[閒聊] D3 PTR 設計師藍帖patch說明

作者: MotoDawn (折)   2017-10-02 14:01:04
https://us.battle.net/forums/en/d3/topic/20759207386?page=12#post-231
這篇基本上是幹話 沒有什麼新東西 只是我想混點P幣(誤
是D3設計師Don Vu昨天發的對於這次PATCH的看法
(不嚴謹翻譯 含有大量個人主觀立場 不用太認真 慎入 輕噴!)
Hey everyone,
There has a been a lot of discussion about some of the changes in the most
recent PTR Patch and I wanted to chime in and hopefully give some insight as
to why we made some of the decisions we made.
First I’d like to try and quell some misconceptions that I’ve noticed
within the community
YOOOOOOOO~新PATCH出來後你們好像意見一堆R~
本設計師來給你們翻譯翻譯 首先呢 你們好像有點誤會唷
Big number changes don’t necessarily mean big buffs and/or nerfs. Increasing
a damage bonus from 6,100% to 10,100% sounds like a lot, but Greater Rifts
scale on an exponential curve. For each successive Greater Rift level, you
need roughly 17% more damage than the last to complete it. Going from 6,100%
to 10,100% is roughly a 66% increase, which is only about 3 Greater Rift
levels.
不要看到大數字的調整就嚇到吃手手阿!以為我們BUFF/NERF很多
像是6100%=>10100%看來差很多 但其實大秘每往上一層就要多17%傷害左右才過得去
也就是說6100=>10100大約加強了66% 但大秘只高3層而已啦
The leaderboards aren’t all the data we use. Oftentimes one player will have
a really high Greater Rift clear with a specific spec, but also have almost
as high Greater Rift clears with other specs. Those almost as high Greater
Rift clears aren’t shown on the leaderboards. We have data from every
Greater Rift clear to analyze and action upon. This is partly what we mean
when we say sometimes things don’t show the whole picture.
我大BZ要砍誰 從來不是只看天梯榜 你們很多BD我大BZ都清清楚楚der
所以我們可以從許多內部數據分析來決定如何改動
這也就是我們常說的很多東西不能只看表面
We don’t just look at the Greater Rift level and time cleared. We look at
paragon, legendary gems, augments, stats – just a whole slew of data from
our Business Intelligence team – and do internal tests of our own. We have a
target Greater Rift level with specific paragon, legendary gems, augments,
stats, etc. derived from the top clears on Live and PTR and we try to hit
that target by tweaking changes over the course of the PTR. Some of the
reasons why you saw some specs get buffed, then nerfed, then buffed, then
nerf again are because sometimes we don’t hit our target and because the
goalpost moved after players cleared higher with the Blood Lancer Necromancer
on Live.
我也不是只看層數跟時間好ㄇ!巔峰阿~傳寶阿~絕望阿~技能阿~我們也知道der~
而且我們也有作內測阿!正服跟ptr我們都有納入考量 我們有訂個目標
在看你們有沒有如同預期 你們看到一些流派 一直增強~再砍~再增強~再砍~
就是因為沒有達到預期的目標啦 像是正服的尻槍死靈這麼猛 預期目標就會變R
We’re not trying to keep the Necromancer at #1. In addition to the above
bullet point, when we look at data on clears from Live vs. from PTR, we
consider the amount of effort the Live person put in vs. the one on PTR.
Oftentimes PTR players simply don’t put in as many attempts as someone as
Live. We also keep in mind that not everyone plays on the PTR, so we aren’t
necessarily receiving data from all of the best players for each spec.
我們沒有刻意把課金職業保持在NO.1的位置!我大BZ知道你們現在都成精了
PTR都變成演員訓練班 正服你們才會全力去肝 也不是所有人都會去玩PTR
所以每個流派都收集到全部的玩家最佳數據4不可能的
The Whirlwind changes have been a hot topic, so I wanted to dig a little
deeper and explain those. A couple of PTR Patches ago, we fixed a bug with
Battle Rage: Bloodshed that nerfed it’s damage quite a bit. Before we fixed
the bug, the top Whirlwind build used Battle Rage: Bloodshed, so the increase
on damage from 1700% to 3400% on Wrath of the Wastes was meant to compensate
for the nerf on damage on Battle Rage: Bloodshed. However, the recent high
Greater Rift clears with Whirlwind started to use Battle Rage: Swords to
Ploughshares. We considered the paragon, legendary gems, etc. of the player
that cleared Greater Rift 118, but we also considered how fast after the
patch the player cleared it. All of the things considered, we decided to
decease Whirlwind damage a little bit – roughly 2 Greater Rift levels.
我這次砍了旋風蠻 求給個機會說明一下 之前砍了血濺的觸發係數...
欸不是啦 是修BUG B乙己:修...修BUG的事...能算砍麼?
因為你們之前都用血濺 所以後來旋風套BUFF到3400%是要補償你們
阿結果你們現在都改用爆擊回血的符文 那個過118的蠻子 考慮到他的巔峰跟傳寶
這麼快就打上118了 我大BZ覺得不妥 所以小砍一刀
其實也才少了2層左右 沒事兒~沒事兒
With all of the things we have to consider, sometimes we do get things wrong.
The testing, feedback, and discussion we’ve received from the community has
helped us tremendously. Hopefully we’ve done some things right during this
patch cycle. Thanks again and have a great rest of your weekend!
我們做事是深思熟慮的 但我大BZ也會有犯錯的時候
所以需要你們的反饋跟討論 好啦 周末愉快 ㄅㄅ~
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之前的美隊跟這次的旋風都是PTR打到#1後被砍
然後BZ說有作內測&砍人不是看天梯榜
死靈超出預期目標=>那我們改變預期目標
旋風超出預期目標=>那我們改變旋風蠻子
你不可質疑的BZ邏輯lol~~~
作者: shepherdhunk   2017-10-02 14:24:00
演員訓練班是真的 XD
作者: xxxx9999xxxx (star)   2017-10-02 16:02:00
ㄕㄡˇ狩魔神人搞掛美國隊長…
作者: violetflames   2017-10-02 21:04:00
這翻譯水準之上!

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