※ 引述《poloball (吃不胖真無奈…)》之銘言:
: - 試玩版角色之間完全無互動, 正式版應該不會這樣吧...
現在歐美媒體的搶先評論應該都上線了
玩的都是同一個20小時流程的版本
Kotaku的報導,算是先打預防針吧,本篇文章的作者給 XB2打了 3/10
https://kotaku.com/octopath-traveler-is-nothing-like-final-fantasy-vi-
1827391950
縮
https://tinyurl.com/y8sh3ou5
It’s a deep, beautiful game with a very good combat system, an excellent
soundtrack, and a cast of characters who are mostly interesting but almost
never interact with each other.
角色之間互動極少
That’s the most disorienting thing about Octopath Traveler. Each of the game
’s eight protagonists has his or her own story—Olberic the knight wants to
track down the man who killed his liege lord; Tressa the merchant wants to be
the world’s greatest shopkeeper, etc.—and from what I’ve played so far,
none of these stories connect in any way.
至少在前20小時的流程內,還看不到八位角色主線彼此的聯繫
(前面好像有板友提到其實一些細節有暗示聯繫)
Your party of characters will only interact through brief optional
vignettes called “banter” that you can watch between cut-scenes. During
each character’s main story, that character is the only one who talks or
appears on screen. Everyone else is just invisible.
角色之間的互動是場景之間獨立出來一個"小劇場",但是在各自的主線
其他七人都是神隱狀態
應該是類似這樣,FE無雙的羈絆對話?
https://www.inside-games.jp/imgs/zoom/813820.jpg
Let’s say you start the game as Cyrus, the scholar, like I did. By the time
you’re finished with Chapter 1, you’ll be around level 4 or 5. You’ll
check your world map and find that Cyrus’s Chapter 2 has a “recommended
level” in the 20s. So instead of going there straight away, you might go
recruit some new characters, doing all of their Chapter 1s. By the time you’
ve recruited three more characters, your party will be around level 12. Still
not high enough for all those Chapter 2s. So you may again do what I did, and
go around the map and recruit all eight characters before jumping into the
second part of Cyrus’s story.
每個角色的主線是類似副本這樣,以學者為例,他的主線第一章完成時
等級大概落在4~5,而主線第二章的推薦等級就落在20
所以沒辦法直接進行,要去招募新角色,完成其他人的主線
這樣一直切換之後,才能再回到學者的主線第二章上
(這點還蠻有群像劇的味道,但是各人主線完全獨立卻又顯得割裂,矛盾)
This is unsettling for several reasons. For one, all of these chapters follow
the same exact rhythm (cut-scene, explore town, go to dungeon, fight boss),
而每個角色的初始章節大概都按照下面的節奏
場景演出 > 探索城鎮 > 探索地城 > 打王
so doing them all in a row is quite repetitive. But what feels strangest is
that no matter how big your party is, the game will always act as if the
protagonist of any given chapter is on their own.
同樣的流程連跑八次實在讓人有點煩,而且奇怪的是不管你隊伍中有多少成員
遊戲的演出只會聚焦在該章節主角上
It all feels very off-putting, and contributes to some structural problems
that you’ll start to notice after playing for a while.
這樣的狀況讓人覺得怪異,而且導致某些結構性的問題
你玩了一陣子之後就會注意到