fixed Music DLC playing wrong songs in Steam Music Player
- Fixed map mode sometimes changing incorrectly when left-clicking province.
- Fixed colonies being able to be made states according to alert tooltip.
- Fixed tooltip on country trade tab for transfer trade shields being
inverted.
- Merchant republic subjects can no longer cancel trade power transfers.
- Fixed Condottieri map icons sometimes showing 1% Blockade.
- The Medici family is now refered to in a more consistent way.
- Fixed bad bracket in opinion modifiers file.
- Fixed OOS caused by data races in multithreaded diplomacy calculations.
- Glacial terrain now slightly less hospitable and (coniferous) forests
slightly more so.
- Yorumba now renamed to Yoruba.
- Mainz is now Rhenish primary culture and Berry is Francien.
- Polish Flavor Event Turko-Polish Tension will now only fire if Poland is
Christian.
- East is now east and west is west in the pacific.
修正在探索任務時太平洋的東西顛倒, 前天才在納悶這個 XD
- Removed potential OOS source in pathfinding.
如果有版友認為重要的部分會再上色.
大致上改最大的還是
- 偽造宣稱變貴了 哭哭
- 間諜理念及間諜行動搬入外交科技
- 腐化度被宗教統一度的影響減少.
- 割讓claim省分時的AE減免被拿掉
- 修正各種雇傭軍和腐化度相關的bug.
商共擁有過多省分的腐化度成長似乎沒有要更動的打算.
感覺是很大的nerf, 最近玩荷蘭也選了君主國...
作者: rinoa00203 (說書人)   2016-05-12 01:19:00
宿敵我要揍你了,沒事,因為我是個機掰人
作者: AdwaSgibin (滷肉飯超人)   2016-05-12 01:28:00
我的室友也是基掰人
作者: Comartin38 (CM)   2016-05-12 01:38:00
EU4省分一變動舊存檔就很難相容,CK2則是很神奇地讓2.1版(印度資料片)的存檔能一路相容到2.52
作者: AdwaSgibin (滷肉飯超人)   2016-05-12 01:44:00
就存檔具體遇到什麼問題嗎?
作者: blasteg (bst)   2016-05-12 07:01:00
我是看到不相容 應點進去玩 沒發生什麼問題(目前)
作者: DogEggz (DogEggz)   2016-05-12 09:11:00
同盟破裂那個不是指同盟破裂-50 是指附庸/殖民政府獨立後會和宗主國有-50的關係 防止前一秒打完獨立戰爭 後一秒就屁顛屁顛的跑回去找宗主國同盟法國和奧地利現在宿敵的話 我想法國會整天被輪吧勃艮地又可以活更久了
作者: bulcas (神火)   2016-05-12 09:24:00
不想棄檔欸.....每次 patch 都要棄檔有點煩....
作者: DogEggz (DogEggz)   2016-05-12 09:24:00
我記得還有改一個AI現在身為教宗控制者會使用教廷行動了所以你會一直看到有人被破門令 XD
作者: ceaserman (神采飛揚)   2016-05-12 11:17:00
宣稱不能降 AE 那還要造宣稱幹嘛 另外法國這樣我看
作者: Connels (貓拳四郎 ○(#‵︿′ㄨ))   2016-05-12 12:27:00
還有宣戰理由跟造核減免
作者: goodgodgd (快叫我小白兔)   2016-05-12 15:04:00
割地不吃外交點吧,差滿多的
作者: LI40 (WanNiang)   2016-05-12 15:42:00
包圍網風雲XD
作者: ceaserman (神采飛揚)   2016-05-12 15:57:00
法國現在已經幾乎不到一半的機率可以活了改理念又改成跟奧皇歷史宿敵.....乾脆直接拆法國算了理念改掉 又跟奧皇歷史宿敵
作者: Comartin38 (CM)   2016-05-12 17:03:00
Very Easy給玩家多50%軍隊上限,以及其他開局加成,Very Hard則給AI優勢加成
作者: evilcherry (邪離子)   2016-05-12 17:04:00
法國本來就沒有沒有很爽吧好不好 只是一直強運到1789
作者: Comartin38 (CM)   2016-05-12 17:25:00
法國有個萬年bug還沒改掉,只要開局先選1792劇本,再切回1444年,這時開局的法國會是帝國而非王國
作者: goodgodgd (快叫我小白兔)   2016-05-12 17:32:00
對...現在法國超常被亂拳打死
作者: jonathan836 (魏奇˙安提利斯)   2016-05-12 22:45:00
push~

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