Re: [閒聊] D4 營火閒聊實況 - 惡疫魔賽季 (Wowhead)

作者: a2364983 (小可憐)   2023-07-22 04:17:28
Diablo 4 Patch 1.1.0 Campfire Chat Summary
https://www.wowhead.com/diablo-4/news/334223
Diablo IV Campfire Chat - Season of the Malignant- July 2023
https://www.youtube.com/watch?v=gZuG4Yng4bY
Wowhead 整理比較大綱的內容如下
細節有興趣可以直接點原影片聽 devs 怎麼說
=====
一、Patch 1.1.1
- There will be another Developer Livestream next Friday to discuss Patch 1.1.1.
下週五會再開一台實況討論 1.1.1 版本更新
- Sorcerer and Barbarians buffs will be the primary focus of this Patch.
這次更新改版會著重在魔法使和野蠻人的 buff
- Monster density will be increased in Nightmare Dungeons and during Helltides.
惡夢地城跟地獄浪潮的怪物密度會增加
- There will be an additional Stash tab.
倉庫會多實裝一頁
- Elixir stack size will be increased to 99.
靈藥最大堆疊數量會增加到 99
- Respec costs will be decreased by 40%.
重置技能等級的消耗降低 40%
- Level 50 - 100 experience will be adjusted so that
leveling will become easier.
50 到 100 等的經驗值會被調整讓升級更容易
- Patch 1.1.1 should be released within the next couple of weeks.
1.1.1 版本更新會在數週內上線
二、未來如何處理更新 How Updates Will be Handled Going Forward
- When making changes to increase build diversity, let some builds be
overpowered until we have provided compelling alternatives.
增加流派多樣性時 在我們提供更多吸引人的選擇之前 會先讓某些流派保持 OP 強度
- These meta changes will occur at predictable times,
like the start of a Season.
這些 meta 更新會在可預期的時間發生 例如新賽季開始
- In situations where a bug is causing game-breaking damage or crashes,
we'll still react quickly.
但如果是有 bug 會導致傷害破表或遊戲被玩壞 我們還是會快速反應處理
- Patch notes will be communicated at least a week
before the actual patch is available.
以後版本更新說明文會在更新實裝至少一週前就公布
三、職責說明 Diablo 4 Mission Statement
- A wide variety of viable builds to discover, put together, and optimize,
across all five classes.
提供所有職業能發掘不同流派、統整並不斷改進的多元選擇
- New items and powers every season to keep the game fresh and increase build
variety.
每個賽季都提供新裝備和新能力來保持遊戲新鮮感和流派多樣性
- Continually evolving endgame content with high monster density for powerful
builds to mow down and activities to challenge your build.
持續發展 endgame 內容 提高怪物密度讓強力流派能挑戰
- Make the game more fun for players.
讓玩家覺得遊戲更好玩
四、易傷 Vulnerable Damage
- Vulnerable Damage was nerfed because it was overused in almost every endgame
build.
易傷被 nerf 是因為幾乎每個 endgame 流派都要用到
- Tuning changes will continue to be made in order to make Vulnerable Damage
more equal to other sources of damage.
未來會繼續調整 目的是為了讓易傷跟其他來源的增傷更等價一點
五、惡夢地城 Nightmare Dungeons
- Nightmare Dungeons are considered too difficult.
惡夢地城難度太高
- Nightmare Dungeons will be re-balanced so that in the future Tier 100 Dungeons
will be more similar to the difficulty level of Tier 70 Nightmare Dungeons
now.
惡夢地城會被重新平衡 未來 100 層的難度大概會跟現在的 70 層難度差不多
- A Hotfix will be coming out later today to decrease the difficulty of high
Tier Nightmare Dungeons.
今天晚點就會有 hotfix 去降低高層惡夢地城的難度
六、削弱玩家戰力 Nerfs to Player Power
- The developers have stated that there will not be a patch that nerfs classes
this hard ever again.
開發人員有提到以後不會再一次砍這麼重了
- Cooldown Reduction was changed because it was considered the most powerful
stat in the game.
冷卻時間減免被砍是因為這被認為是遊戲中最強的屬性數值
七、Season 2
- There will be a new Endgame activity (i.e. Nightmare Dungeon, Whispers, World
Boss, etc.) added in Season 2.
S2 會有新的 endgame 要素加入遊戲 (類似 惡夢地城 低語 世界王等)
- There will be more options to target-farm Uniques in Season 2.
S2 會有更多選項可以針對暗金獨特裝刷
- Resistances will be reworked as a part of Season 2.
抗性重製會是 S2 內容之一
八、未來更新 Future Updates
- There will be additional updates after Patch 1.1.1 and before Season 2.
在 1.1.1 版之後 和 S2 賽季之前 還會有額外的幾次更新
- Leaderboards are planned for Season 3.
排行榜預計在 S3 做
- There will be opportunities to re-fight Campaign bosses in the future.
未來可能會有機會能重打主線 boss
- Players will have more opportunities to acquire Uber Uniques in the future.
未來玩家會更有機會取得超稀有獨特裝
=====
可以先想好下週五要在官方聊天室刷什麼了 KEKW
作者: logitech2004 (ddd)   2023-07-22 06:42:00
翻譯:在做了在做了我很忙

Links booklink

Contact Us: admin [ a t ] ucptt.com