[新聞] 遊戲化的慷慨:遊戲世界中的慈善倡議

作者: Glamsight (安穩殘憶)   2023-09-11 13:47:49
1.媒體來源:
Game Is Hard
2.記者署名:
Frank McDougall
3.完整新聞標題:
Gamified Generosity: Charitable Initiatives in the Gaming World
遊戲化的慷慨:遊戲世界中的慈善倡議
4.完整新聞內文:
The Rise of Gamified Generosity: How Charitable Initiatives are Transforming
the Gaming World
遊戲化慷慨的崛起:慈善活動如何改變遊戲世界
Gamified Generosity: Charitable Initiatives in the Gaming World
遊戲化的慷慨:遊戲世界中的慈善倡議
In recent years, the gaming world has witnessed a remarkable transformation.
What was once seen as a solitary and self-indulgent pastime has now become a
platform for charitable initiatives and acts of generosity. This rise of
gamified generosity has not only changed the perception of gaming but has
also had a profound impact on various charitable causes.
近年來,遊戲世界發生了顯著的變化。曾經被視為孤獨和自我陶醉的消遣方式,如今已成
為慈善活動和慷慨行為的平台。遊戲化慷慨行為的興起不僅改變了人們對遊戲的看法,也
對各種慈善事業產生了深遠影響。
One of the key factors behind this shift is the increasing popularity of live
streaming platforms such as Twitch. These platforms allow gamers to broadcast
their gameplay to a wide audience, creating a sense of community and
connection. Recognizing the potential of this platform, many gamers have
started using it as a means to raise funds for charitable organizations.
這一轉變背後的關鍵因素之一是 Twitch 等直播平台的日益普及。這些平台允許遊戲玩家
向廣大觀眾直播自己的遊戲,從而創造一種社區感和聯繫感。認識到這一平台的潛力,許
多遊戲玩家開始將其作為為慈善組織籌集資金的一種手段。
One notable example is the annual “Games Done Quick” event, where gamers
come together to showcase their speedrunning skills and raise money for
various charities. The event has gained a massive following, with millions of
dollars being raised each year. This not only highlights the generosity of
the gaming community but also demonstrates the power of gamification in
driving charitable giving.
一個顯著的例子是一年一度的 "Games Done Quick "活動,在這個活動中,遊戲玩家們齊
聚一堂,展示他們的速跑技能,並為各種慈善機構籌集善款。這項活動得到了眾多玩家的
追捧,每年都能籌集到數百萬美元的善款。這不僅彰顯了遊戲社區的慷慨,也證明了遊戲
化在推動慈善捐贈方面的力量。
Gamification, the application of game elements in non-game contexts, has
proven to be a powerful tool in motivating and engaging individuals. By
incorporating elements such as leaderboards, achievements, and rewards,
charitable initiatives in the gaming world have been able to tap into the
competitive nature of gamers and encourage them to contribute to worthy
causes.
遊戲化,即在非遊戲環境中應用遊戲元素,已被證明是激勵和吸引個人的有力工具。通過
融入排行榜、成就和獎勵等元素,遊戲界的慈善活動得以利用遊戲玩家的競爭天性,鼓勵
他們為有意義的事業做出貢獻。
One example of this is the “Extra Life” campaign, where gamers pledge to
play games for 24 hours straight to raise funds for children’s hospitals.
Participants can create their own fundraising pages and earn badges and
rewards based on their fundraising efforts. This gamified approach not only
motivates gamers to participate but also creates a sense of camaraderie and
friendly competition among participants.
其中一個例子是 "Extra Life "活動,遊戲玩家承諾連續玩 24 小時遊戲,為兒童醫院籌
集資金。參與者可以創建自己的籌款頁面,並根據自己的籌款努力獲得徽章和獎勵。這種
遊戲化的方法不僅能激勵遊戲玩家參與,還能在參與者之間營造一種友愛和友好競爭的氛
圍。
Another way in which gamified generosity has made an impact is through
in-game purchases and microtransactions. Many game developers have started
incorporating charitable elements into their games, allowing players to make
donations or purchase virtual items that contribute to real-world causes.
This not only provides players with a sense of purpose and fulfillment but
also raises significant funds for charitable organizations.
遊戲化慈善產生影響的另一種方式是遊戲內購買和微交易。許多遊戲開發商開始在遊戲中
加入慈善元素,允許玩家捐款或購買虛擬物品,為現實世界的慈善事業做出貢獻。這不僅
為玩家提供了目標感和成就感,還為慈善組織籌集了大量資金。
For instance, popular games like Fortnite and Overwatch have introduced
limited-time events where players can purchase special cosmetic items, with a
portion of the proceeds going to charity. This approach not only incentivizes
players to make purchases but also raises awareness about important social
issues.
例如,《堡壘之夜》(Fortnite)和《守望先鋒》(Overwatch)等熱門遊戲推出了限時
活動,玩家可以購買特殊的化妝品,部分收益將捐給慈善機構。這種做法不僅能激勵玩家
購買,還能提高人們對重要社會問題的認識。
The rise of gamified generosity has also led to collaborations between gaming
companies and charitable organizations. These partnerships have resulted in
the creation of unique and impactful initiatives that leverage the reach and
influence of the gaming industry.
遊戲化慷慨行為的興起也促成了遊戲公司與慈善組織之間的合作。這些合作夥伴關係促成
了獨特而有影響力的活動,充分利用了遊戲產業的覆蓋面和影響力。
One such collaboration is between the World Health Organization (WHO) and the
game developer Ndemic Creations. Together, they created a special version of
the popular game Plague Inc., where players must stop the spread of a deadly
virus. The game not only raises awareness about global health issues but also
allows players to donate directly to the WHO’s COVID-19 Solidarity Response
Fund.
世界衛生組織(WHO)和遊戲開發商 Ndemic Creations 之間的合作就是其中之一。他們
共同製作了一款流行遊戲《瘟疫公司》的特別版本,玩家必須阻止致命病毒的傳播。該遊
戲不僅提高了人們對全球健康問題的認識,還允許玩家直接向世界衛生組織的 COVID-19
團結應對基金捐款。
In conclusion, the rise of gamified generosity has transformed the gaming
world into a powerful platform for charitable initiatives. Through live
streaming, gamification, in-game purchases, and collaborations, gamers have
been able to make a significant impact on various charitable causes. This
shift not only highlights the generosity and compassion of the gaming
community but also demonstrates the potential of gamification in driving
positive change. As the gaming industry continues to evolve, it is exciting
to see how gamified generosity will continue to shape the future of
charitable giving.
總之,遊戲化慷慨行為的興起已將游戲世界轉變為慈善活動的強大平台。通過直播、遊戲
化、遊戲內購買和合作,遊戲玩家能夠對各種慈善事業產生重大影響。這一轉變不僅彰顯
了遊戲社區的慷慨和同情心,也證明了遊戲化在推動積極變革方面的潛力。隨著遊戲產業
的不斷發展,我們很高興看到遊戲化的慷慨將繼續塑造慈善捐贈的未來。
5.完整新聞連結 (或短網址):
https://yourls.kl-wang-nas.synology.me/bpe15xh
6.備註:
感覺還不錯?
作者: dbfox (幻夢狐)   2023-09-11 13:49:00
這連結網址好怪
作者: FDark17   2023-09-11 13:53:00
有夠長的短網址
作者: SHCAFE (雪特咖啡)   2023-09-11 14:07:00
GDQ是真的挺有趣的

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