[閒聊] 積分何時採 10 Ban模式

作者: fkc (Mr. 男子漢)   2017-02-10 22:03:50
17個小時前,LOL 官網公布的Ask Riot有提到這個問題
http://nexus.leagueoflegends.com/2017/02/ask-riot-i-need-more-keys/
縮:https://goo.gl/IkhTsY
內容節錄略翻,其他交給貓大_(:з」∠)_
問)When is the 10-ban system coming to regular games (not pro)?
10 Ban 系統什麼時候在玩家遊戲正式上線?
答)We’re still a couple patches away from detailing the specifics of the 10-ban
system outside the pro scene. Increasing the number of bans has a different
set of goals for an organized team of players versus individual players on a
team. For now, here’s a look inside a few of the design thoughts around a
10-ban system for all draft queues.
目前距離 10 Ban上線,還需要幾個 patch 更新
將 BAN 數提高到 10 Ban對於 組隊玩家 和 個別單排玩家組成的隊伍 而言
是完全不同的東西
先說明 10 Ban 對積分對戰的相關設計理念
Agency – Giving every player a ban should give everyone more control over
their game experience. While hard lane counters aren’t too common in League,
this means you can grab Tryndamere and not worry about Teemo ruining your day.
作用:
給每個玩家一個BAN,等於給每個玩家對於自己遊戲的控制權
尤其是強康特角不常見的情況
舉例來說:玩家要選蠻王,只要運用手中的 BAN,就不用擔心對面出T毛來毀滅世界。
Fairness – Your order in champ select is essentially a dice roll. We want to
make sure that no matter where you sit in the champ select order, there’s
less potential of feeling kinda disadvantaged. For instance, being second
pick on blue side is arguably the weakest position in the current system –
you don’t get a ban, and you’re fourth pick overall, so you aren’t
especially likely to get a power pick or a counter pick.
公平性:
目前選角的順位是隨機
R社想要確保無論玩家是第幾順位選角,讓玩家感到不利的壓力能少一點
舉例而前:藍方的第二 Pick,是被認為目前最爛選角位置
這個順位的玩家,沒有 Ban 權,又是第四個選角的玩家
沒辦法有效地去選擇強勢角或者康特角
Time – We’re not aiming directly for a time reduction in champ select, but
we’re always looking for new ways to shave seconds off anything from getting
into game. Adding four more bans to the system in the same format could stack
up to two extra minutes between clicking ready and hitting the loading
screen, but that’s not the direction we want to go. We could counteract this
by shortening the ban window, but stacking even more time pressure when your
proposed ban gets sniped by the enemy team feels bad.
時間:
目前沒有打算直接減少選角的時間
但盡量縮短進入遊戲之前所花費的時程,始終是努力的目標
多加 4 Ban 於現在的積分系統之中,時程大約會多耗費兩分鐘
雖然可以靠這減少 BAN 角時間來縮短相關時程
但當對方將我方的 BAN 角目標先行 BAN 掉的時候
玩家會感受到更大的時間壓力。
We know changes like this have far-reaching implications so we’re proceeding
cautiously – we’ll have more to share in the coming weeks.
R社知道這樣的大變化會形成長遠的影響
所以....之後再說。
-End
『沒有錯啦! 這是一篇廢文』
_(°ω°」 ∠)_
我覺得 10 Ban不錯啊,屁孩角都 Ban 掉
尤其是那些都不是怕出現在對面,都怕出現在隊友的角色
達瑞斯、犽宿、勒布朗、劫、雷玟、卡蜜兒、雷葛兒、汎、伊澤瑞爾、李星、卡特蓮....
咦? 好像超過 10 個了

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