https://clashroyale.com/blog/release-notes/balance-changes-coming-6-21
Balance Changes Coming (6/21)
Note: These changes are not live yet! They're coming on 6/21.
In this round of balance changes we're toning down the Hog Rider and giving al
ternative offensive options a boost, including... the X-Bow!
Hog Rider: Damage decreased by 6%
Hog Rider is currently the top choice for tower destruction! While we really e
njoy seeing more offensive and action-packed games, we’d ideally like to see
a bigger range of offensive cards used. The first step to achieving this is to
ning down the Hog Rider a notch. The second step is making some of the lesser-
used offense cards more enticing.
Prince: Damage increased by 9%
Prince terrorizes the early to mid Arenas, but as players become more experien
ced, he becomes less threatening. More damage will help him slice through even
the toughest of Barbarians again!
P.E.K.K.A: Damage increased by 8%
This change will allow her to kill a Barbarian with each swing (atTournament R
ules溻evels) and make her an even more formidable offensive option.
Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec)
As one of the original hallmark cards for Clash Royale’s sillier side, we’d
love to see barrels flying across the Arena once again!
X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%
We were a bit brutal with our earlier X-Bow changes, to the point where it’s
very rarely seen nowadays. We’d like to see it appearing in battles from time
to time, but not too often as it is such a specialized card. It will still be
challenging to use, but hopefully more viable in the right hands.
Mortar: Deploy time decreased to 4sec (from 5sec)
Same principle as the X-Bow.
Furnace: Lifetime increased to 50sec (from 40sec)
Our previous boost氲learly didn't make it good enough. Adding 10 seconds to th
e lifetime will potentially allow for stacking of multiple Furnaces, leading t
o some different and interesting slow-push gameplay.
Guards: Removed pushback effect when their shields break
Removing the pushback will allow the ruthless bone brothers to get in a couple
of extra jabs, and hopefully compete for a spot in your Battle Deck.
Witch: Damage increased by 17%
Our previous change氽idn't get her to the viable level we were hoping for. Thi
s change will, for example, allow her to kill Minions in three hits, instead o
f four (at糍ournament Ruleslevels).
Lava Hound: Damage increased by 28%
The Lava Hound itself isn't scary enough right now -氲ompared to the pups?- an
d can sometimes be ignored. This change is relatively small, but it brings the
damage of the hound and the pups in line with one another.
Skeletons: Spawns 3 (from 4)
They offer too much distraction and damage value for 1 Elixir!
Cannon: Hitpoints decreased by 8%?
Tesla: Hitpoints increased by 8%
We’d like to see the Cannon and Tesla as interchangeable options depending on
your deck preference and needs. Currently the Cannon offers more value and is
the clear choice. This change will hopefully make the decision more interesti
ng.
Please leave your thoughts and feedback on the沲orums漑r澑eddit!
See you in the Arena,
The Clash Royale Team
野豬QQ
大女巫時代來臨
傳說還不夠強嗎= =+
皇巨咧!!?不該砍18%嗎