Re: [情報] Lifecoach決定退出爐石

作者: kuonet (鍋貼)   2017-02-26 10:48:53
https://www.youtube.com/watch?v=egkNbk5XBS4
影片原文 3:50開始
大概翻一下 意思有到就好
還蠻像業配文的
Finally, since a long time I have a feeling I'm playing something
competitive. What I'm saying is, if you lose a game of Gwent, you know
exactly why you lost, which might also be true for Hearthstone, but what I'm
saying is, not only do you know why you lost, but it's usually basically
always due to your mistakes.
最近我在玩Gwent,Gwent讓我重拾"競技"的感覺
在Gwent,我輸了我知道我為什麼會輸,而且輸通常都因為我犯了一些錯誤
Because you usually don't lose that many games that you played perfectly,
which is by the pretty much impossible. So, what I'm saying is the games you
lose are the games where you blunder, where you did mistakes, which can
definitely not be said about any game of Hearthstone. In Hearthstone, just
today I have a direct comparison, you play really well, extremely well, and
you can lose a lot of games, or you play very crappy and you win a lot of
games.
(在Gwent)如果你完全不犯錯誤通常會贏,而輸了通常會知道哪裡有犯錯
在爐石不太一樣,完美不犯錯的玩家可能會輸成狗
一直打錯的玩家也可能狂贏猛贏
In Gwent, you have nearly 90% that's nearly unloseable (sic), if you do the
same in Hearthstone – 60%. But, the funny thing is, if you play extremely
well, you might have 65%, and you if really, really play bad Hearthstone that
day, it doesn't matter, you still have 50-55%. I'm not even kidding here,
yeah?
在Gwent,如果打的好勝率大概是90%
在爐石,打的好勝率大概是60%,打的完美大概是65%
但即使你打的爛,勝率還是有50%-55%
You can play like crap and you can still have 50%, it doesn't even matter,
it's not even that important how you, it's like coin flipping with a little
bit of strategy. So, maybe how you rotate the coin so that it flies through
the air at a specific angle so that you can have a 10% higher chance of
having this head outcome or tail outcome.
爐石打的跟屎一樣大概還是有50%勝率 如果要比喻的話
大概就跟丟硬幣差不多 你可以有自己的策略讓丟硬幣有比較高的機率拿到正面或反面
大概多個10%之類的
(意思就是影響不大 遊戲的主軸跟丟硬幣差不多)
The RNG effects don't help; the super impactful swing-cards don't help:
Kazakus, Patches, and such. It also doesn't help that there are cards which
are obviously included in every freaking deck. Complexity?
JJ: That's my team.
(真正大幅度影響勝率的)不是RNG 也不是那些超級op卡(卡札、派奇)
而且每副牌都有這些牌
遊戲複雜度呢?(Complexity)
JJ: 那是我的戰隊
Lifecoach: The only way how complexity is in the game, yeah, when Complexity
is playing.
這遊戲真正有複雜度是在Complexity戰隊打比賽的時候
JJ: (laughs in German) That was a good one.
JJ:(大笑)這是個好梗
Lifecoach: They basically deleted all the interesting mechanics from the
game. I wonder what happens next. They mentioned publicly that they want to
get rid of the Charge mechanics. They want to get rid of direct damage
mechanics. They want to get rid of combos.
JJ: (laughs, but not in German) They can just delete the game.
Lifecoach: They want to get rid of OTK combos specifically, but also force
combos, they want to take away all cards which might take create sick combos,
which might be too powerful, they nerfed all the cards which had interesting
effects: Molten Giant, Blade Flurry, Patron, whenever there was something
which had another effect than stats - removed from the game.
Coach:Blizzard把這個遊戲有趣的機制都刪光光了 我不知道他們接下來要做什麼
他們公開說過他們想刪掉衝鋒 他們想刪掉OTK 他們想刪掉Combo
JJ:(大笑)他們可以刪掉遊戲
Coach:他們想要把OTK砍掉 把過強的Combo砍掉 砍到最後Bz把一些有趣的卡都砍光了
熔火巨人、劍刃亂舞、奴隸
而且還不是Nerf,是直接移除出遊戲
What am I even saying? What I'm saying is this lock and this lock that is my
latest run but at the same time it will also directly be my last run. You
will never see me talking about Hearthstone ever again, from this day on,
because I'm just fed up. I thought about it, and I just realized - hey, since
three years they are doing nothing for the competitive scene, rather the
opposite, they are always going in the wrong direction, and at this point I
really have to assume that they are either not capable of changing that or
that they are not willing to do that.
我在這邊講這一堆是因為這是我最後一次提到爐石
從今天開始我不會開始提到任何爐石 我受夠了
三年來Bz製作團隊不曾把爐石往電競方向作改動 反而越來越糟
他們一直往錯誤的方向改
我現在認為他們要就沒能力改 要就不想改
I'm playing Gwent now, yeah? And Gwent is a great game, the competitive scene
is really being taken seriously and also the playing fun is above. Then don't
say, "Hey, we simply try everything, so that even the last dude can
understand everything from the game", they say, "OK, our game is complex and
competitive, but we also have something for you guys to begin the game."
"We also have some kind of mechanic which are easier, and it's also
free-to-play, so you get some cool incentives to play, but at the same time
we also don't skillcap it, so we say it's perfectly fine if someone who
spends 100 hours a week in the game, or if somebody plays the game way, way
better than another player, if this guy can own or get better than the guy
who doesn't play the game or plays the game very casually, gets the better of
him, also by playing card which the weaker player cannot really (understand)."
Patron would be a good example, like Patron was such a mechanic, somebody who
was extremely, or who was very good at the game, could take these Patron
mechanics and could be really successful with it, but on the other hand, the
numbers indicated that people were doing less than average, it wasn't even a
strongest deck on the ladder, at least not over all levels, and the reasoning
for that was, because it actually took certain playing strengths to even
utilize the Patron mechanic, because if you didn't have the certain playing
strengths, Patron was not a deck for you. It was just way too weak.
This is a very good example of why I think Hearthstone doesn't have the
future, at least...
(業配文時間)
我現在在玩Gwent 這是個好遊戲 又有競技成分又很有趣
他們不會說 "這是一個簡單的遊戲 新手都可以輕鬆上手喔"
他們說 "ok, 這個遊戲很複雜又吃技術, blahblah
(下略200字,反正就業配)
...像是奴隸,奴隸是一個鑑別度很高的東西,會玩的不會玩的勝率天差地遠
奴隸(的nerf)就是一個爐石沒有未來的例子,或是沒有..
JJ: Competitively.
JJ:電競成分
Lifecoach: ...competitively. I hope even with me not focusing on Hearthstone
you will still enjoy us playing different stuff. There are also interesting
things I enjoy. (inaudible) Team League. It's great, yeah? You have different
decks, skill-heavy decks, and you have a good format, there are still patches
classes, sure, but it's way, way better than this ladder system. (??? didn't
get what LC or JJ said here)
Coach:電競成分(的例子)
事實上爐石還是可以很好玩 例如現在的戰隊聯賽 雖然還是有派奇那些
可是跟天梯相比就是有趣許多
You won't see me on the ladder, unless the game is prolonged longer than 5
minutes or 7 minutes on average, I don't have time for that, yeah? I want to
have a challenge, mental challenge. I want to improve myself, in whatever
stuff, but if I am passionate about it or I like it, then I would like to
improve. And if some area doesn't give me a challenge, I'm actually really
sad.
接下來你不會在天梯上看到我 除非遊戲平均時間被延長5到7分鐘
你可能會說 我沒有時間打那麼長
但(我的觀點來說)我想要挑戰 心理上的挑戰 我想要讓自己變強
今天(的爐石環境)沒有給我這些挑戰 我很難過
That's not for me, if the game is not competitive, that's boredom for me, and
I'm really happy we have found something. Not only does it have a very high
skillcap, but is also extremely rewarding, which means mistakes become
punished and good plays become rewarded and this is also how it should be.
今天一個遊戲不夠競技 那對我來說很無聊
幸好我發現了新的遊戲 讓有技術的人獲得足夠的回報
我認為這就是一個遊戲應該做的
作者: ponyma860819 (憨吉)   2017-02-27 10:10:00
玩昆特牌送巫師3唷
作者: turningright (Right)   2017-02-26 10:53:00
成功的工商
作者: TakeMedicine (笑 眼 無 敵 踢 帕 妮)   2017-02-26 10:57:00
感謝翻譯
作者: gginin111140 (ggininderla)   2017-02-26 11:42:00
推 Gwent是一款真正的競技遊戲。一開始我會玩 是因為
作者: Taiwansprite (lonely5140)   2017-02-26 11:45:00
會玩的勝率高是問題? 我是不是看錯了什麼爐石真的養壞了大家的價值觀
作者: aa01081008tw   2017-02-26 12:14:00
隨便一個路人..這次有什路人嗎..??看狂噴也欣慰.真正的無感是根本不會發言離開了XD推文有ID悲憤成這樣.我想新資料片一定會認真找缺點
作者: monkeydieboy (這盤小菜有毒)   2017-02-26 12:16:00
現在爐石不就靠bz招牌撐著那裏好玩
作者: ssd123698745 (noel)   2017-02-26 14:12:00
他的意思應該是只要你打的比對方好,就有90趴機會贏吧?燙的第三場就算讓他看對方牌打還是輸這就是BZ說的要增加交流 kappa
作者: peter2354600 (阿波)   2017-02-26 15:48:00
Gwent %%%
作者: BLACKCAT0703 (殤殑)   2017-02-26 16:21:00
讓靠賽機率降低 才叫「競技」「比賽」
作者: ray221740718 (R25憤怒雞)   2017-02-26 19:07:00
推個 真正有趣的都改掉 剩一些無聊牌組
作者: JessePinkman (粉紅男)   2017-02-26 19:59:00
PS4現在有昆特玩嗎
作者: jerichoholic (jerichoholic)   2017-02-26 21:32:00
求解 昆特一直說下載失敗 configuration error
作者: smallfish080 (小魚)   2017-02-26 21:56:00
是防毒或防火牆的問題嗎
作者: ABuJiuHaoBun (新資料夾(2))   2017-02-27 02:25:00
棄爐石去玩sv 競技場五十勝有五次五連 爐石平均五六勝而已
作者: handsomedany (豪)   2017-03-02 00:55:00
路人屌打選手不是什麼問題吧 faker也沒每把都贏 何況選手排到的也是高端路人

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