* Infernal Blade base damage reduced from 40 to 25/30/35/40
Doom的第三招砍傷害 之前一等實在太op...
* Armlet armor bonus when activated reduced from 5 to 4
鬼手啟動護甲減少1(總共9)
* Essence Aura now uses Pseudo-Random Distribution
OD被動改用PRD, 變不那麼隨機。 我比較好奇是整隊一起算還是各個英雄分開?
* Wind Lace cost increased from 225 to 235
* Wind Lace is no longer available in the Side Shop
wind lace 漲價 不能在邊路買了 (support QQ)
* Silver Edge now has a 300 gold recipe
大隱刀需要三百製作書 (還是能拆的樣子)
* Arc Warden base damage improved by 4
雖然這版arc改成後期不強 但是前中期打架很猛的 持續buff中
* Vengeful Spirit Intelligence reduced from 15 + 1.75 to 13 + 1.5
怎麼感覺vs躺著也中槍...
* Super Creep gold increase over time reduced from 2 to 1.5 per upgrade cycle
破一路的超級士兵每七分半增加的錢變少 加速遊戲速度的改動
* Beastmaster's Boar Poison no longer pierces Spell Immunity
獸王野豬的毒現在不能穿魔免
* Greevil's Greed no longer benefits illusions
煉金的幻象現在不會繼承貪婪被動 (rip 鬼手 輝耀 分身 玲瓏心 build)
* Storm Spirit Intelligence increased from 23 + 2.6 to 24 + 3.0
藍貓大buff! 但是之前大招砍太兇 回不去了...
* Slardar base movement speed reduced from 300 to 295
大魚人跑得更慢了
* Metamorphosis no longer increases Base Attack Time
* Conjure Image damage taken reduced from 425% to 400%
TB這版增加到十點護甲比賽還是沒什麼人選 冰蛙繼續buff
第二招幻象受到傷害降低 第三招用了基本攻擊時間不會上升(原本1.5->1.6)
* Stifling Dagger base damage increased from 60 to 75
PA第一招buff 但是反甲跟深淵的改動對她來說太傷了...
* AoE Bounty Gold based on level reduced from 8/7/6/4/4 to 6/5/4/3/3 per level
修正一些 comeback mechanism 偶爾能看到 0 streak的頭一顆8xx一定是哪裡做壞了..
* Grave Chill cast range increased from 600 to 650
Visage buff 這招用來zone offlane蠻好用的
* Jinada slow reduced from 18/22/26/30% to 15/20/25/30%
賞金繼續nerf 但是個人認為不會影響太大 應該還是bp常客
所以我說那個白虎nerf呢...
至少讓流星可以disjoint吧 常常跳走還是被砸死 囧
上次Lich nerf來得又快又狠
"OD and Invoker are op for 4 months, lets give Lich 4 days"