結果先出了個小patch。
* Disruption illusion damage taken increased from 150% to 200%
暗影惡魔的關人產生了幻象受到傷害從150%提高為200%
* Echo Stomped units no longer get targeted by towers or creeps
(like nightmare)
被泰坦踩暈的的人現在不會成為塔或小兵的攻擊對象。
* Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
泰坦的踩傷害成長調整為70/100/130/160 (原來是85/110/135/160)
* Starstorm Aghanim upgrade no longer releases a second meteor
Mirana A杖發出的流星雨, 不再像正常的流星雨會對最近的單位多掉一顆流星。
* Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
伐木機的被動持續時間削弱成10/13/16/19 秒。
* Gust cooldown increased from 13 to 16/15/14/13
黑弓沉默CD從固定13秒改成16/15/14/13秒。
* Chronosphere cooldown increased from 130/115/100 to 140/125/110
虛空大招CD時間增加10秒, 變相提升其A杖的價值。
* False Promise cooldown increased from 90/60/30 to 100/65/30
神諭大招CD時間從90/60/30調整為100/65/30
* Lina's Base Attack Time improved from 1.7 to 1.6
Lina的基礎攻速從平常人的1.7 buff為 1.6, 但她的攻擊前搖還是一樣糟糕。
* Rupture damage increased from 26/42/60% to 30/45/60%
Blood seeker大招傷害增加為每30/45/60%每單位距離。
* Leshrac's movement speed increased from 320 to 325
Leshrac跑速從320增加325
* Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
大樹的生體護甲的回血增加為4/8/12/16
* Stone Form stun delay reduced from 0.85 to 0.55
Visage的傭獸的變石像的暈眩延遲從0.85秒減少為0.55秒。
* Lane creeps now give 35% of experience when denied by neutrals
rather than 20% (normal player denies give 50% experience).
小兵現在如果被野怪殺掉的話依然會給35%的Exp。
炸彈和勾肥這次在TI6證明了自己, 所以就不予buff了。