Re: [閒聊] 奇蹟賊會不會太強???

作者: noyarc (不完全燃焼)   2014-07-07 09:32:57
不知道大家有沒有玩過其它卡牌遊戲?
在一篇關於「戰鎚-入侵」的Review裡
文章的作者用了一章節說明它在競技型遊戲裡的弱項
( 原文:http://tinyurl.com/qxxl5xu )
以下節錄:
...Both problems are tied to the game engine and, more specifically, to the
possibility to significantly increase your card draw by placing units and
supports in your quest zone. As far as I know, draw power is a rare and
precious thing in most other card games, and notably so in the grandaddy MtG.
In games with limited draw, the potential power of card combos that require
4+ cards is greatly diminished because games tend to be over before you've
assembled all your combo pieces.
This hurdle is a lot easier to clear in WHI, and sadly enough the developers
were not always aware of the risk of infinite combos. I'm saying risk,
because this style of play is really the anathema of interactive and fun
games - once you've built or copied a deck based on one of these combos, you
just play stuff into your quest and wait for the right cards to appear in
your hand. And playing against it, you usually can not do a lot except to try
to win faster.
個人化節錄的節錄翻譯:
抽牌在卡牌遊戲裡是非常稀少而且珍貴的
尤其在他的始祖MTG裡
需要多張卡片的組合技很少
因為當你抽到的時候 遊戲通常已經結束了
遊戲設計師必須要非常小心
卡片造成的無限抽牌combo
是互動和有趣遊戲的詛咒
一旦你做了這種抽牌combo牌組
你要做的事情就是一直抽牌
然後希望正確的卡片被你抽到
基本上 你沒有方法對抗這種combo
只能期待在他抽齊前你就獲勝。
以上。
爐石裡的奇蹟賊
並不是什麼新東西
早在更早更早以前
就有玩家在做一樣的事情了
從歷史裡學習
不論是從遊戲性或競技性或趣味性的觀點
近於無限的抽牌combo不應該存在
作者: relaxinrelax (揺れる天秤)   2014-07-07 14:17:00
改成拍賣師抽起來的全部+1水晶就好了 當抽拍賣費 w

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