[MGRR] 幕後報導 IGN

作者: jerryklu (魯凱)   2013-02-26 16:49:56
When Metal Gear Solid: Rising fell into the hands of Platinum Games, director
Kenji Saito chucked most of its original ideas in the trash. Saito killed
Kojima Productions’ original script. He aborted all of the complete boss
concepts. He left behind the finalized level designs, came up with his own
new direction for the music, and abandoned gameplay concepts.
當《潛龍諜影:崛起》交到白金遊戲的手中後,導演Kenji Saito將多數的概念通通丟進了
垃圾桶,Saito砍掉了小島組的腳本,完全棄置了所有已經完整的頭目戰設計,他也捨去了
已經完成的關卡設計,取而代之的是他自己的音樂,和已經被放棄的遊玩設計。
After Saito and Platinum presented Metal Gear Rising: Revengeance at 2012
Tokyo Game Show, Kojima Productions producer Yuji Korekado told IGN, “This
is something [we] couldn’t do.” As someone who worked on both the original
project and the reinvention, Korekado knew they’d made the right decision.
在Saito和白金在2012 TGS展示《潛龍諜影崛起:再復仇》之後,小島組的製作Yuji
Korekado告訴IGN:「這是我們沒辦法做到的事」,兩個計劃都參與的Korekado知道他們
做了正確的決定。
The changeover came with its fair share of resistance, of course. “One thing
I realized,” Saito said, “is that everyone at Kojima Productions voices
their opinion. Everyone butts their heads and makes sure their voice is heard.
” It’s clear Saito makes sure he’s heard as well.
整個改造計畫理所當然出現了反彈,Saito說:「我了解到一件事,那就是在小島組的每個
人不僅都表達自己的意見,他們更努力的希望自己的聲音有被聽到。」明顯地Saito確保
自己有聽到那些聲音。
The music in Metal Gear Rising: Revengeance is something Saito fought hard
for. It’s heavy, fast, and often features lyrics – quite the opposite of
Metal Gear Solid’s somber symphonies. When Kojima Productions pushed back on
Saito’s musical vision, he compromised without sacrificing his initial
ideas. Saito wouldn’t detail specific conflicts between the two studios,
simply stating that the collaboration taught each studio a lot about the
other, and that some of his proposals, like the music, were rejected.
《潛龍諜影崛起:再復仇》的音樂是Saito非常努力掙來的,厚重、快節奏多半還帶歌詞,
相較於潛龍諜影系列陰沉的旋律大相逕庭,當小島組駁回他的音樂版本時,Saito用了其他
不失他原意的方式妥協,他不願意細講兩邊的衝突到底為何,僅聲明這次合作讓雙方
工作室對彼此都有更多的了解,而一些他的提案例如音樂被否決了。
Saito’s an energetic man, well-built and mildly menacing despite his
pleasant demeanor. His friendliness is only matched by his eccentricity
作者: zero12242000 (kumani)   2013-02-27 10:41:00
我覺得大家都太受限於MG這個框架了 跟腐腐一樣一知道實作都是白金負責的話就別想太多 當成是白金跟小島借人物版權來做的全新動作遊戲就好了XD
作者: hydehydeskip (ash)   2013-02-28 10:27:00
我覺得最大的問題就是最終BOSS的外型跳TONE太大= =..
作者: zero12242000 (kumani)   2013-03-01 18:31:00
對不起 不過 幹腐腐你好強...怎麼打的教一下嘛...不過那個鬼難度下...NORMAL我打MONSOON就要死要活了

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