[情報] D2R 2.5PTR TERROR ZONES

作者: Jotarun (forever)   2022-08-26 02:12:04
https://news.blizzard.com/en-us/diablo2/23816418/
台暴翻譯是不是都罷工
我有空再翻
TERROR ZONES
恐懼地帶
The journey to level 99 is a celebrated experience for players and quite the
milestone if achieved—a rite of passage, even. We want to offer an
alternative to repeatedly farming Baal, Diablo, or Nihlathak. We also want
the journey to level 99 to be accessible to a larger population of players,
full of variety, and most importantly, challenging—this is where Terror
Zones come in. As we get into details, please note that players can choose to
opt-out of Terror Zones if desired.
When playing a Terror Zone-enabled game, every hour, the armies of the
Burning Hells will focus their demonic might on specific zones, terrorizing
them. The monsters in these zones will be at least two levels higher than
your current level or their original level, up to a maximum per difficulty.
The experience received and the loot dropped by killing a terrorized monster
will be based on this new level. In addition, terrorized monsters will also
grant additional experience points.
Here are the level details for each monster type per difficulty:
隨機區域怪會增強
除了掉落跟經驗是根據怪物的新數值以外 還會給你額外經驗值
詳細數字如下:
Normal
Base: +2 levels up to level 45
Champion: +4 levels up to level 47
Unique: +5 levels up to level 48
Nightmare
Base: +2 levels up to level 71
Champion: +4 levels up to level 73
Unique: +5 levels up to level 74
Hell
Base: +2 levels up to level 96
Champion: +4 levels up to level 98
Unique: +5 levels up to level 99
開房的玩家決定base等級
The base player level used for the above calculations are taken from the
creator of the game. If the host leaves the game, a new player will be
selected for the base.
聊天那邊會顯示你進入此區域
Upon entering a Terror Zone-enabled game, you'll be informed of the current
terrorized areas through a message sent to you via the Chat Box. When the
time for new terrorized zones draws near, you will be informed of the
impending changes via the Chat Box.
In addition, you will be informed that you’re entering a terrorized area by
several indicators:
Unique iconography next to a terrorized monster's name
On-screen text and messaging
Special audio cue
In-game text on the auto-map
Here’s a complete list of all the zones that can become terrorized during
the PTR:
下面是PTR有可能變成恐怖區域的地圖
Act I
Blood Moor and Den of Evil
Cold Plains and The Cave
Burial Grounds, The Crypt, and the Mausoleum
Dark Wood
Black Marsh
The Forgotten Tower
Jail
Cathedral and Catacombs
Tristram
Moo Moo Farm
Act II
Sewers
Rocky Waste and Stony Tomb
Dry Hills and Halls of the Dead
Far Oasis and Maggot Lair
Lost City, Valley of Snakes, and Claw Viper Temple
Harem and Palace Cellar
Arcane Sanctuary
Tal Rasha's Tombs
Act III
Spider Forest and Spider Cavern
Flayer Jungle and Flayer Dungeon
Lower Kurast
Kurast Bazaar, Ruined Temple, and Disused Fane
Kurast Sewers
Travincal
Durance of Hate
Act IV
Outer Steppes and Plains of Despair
River of Flame
Chaos Sanctuary
Act V
Bloody Foothills
Frigid Highlands
Glacial Trail
Crystalline Passage and Frozen River
Arreat Plateau
Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
Ancient's Way and Icy Cellar
Worldstone Keep, Throne of Destruction, and Worldstone Chamber
*Please note that during the duration of the PTR, changes to the behaviors of
Terror Zones may occur based on learnings from testing and player feedback.
PTR FOCUS AND DETAILS
To support player testing and content exploring, we will be providing
character templates in a variety of popular builds at varying levels. As the
PTR progresses, please be aware there may be periodic maintenance, outages,
or updates based on player feedback. Any changes implemented during this PTR
period to Terror Zones or other gameplay aspects are not set in stone. We are
testing Terror Zones as a new, experimental feature with the expressed desire
to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones
provide an experience that best serves our players, we will need your
assistance and urge you to provide any feedback you may have.
There will be an in-game survey located on the Diablo II: Resurrected main
menu screen where you can provide feedback around Terror Zones.
Alternatively, you can leave your feedback in the PTR Feedback forum. If you
discover any bugs, please report them in the PTR Bug Report forum.
Gameplay/Quality of Life
Added additional warning text to the mercenary confirmation prompt if your
previous mercenary still has items equipped.
Damage value for the Paladin’s Thorns aura is now present on the character
menu.
Dead Finger Mages now reset correctly to their original state when revived by
Necromancers.
Fixed an issue where casting delays could desync at very high ping.
Fixed an issue where monster unique mods were triggering from another unique
mod's trigger. For example, monsters that were both lightning and fire
enchanted created an explosion every time they were put into hit recovery
(Ex: repeatedly hit by Warcry).
Fixed a rare issue where item names on the ground would erratically flicker
and shift while pathing around them.
Fixed an issue where players and monsters were able to walk through doors
that visually looked closed.
Fixed an issue where certain Rune Words could not be repaired in the same
game session they were created.
Fixed an issue where loading a character on a console that was created on PC
was causing texture and lighting issues on console.
Fixed an issue that would occur when binding a skill to a multi-key binding
(Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from
that key.
Fixed an issue where the game name and password were not properly updating
and displaying in-game when toggling the setting for showing it.
Fixed an issue where updates to stats, skills, or quests were displaying when
no updates were available.
Fixed an issue where hardcore character names were not displaying in red text
on the character list.
Fixed an issue with the Legacy Graphics gamble refresh icon containing
graphical artifacts and corruption.
Fixed an issue where single and dual-wielding basic attacks with Claw weapons
could have inconsistent attack speeds.
Fixed an issue where flags associated with previous characters (Ladder,
Hardcore, and Classic) would persist for newly created characters in the
Legacy Graphics Character Creation Screen.
Fixed an issue where the “buy” button legend in the vendor window would not
display on the first weapons tab.
Fixed an issue where certain VFX were causing graphical corruption when
fighting Uber Diablo.
Fixed an issue where Iron Golems could lose the aura granted by the item they
were created with when the Golem was frozen.
Chosen game settings now persist in lobby game creation and filtering rather
than being reset.
Fixed an issue where Iron Golems created in a previous game would disappear
instead of teleporting to you.
Fixed an issue where performing a weapon swap during a trade would sometimes
freeze the game.
Fixed an issue where visuals effects granted by set bonuses would sometimes
toggle on and off.
Fixed an issue where environmental screen-space VFX were not playing.
Fixed an issue where Iron Golems summoned through a charge of the skill (Ex:
granted by Metalgrid) would disappear when performing an inventory update.
Fixed an issue where Iron Golems created by a charged skill would not save
between games.
Fixed an issue where players on console and controller would sometimes get
the red-flash indicator for health loss while performing an inventory update.
Fixed an issue where the Horadric Cube could not be quick-dropped if there
were items in it when playing on console or with a controller.
Fixed an issue where similar items weren't grouping together when
auto-populating into the belt while using a controller.
Fixed various issues when quick-moving a belt with items in the additional
belt slots it provides while using a controller.
Fixed an issue where you sometimes couldn't quick-equip an item that has its
requirement met by another equipped item.
Fixed an issue where an item with requirement reductions would sometimes
still show as requirements not met when equipped on a mercenary.
Fixed a desync with mana values when the consumption and regeneration of mana
happened in a short frame window.
Fixed an issue where Quick Cast would sometimes restore the previous skill to
the wrong mouse button.
Act V Dual-Wielding mercenaries now accurately animates two attack swings
instead of one.
Fixed an issue where there were no corresponding Suicide Minion versions of
the three guest Minion variants. These guest Minions will no longer visually
transform into a skeleton and continuously stack explosion damage when
whipped by Nihlathak or an Overseer.
Fixed an issue where Fist of the Heavens could unintentionally be used when
it was bound on controller or assigned to left click on M+KB.
Fixed an issue where pets summoned by "chance to cast" skills on items would
disappear after performing an inventory update.
Fixed an issue where Ravens summoned by charged skills would disappear after
a few seconds.
Necromancer
Difficulty penalties for life drain now apply to the Blood Golem's attacks.
Fixed an issue where Blood Golem was not correctly stealing life from a PvP
opponent.
Localization
Updated gender pronoun strings that referred to the player from “his / her”
to the neutral counterpart “their.”
Added a prefix for online Uber Diablo messages received in offline games.
Added localization translations for the automap tooltip.
Fixed an issue where the maximum gold in-game text for Polish, Russian,
Mexican Spanish, and Portuguese languages were exceeding their bounds in the
UI.
Fixed a variety of equipped skill names that were exceeding their bounds in
the UI for the Russian and Polish languages.
Removed unnecessary spacing between tabs on PC in the quest log, waypoints,
and player stash UI screens when playing with a controller while using the
large font option.
Changed the date formatting for Japan to be displayed as Year / Month / Day.
Fixed a typo in the Japanese translations for quick equip and unequip to
mercenary tooltip.
PC-Specific Fixes
Added functionality to revoke and undo friend rejection so it’s no longer a
permanent rejection.
Fixed an issue where the "/friends list" chat command was being truncated
after 256 characters.
Removed the ability to bind the Print Screen key.
Fixed an issue where if the players opened chat after dying with Legacy
Graphics active, all controls stopped functioning.
Fixed an issue if a linked item in chat exceeded one line, the item was
unable to be selected and shown.
Fixed an issue where if a player entered the lobby, then entered a game, the
difficulty selection would be blank upon returning to the lobby.
Removed the scroll bar and buttons from the autosuggest menu for chat
commands.
Fixed an issue where if a skill was bound, then the key was removed from the
skill binding, the unbound skill would still display without a binding.
Improved the scrolling on the ladder season, ladder type, and class drop-down
in the ladder tab in the online lobby.
Fixed a tooltip that incorrectly stated “Show game name and password” to
correctly state “Show game name.”
Fixed an issue where the latency indicator visual in the lobby was off center.
Fixed an issue where if the player activates controller mode while in the
lobby, the latency indicator visual would disappear.
Skills can now always be set to the left or right slots, regardless of if you
meet the requirements to use them.
Fixed an issue where rings were always quick-equipped to the right-hand slot,
even if the left-hand slot was open.
M+KB can now quick-equip and quick-unequip items to and from their character
and mercenary.
Fixed an issue where dragging an item onto a mercenary's portrait was not
swapping their currently equipped item.
Text-to-speech now uses Voice (installed on Windows) which corresponds to the
voice language selected (Set in Battle.net launcher).
Text-to-speech option reads out all chat commands regardless of channel.
Text-to-speech, when reading an item link, will now only read the item text
instead of including various numbers and letters.
Stability
Fixed a crash on PC that occurred when resizing the client window while in
the lobby.
Improved game join and game create backend request for a smoother player
experience.
Various game stability improvements.
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作者: edward198791 (草莓新)   2022-08-26 02:15:00
作者: speedshuffle (咻~)   2022-08-26 03:12:00
Tz 是要讓大家都有機會升到99等,不是給99等的角色有新挑戰,Tz區怪物等級的計算方式是房主角色等級依普怪+2/藍怪+4/暗金怪+5等然後有上限,分別是96/98/99等,然後TZ區是每小時會隨機選,至於哪些區域有機會變成TZ區上面有,所以不能自己選,然後這些怪的loot table 是依照新等級決定,然候有額外的經驗值。就我理解是這樣沒錯如果開遊戲就隨機到牛關就蠻爽的如果有機會99是真的有點動力繼續玩,暴雪真的很會。對 但因為官方說是不一樣的選擇 所以這裡額外的經驗值 應該還是少到哭
作者: obeytherules (藍菇菇王)   2022-08-26 04:14:00
這樣還不錯 如果怪物等級提升也影響到掉落的話更好等於隨機骰一個冷門圖變打點
作者: speedshuffle (咻~)   2022-08-26 12:00:00
天拳丁本來就CS特化吧,最終解決方案還是雞腿丁。
作者: obeytherules (藍菇菇王)   2022-08-26 14:47:00
骰到乳牛要變神牛了嗎
作者: speedshuffle (咻~)   2022-08-26 16:35:00
那要怎麼解釋暗黑不會掉落TC87的裝備?他本身是94等可能我說反了,但我主要想表達固定王有特殊規則還有我印象中基底是QLVL決定的,並不是TC抱歉以上關於物品掉落請無視...原來如此!這個問題只能擲茭了,官方也沒公布。

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