[情報] 2.4旋風斬技能被改 竟是為了改善伺服器

作者: hbk20491 (〥夢中情一場夢〥)   2015-11-13 18:34:08
藍帖已經PO文了阿
https://us.battle.net/d3/en/forum/topic/19877177602
引述 Barbs Had Their Time! Now Let Other Classes Shine!
野蠻人已經有他們的時光了! 現在讓其它角色閃亮吧!
let's start with clearing some basics up:
我們先從基礎開始講起
The changes made to Whirlwind (and Strafe) were not made because of concerns
with balance. The changes to Whirlwind and Strafe were made to improve server
performance. Our server logs indicate that Whirlwind was a significant factor
in server performance issues experienced by all players (even if there isn’t
a Barbarian in your game). The intention is to improve server performance
without affecting the power of Whirlwind.
我們對旋風以及(strafe 獵人的掃射)的修改部是因為不平衡, 而是因為來改善伺服器
效能. 我們伺服器的log顯示旋風以及strafe造成伺服器很大的效能問題, 所有玩家都被
影響( 就算你房間沒有蠻子) 這修正是來改善上述問題, 不會影響炫風的強度.
We're currently discussing how we can get server performance gains without
affecting the power level of Barbarians. This might mean reverting our
optimizations, or it might mean providing alternative complementary options
for Barbarians to compensate for the change. While we haven't made a decision
yet, it's possible you'll see a couple iterations or different approaches
throughout the PTR.
PTR接斷你們應該會見識到幾次修正
作者: orion1991830 (雞哩咕嚕希哩嘩啦吱吱喳)   2015-11-13 22:40:00
元祖還活著嗎?

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