我在人物中打了視角轉向
public class run : MonoBehaviour {
void Turning(){
Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit floorHit;
if (Physics.Raycast (camRay, out floorHit, CamRayLenght, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
playerRigidbody.MoveRotation(newRotation);
}
}
}
可是發現當使用攝影機跟隨後他會因為人物的轉向而一直亂跑。。。
請問可以達到攝影機在人物背後移動,但卻不受人物視角轉動影響嗎?