Re: [分享] 放置 Trimps

作者: bmfer (BM)   2015-12-11 13:21:12
下面是更新訊息。
目前我最高推到151層,150挑戰非常難。
沒事別挑戰。要挑戰要把HP弄很高。
然後要備足耐心
簡單說就是拿50層的裝,打100層
我洗了點數,現在慢慢凹當中。(卡61層..)
挑戰的獎勵是一個新技能。
此技能的作用為所有建築?花費-5%(複利)
2.73 - 12/9/15
Content
Added new challenge and perk at Z150
Added two new map Biomes. The first, "Depths" can be crafted or randomed just
like the old three, but provides all gems instead of other resources. The
second, maps named "Gardens", can only be made randomly and drop food, wood,
and/or metal.
Added new bad guys for the new Biomes
Added a ton of new map suffixes, which rebalanced Random to be more equal
between the 5 Biomes
There are no longer "Biomeless" maps where special bad guys do not spawn. All
maps now have a set Biome and at least one special bad guy.
UI/Quality of Life
Achievements (except for the housing achievements) now show current progress
when you mouse over an in-progress achievement on the achievement screen.
You'll have to complete a map after this patch before the speed run ones will
show up.
Added some new Trimp death texts (all written by various residents of Kong
chat room 2)
Added a message log notice after completing a Scientist challenge, stating
that the 'Research' button is available again
Bug Fixes
If you purchase and then refund a Wormhole, it no longer counts as Wormholed
helium in stats
Fixed issue where purchasing extra Geneticists and then equipment during the
same battle/group of fighting Trimps would not properly add the correct
amount of health
Fixed issue where Nom stacks were not properly added in some situations
Fixed issue where offline progress gems weren't counting towards the
statistic/achievement.

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