[新聞] PCSXR-PGXP Build 20160831

作者: choan (八房龍之助)   2016-09-26 01:12:00
http://ngemu.com/threads/pcsxr-pgxp.186369/
PGXP (Parallel/Precision Geometry Transform Pipeline) is an enhancement for
PlayStation emulation that produces high precision fully 3D geometry data
that was not available on the original console hardware.
It is currently integrated with PCSX-Reloaded via Pete's OpenGL v1.78 plugin
and Tapeq's Tweak extension to Pete's OpenGL v2.9 plugin.
Note: This project is still very much a work in progress.
Features
‧High Precision Vertex Data (more stable geometry)
‧Reduced Triangle Culling (more detailed models)
‧Perspective Correct Texture Mapping (reduced texture distortion)
Setup Instructions
Download the required files (links to these can be found below):
‧A WIP build of PCSXR-PGXP
‧A complete install of PCSX-Reloaded
‧Pete's OpenGL2 PSX GPU Plugin v2.9
Copy the PCSXR-PGXP.exe file from the WIP build to the root folder of the
PCSX-Reloaded (the one with the PCSXR.exe file in it). Then copy the
gpuPeopsOpenGL.dll and gpuPeteOpenGL2Tweak.dll files to the "Plugins" folder.
If you don't already have it copy the "gpuPeteOpenGL2.dll" file to the
Plugins folder too (this is required for the Tweak plugin to work).
Note: If the plugins fail to appear in the "Graphics" menu of the "Plugins &
Bios..." window then you may need to install the Visual C++ Redistributable
2015 (x86).
作者: AllanCat (AllanCat)   2016-09-26 11:19:00
PGXP修正效果真的很猛 作者這兩天在嘗試把PGXP整合到Mednafen PSX裡,初步已經有demo影片https://youtu.be/jC4OwvK0hcM
作者: remina (南瓜太郎)   2016-09-26 17:05:00
介面跟RetroArch都一樣了,但是小問題還事一堆
作者: a83a83cjcj (馬馬虎虎)   2016-09-26 17:07:00
感覺好讚~
作者: l700922 (隆仔)   2016-09-27 09:06:00
希望能超越ePSXe

Links booklink

Contact Us: admin [ a t ] ucptt.com