Diablo Immortal gets over $24 million in spending,
within 14 days after launch
https://www.gamesindustry.biz/articles/2022-06-17-diablo-immortal-amasses-more
-than-usd24-million-in-revenue-two-weeks-after-launching
根據gamesindustry的報導,暗黑破壞神永生不朽推出2周後營收
2400萬美元,美國佔43%,韓國23%,日本8%,德國6%,加拿大3%
所以罵歸罵,收入其實還是不錯XD?