Re: [情報] 2016年度 D3 各種大吐槽+建議收集帖

作者: HolyBugTw (HolyBug)   2016-12-14 16:31:38
雖然上次您出來募集建議時,我被砲的體無完膚.
不過本著厚顏無恥的態度,這次還順帶把意見事先用英文編輯完成.
(其實是很久之前就想用來貼在美國論壇,然而哀莫大於心死...)
[Craft System]
- will never produce an "Ancient" one
- will not be restricked by "Legacy of Nightmares"
核心精神:鍛造不出遠古,只能藉由重洗來出遠古,避免過度強勢.
 不受夢靨限制,獨立在六件套規則之外,畢竟都和技能脫鉤.
- [Asheara]
from
(2) Set: +100 Resistance to All Elements
(3) Set: +20% Life
(4) Set: Attacks cause your followers to occasionally come to your aid.
to
(2) Set: Attacks cause your followers to occasionally come to your aid.
(3) Set: +800 Resistance to All Elements
(4) Set: +15% to all attributes
核心精神:把四件套特性往前挪,棄三攻,重點在屬性的提升.
- [Aughild]
from
(2) Set:
Reduces damage from ranged attacks by 7.0%.
Reduces damage from melee attacks by 7.0%
(3) Set:
Reduces damage from elites by 15.0%
Increases damage against elites by 15.0%
to
(2) Set:
Reduces damage from ranged attacks by 20.0%.
Reduces damage from melee attacks by 20.0%
(3) Set:
Reduces damage from elites by 40.0%
Increases damage against elites by 40.0%
核心精神:單純提升強度
- [Born]
from
(2) Set: +15% Life
(3) Set:
Reduces cooldown of all skills by 10.0%.
+20% Experience. (2.0% at level 70)
to
(2) Set: +30% Life
(3) Set: Reduces cooldown of all skills by 25.0%.
核心精神:單純提升強度
- [Cain]
from
(2) Set: Attack Speed Increased by 8.0%
(3) Set:
50% Better Chance of Finding Magical Items
+50% Experience. (5.0% at level 70)
to
(2) Set: Attack Speed Increased by 20.0%
(3) Set:
Critical Chance Increased by 10.0%
Critical Damage Increased by 100.0%
核心精神:拔除MF與EXP功能,Lv70練巔峰去打高大密實際一點.
 重點在完全提升三攻.
- [Captain Crimson]
from
(2) Set:
Regenerates 6000 Life per Second
Reduces cooldown of all skills by 10.0%.
(3) Set:
+50 Resistance to All Elements
Reduces all resource costs by 10.0%.
to
(2) Set:
Reduces cooldown of all skills by 15.0%.
(3) Set:
+500 Resistance to All Elements
Reduces all resource costs by 50.0%.
核心精神:單純提升強度
- [Demon]
from
(2) Set: +6000 Fire Thorns Damage
(3) Set: Chance to Deal 25% Area Damage on Hit.
(4) Set:
+15% Damage to Demons
Chance to reflect projectiles when you are hit by enemies.
to
(2) Set: Each Hit Heals you by 10% HP
(3) Set:
Lost 1% HP every yard you moved, 50% at most
An aura increases your damage by 1% to your next attack
every yard you moved, stacks 50.
(4) Set: The aura will fade after 5 seconds
after you hit an elite enemy.
核心精神:重新設計,和旅者相反的增攻.
 移動會耗血但獨立增傷,四件套時該buff維持5秒消失.
 怕失血過多,文末有對應處理方式.
- [Guardian]
from
(2) Set:
+250 Vitality
Regenerates 8000 Life per Second
(3) Set:
+15% Movement Speed
to
(2) Set:
+20% Vitality
Regenerates 100000 Life per Second
(3) Set:
+500 Resistance to All Elements
+10000 Thorn Damage
核心精神:搭配荊棘套使用
- [Hallowed]
from
(2) Set:
+100 Resistance to All Elements
Attack Speed Increased by 10.0%
to
(2) Set:
Attack Speed Increased by 10.0%
Critical Chance Increased by 6.0%
Critical Damage Increased by 50.0%
核心精神:半套增強三攻
- [Sage]
from
(2) Set:
+250 Strength
+250 Dexterity
+250 Intelligence
+250 Vitality
(3) Set: Increases Death's Breath drops by 1.
to
(2) Set: Increases Death's Breath drops by 1.
(3) Set: Increases Death's Breath drops by 2.
核心精神:雞肋屬性不需要了,要農死息請給的大方一點
[Gems]
核心精神:寶石系統怎麼鑲幾乎是定番了,該有點變革
- Flawless Royal Amethyst
Helm: +23% Life -> +30% Life
Weapon: +28000 Life per Hit -> Attack Speed Increased by 50%
Other: +280 Vitality
核心精神:擊回效益超鳥,綠寶提升暴傷,就讓其他寶石提升另外兩個三攻
- Flawless Royal Diamond
Helm: Reduces cooldown of all skills by 12.5%.
Weapon: Increases damage against elites by 20.0% ->
Critical Chance Increased by 15%
Other: +78 Resistance to All Elements
核心精神:誰要一個日光守祭,同上述把目標改為增加暴率
 以戒指來看是6暴率等同50%暴傷,故綠寶130%約15.6暴率上下
- Flawless Royal Emerald
Helm: +41% Extra Gold from Monsters -> Ring of Royal Grandeur
核心精神:雖然打錢時有其需求,不過現在都跑去抱DH腿解泥炭
 改為取代華戒來釋放一個綠裝需求
Weapon: Critical Hit Damage Increased by 130.0%
Other: +280 Dexterity
- Flawless Royal Ruby
Helm: +41% Experience. (4.1% at level 70) ->
Auto revival CD 60 seconds
核心精神:給專家模式的玩家一條生路
Weapon: +270 Damage -> All elemental damage Increased by 40%
核心精神:除了三攻之外,還能上檯面的就是元素增傷,故改之
Other: +280 Strength
- Flawless Royal Topaz
Helm: Reduces all resource costs by 12.5%.
Weapon: +38000 Thorns Damage
Other: +280 Intelligence
[Battle]
- now Elite enemies may perform skills to break your armor
- now heal potions can stack 3 times
- now rift has a bonus progress bar to summon 2nd boss
with better rewards
核心精神:雖然BZ希望玩家躲招,但是系統面沒有需求躲招
 所以目前還沒有動到的就是護甲系統,護甲只有
 會不會壞的差異,可以將其重要性提升.
 允許菁英某些技能能破壞護甲,但是施放的頻率與量要降低.
一瓶血不夠用,血球系統都拔成那樣了,參考一下PoE吧.
 小秘境大家只想要速度刷,下一層,誰會鳥你開圖?
 給個建議是不要只放一條進度條,王出來之後可以讓進度條變色,
 假使你又集滿的話,第二隻王可以給予更好的loot
 這和閃電霹靂車加速開完還有第二段是異曲同工之妙
樂於接受各位批評,麻煩不要提老母之類的,好歹花了時間,給點面子,謝謝.

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