Re: [閒聊] 2.1

作者: caine22 (Why so Serious?)   2014-06-18 11:53:56
大家都只討論敏捷閃躲換護甲的變動,好像都忽略掉Healing的改動
Healing:
The next change will be to Healing. Currently, Healing provided by gear isn't
very valuable because you receive the vast amount of your healing from Health
Globes. During internal testing, we discovered that as you reached higher
Greater Rift levels, you really wanted more of your healing to come from your
gear in order to survive. To facilitate this, we are reducing the amount of
healing Health Globes provide, but buffing Life on Hit and Life Regeneration
on gear to compensate. This change should make a more consistent experience
when you turn up the difficulty (or reach a higher tier in a Greater Rift) in
situations where you’re not killing as quickly and actually require the
increased Healing.
現在的擊回跟秒回量讓人覺得無感,回血都靠血球跟藥水再撐,BZ很不高興
想一下除了顛峰給的擊回/秒回,如果要大家撐擊回或秒回,大家願意犧牲哪些部位去換?
補充:
突然想到,如果秒回被提高了表示死神賭注這褲子或許(機率極小)能一戰?

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